Use Values

Actor

Actor – Able to Move – Returns if the actor is able to move or not

Actor – Accelerating – Returns if an actor is accelerating or not

Actor – Acceleration – Returns the acceleration at which the selected actor moves

Actor – ActionIconAlive – Returns the action icon of an actor

Actor – ActionIconDead – Returns the destroyed action icon of an actor

Actor – Actor Collision X1 – Returns a component of the actor’s collision bounding box

Actor – Actor Collision X2 – Returns a component of the actor’s collision bounding box

Actor – Actor Collision Y1 – Returns a component of the actor’s collision bounding box

Actor – Actor Collision Y2 – Returns a component of the actor’s collision bounding box

Actor – Actor Collision Z1 – Returns a component of the actor’s collision bounding box

Actor – Actor Collision Z2 – Returns a component of the actor’s collision bounding box

Actor – Actor Template Condition – Checks to see if an actor is a certain actor template. Returns true (1) or false (0)

Actor – Actor Template – Returns the name of the selected actor’s template

Actor – Actor Variables Collection – Returns a collection of names for all the actor’s variables

Actor – Actor Variable – Returns the value of an actor variable

Actor – AI Enabled – Returns the AI state of the selected actor. On (1) or off (0)

Actor – AI Focussed Actor – Returns the scripting ID of the actor an actor with AI is focusing on

Actor – AI Focussed Character (Legacy) – Returns which actor the AI is focused on

Actor – AI State – Returns the state of the AI

Actor – Aim/Look Angle Y – Returns the current Y aim angle of the selected actor

Actor – Ammunition for Item – Returns the amount of ammunition an item has

Actor – Angle of Rotation – The rotation of an effect

Actor – Assigned Interface – Returns which interface is assigned to an actor

Actor – Auto-Movement Style – Returns which auto-movement style the actor is using

Actor – Body Color – Returns the body color of an actor

Actor – Body Color – Returns the body color of an actor

Actor – Body/Clothing Color – Returns the body/clothing color of a selected actor

Actor – Body/Clothing Color – Returns the body/clothing color of a selected actor

Actor – Body/Clothing Color – Returns the color of a specific layer on an actor

Actor – Body/Clothing – Returns which body/clothing sprite the actor is using/wearing

Actor – Closest Actor – Returns the scripting ID of the closest actor to the selected actor

Actor – Closest Character (Legacy) – Returns the scripting ID of the actor closest to the selected actor

Actor – Collision – Checks to see if an actor is colliding with a solid object. Returns 1 if the actor is colliding and 0 if the actor isn’t colliding

Actor – Controlled by Player – Returns the actor being controlled by the player (1) or not (0)

Actor – Current Custom Pose – Returns which custom pose an actor is performing

Actor – Current Map – The map an actor is currently on

Actor – Current Statistic – Returns the current selected statistic for an actor

Actor – Current Turret – Current turret an actor is using

Actor – Current Vehicle – Returns the scripting ID of the currently controlled vehicle

Actor – Current Velocity – Returns the current velocity of an actor

Actor – Directions to Walk to Location – Returns the path as a collection required to walk in order to get to a specific location

Actor – Disabled Lighting – Returns the state of an actor’s lighting. Disabled (1) or enabled (0)

Actor – DisableIdle – Returns if the actor has its ‘Idle’ pose disable

Actor – Display Name – Returns the display name of an actor

Actor – Driver – Returns the scripting ID of the actor controlling the vehicle

Actor – Effect – The image an effect uses

Actor – Equipment – The item equipped in a certain area of equipment

Actor – Equippable Items/Magic Collection – Returns a collection of all equip-able items/magic that an actor holds

Actor – Extension – Returns the current extention used by a vehicle

Actor – Face Graphic – The face graphic of an actor’s sprite

Actor – Facing Direction (Cardinal) – Returns what cardinal direction the actor is facing on the Z Axis

Actor – Falling Speed – Returns how quickly an actor can fall

Actor – Full Scripting ID – The fully qualified scripting ID of the map and actor together

Actor – Gas Level – Returns how much fuel an actor has

Actor – Glow – Returns the glow color of an actor

Actor – Health – Returns how much health an actor currently has

Actor – Holding Point X Position – Returns the X position of an actor’s holding point

Actor – Holding Point X Rotation – Returns the X rotation of an actor’s holding point

Actor – Holding Point Y Position – Returns the Y position of an actor’s holding point

Actor – Holding Point Y Rotation – Returns the Y rotation of an actor’s holding point

Actor – Holding Point Z Position – Returns the Z position of an actor’s holding point

Actor – Holding Point Z Rotation – Returns the Z rotation of an actor’s holding point

Actor – Ignore Cursor – Returns if the cursor or touch should ignore the actor

Actor – Inventory Collection – Returns the inventory collection of an actor

Actor – Invincible – Returns whether the selected actor is invincible (1) or vulnerable (0)

Actor – Invisible – Returns whether the selected actor is visible (1) or invisible (0)

Actor – Jumped – Returns if the actor is in the middle of a jump

Actor – Last Attacked – Returns the last actor that attacked this one

Actor – Last Damaged – Returns the last actor that this one attacked

Actor – Liquid Level – Returns the Z value of the terrain elevation (liquid only) directly below the actor

Actor – Magic Collection – Returns a collection of the current magic an actor has

Actor – Maximum Gas Level – Returns what the maximum fuel level of an actor is

Actor – Maximum Health – The maximum health of an actor

Actor – Maximum Speed – Returns the speed at which the selected actor moves

Actor – Maximum Statistic – Returns the maximum value of the selected actor’s statistic

Actor – Moving – Returns if an actor is currently executing a ‘Walk to Location’, ‘Walk to Closest Location’, ‘Walk to Cursor’ or ‘Take Specific Movements’ event

Actor – New Actor – Returns newly active spawned actor when this actor has been destroyed due to map change

Actor – Next Direction to Walk to Location – Returns the next direction required to walk in order to get to a specific location

Actor – Nonexistent – Returns whether the selected actor is existent (1) or non-existent (0)

Actor – Number of Items (All) – Returns the total number of items an actor has

Actor – Number of Items (Inventory Only) – Returns the number of items an actor has in its inventory

Actor – Performing Forward/Backward Movement – Returns if an actor is moving forward or backward

Actor – Performing Movement X – Returns which direction an actor is moving on the X axis

Actor – Performing Movement Y – Returns which direction an actor is moving on the Y axis

Actor – Performing Movement Z – Returns which direction an actor is moving on the Z axis

Actor – Physics Specifications – Returns which physics specifications an actor has

Actor – Probability of Reward Item – Returns what the probability of rewarding an item is

Actor – Remaining Ammo in Weapon Clip – Returns how much ammunition is left in a weapon’s clip

Actor – Reverse Speed – Returns how quickly an actor can reverse

Actor – Reward Experience – Returns the amount of experience an actor gives after it’s defeated

Actor – Reward Money – Returns the reward money for defeating an actor

Actor – Reward Points – Returns the amount of points rewarded for defeating an actor

Actor – Rising Speed – Returns how quickly an actor can rise

Actor – Rising – Returns if an actor is rising or falling

Actor – Rotation X – Returns the current X rotation of the selected actor

Actor – Rotation Y – Returns the current Y rotation of the selected actor

Actor – Rotation Z – Returns the current Z rotation of the selected actor

Actor – Scripting ID – The name of an actor that identifies it in scripting

Actor – Shadow Color – Returns the color of the selected actor’s shadow

Actor – Solid – Returns whether the actor is solid

Actor – Statistic with Item – Returns an actor’s statistics with the added bonuses of an item

Actor – Strafing – Returns if the actor is strafing left (-1), right (1) or not at all (0)

Actor – Team – Returns which team the selected actor is a part of

Actor – Time Since Hurt – Returns how long it’s been since an actor has taken damage

Actor – Tint/Opacity Color – Returns the tint/opacity color of an actor

Actor – Total Inventory Weight – Returns the total weight of all the items in the actor’s inventory

Actor – Touching Actor – Checks to see if an actor is colliding with another actor. Returns 1 if the actor is colliding and 0 if the actor isn’t colliding

Actor – Turning Speed – Returns how sharply an actor will turn

Actor – Turning – Returns if an actor is turning

Actor – Using Equipment – Returns if the selected actor is using its weapon (1) or not (0)

Actor – Using Weapon – Returns if an actor is using a weapon or not

Actor – Visible Shadow – Returns the actor’s shadow visibility (1) or invisibility (0)

Actor – Walk to Location – Moves the actor to a specific destination on the map. Depending on if the actor is able to walk to the destination or not it will take one of two paths

Actor – Walking Animation Scale – The actor’s walking animation scaling, or 0 for it to be based on speed

Actor – X Magnification – The actor’s X magnification percentage

Actor – X Position – The X co-ordinate an actor is at on its current map

Actor – X Velocity – Returns the current horizontal velocity of the selected actor

Actor – Y Magnification – The actor’s Y magnification percentage

Actor – Y Position – The Y co-ordinate an actor is at on its current map

Actor – Y Velocity – Returns the current vertical velocity of the selected actor

Actor – Z Magnification – The actor’s Z magnification percentage

Actor – Z Position – The Z co-ordinate an actor is at on its current map

Actor – Z Velocity – Returns the current rising/lowering velocity of the selected actor

Area of Equipment

Area of Equipment – Display Name – Returns the equipment area’s display name. The display name can be changed without affecting the equipment area’s use in a script

Area of Equipment – Graphic – Returns what graphic the area of equipment used

Area of Equipment – Scripting ID – Returns the equipment area’s name used in scripting

Camera View

Camera View – Focus Distance – Returns the distance of the camera from the focus location in pixels

Camera View – Focussed Actor – Returns which actor the camera is focussed on

Camera View – Focussed Character (Legacy) – Returns which actor the camera is focussed on

Camera View – Focussed Map – Returns which map the camera is focussed on

Camera View – Focussed Vehicle (Legacy) – Returns which actor the camera is focussed on

Camera View – FOV – Returns the field of view angle of the camera

Camera View – Horizontal Orbit – Returns the horizontal angle of the camera

Camera View – Locked Camera – Returns if the camera is locked or not

Camera View – Perspective – Returns the current perspective of the screen

Camera View – Planar Roll – Returns the roll angle of the camera

Camera View – Source X Position – Returns the source spot location of the camera on the X axis

Camera View – Source Y Position – Returns the source spot location of the camera on the Y axis

Camera View – Source Z Position – Returns the source spot location of the camera on the Z axis

Camera View – Target X Position – Returns the target spot location of the camera on the X axis

Camera View – Target Y Position – Returns the target spot location of the camera on the Y axis

Camera View – Target Z Position – Returns the target spot location of the camera on the Z axis

Camera View – Vertical Angle – Returns the vertical angle of the camera

Camera View – Visual Range – Returns the visual rendering distance in pixels

Camera View – X Focus Offset – Returns the X focus offset of a camera

Camera View – X Pan (Left Pixel) – Returns the X (Left) panning position

Camera View – X Pan (Right Pixel) – Returns the X (Right) panning position

Camera View – Y Focus Offset – Returns the Y focus offset of a camera

Camera View – Y Pan (Bottom Pixel) – Returns the Y (Bottom) panning position

Camera View – Y Pan (Top Pixel) – Returns the Y (Top) panning position

Camera View – Z Focus Offset – Returns the Z focus offset of a camera

Camera View – Z Pan (Bottom Pixel) – Returns the Z (Bottom) panning position

Camera View – Z Pan (Top Pixel) – Returns the Z (Top) panning position

Camera View – Zoom – Returns the camera’s zoom multiplier

Collection

Collection – Collection Count – Returns how many values a collection is holding

Collection – Cut Out Left Portion – Returns a collection with the starting side removed, with the number of entries being the entries to leave out

Collection – Cut Out Right Portion – Returns a collection with the ending side removed, with the number of entries being the entries to leave out

Collection – Cut Out Sides – Returns the collection with a set number of entries cut from the starting/ending positions

Collection – Find in Collection – Searches a collection for the first occurence of a certain value

Collection – Join Into Text – Returns each element, inside a collection, into a string of text with an optional delimiter

Collection – Left Portion – Returns a set number of collection entries starting from the starting side

Collection – Make Collection – Makes a collection from a series of values

Collection – Merge Collections – Combines two collections into one

Collection – Middle Portion – Returns a set number of collection entries starting from the starting number and continuing for the set number of entries to read

Collection – nth Element in Collection – Returns for a value at a certain entry number in a collection

Collection – Right Portion – Returns a set number of collection entries starting from the ending side

Color

Color – Average – Returns the average between two colors

Color – Get Alpha Component – Returns what the alpha value of a color is (0 is transparent and 255 is opaque)

Color – Get Blue Component – Returns what the blue value of a color is (0 to 255)

Color – Get Chroma – Returns the chroma of a color

Color – Get Green Component – Returns what the green value of a color is (0 to 255)

Color – Get Lightness – Returns how bright a color is (0 is the darkest and 255 is the brightest)

Color – Get Red Component – Returns what the red value of a color is (0 to 255)

Color – Get Saturation – Returns how saturated a color is (0 is grey scale and 255 is full saturation)

Color – Linear Interpolate – Returns color 1 if the factor is 0, color 2 if the factor is 1 and the average of color 1 and 2 if the factor is 0.5 with everything in-between using color interpolation

Color – Make Color (Alpha + Color) – Generates a color code based on another color and alpha

Color – Make Color (ARGB) – Generates a color code based on ARGB values

Color – Make Color (RGB) – Generates a color code based on RGB values

Color – Modulate – Returns the modulation of two colors (for example: white modulated with red will be red and black modulated with any color will be black. This is used by the lighting engine to calculate the color of a tile based on lighting

Cursor / Motion

Cursor / Motion – Accelerometer/Tilt X – Returns the x-axis acceleration value in meters per second squared; negative when on left side, positive when on right side

Cursor / Motion – Accelerometer/Tilt Y – Returns the y-axis acceleration value in meters per second squared; negative when on bottom side, positive when on top side

Cursor / Motion – Accelerometer/Tilt Z – Returns the z-axis acceleration value in meters per second squared; negative when on back, positive when on front

Cursor / Motion – Color – Returns the color of the cursor

Cursor / Motion – Effect – Returns the cursor graphic

Cursor / Motion – Horizontal Change (Delta X) – Used with the ‘Mouse/Touch Move’ trigger to get the most recent changes of the mouse/touch on the X axis

Cursor / Motion – Orientation X/Y (Z) – Returns the orientation of the device in radians on the X/Y (Z) plane.

Cursor / Motion – Orientation Y/Z (X) – Returns the orientation of the device in radians on the Y/Z (X) plane.

Cursor / Motion – Sprite – Returns the cursor graphic

Cursor / Motion – Targeted Map – Returns the map the user is clicking/tapping on

Cursor / Motion – Targeted X (Y) – Returns the X map co-ordinate where the users mouse cursor or touch is on the Y layer

Cursor / Motion – Targeted X (Z) – Returns the X map co-ordinate where the users mouse cursor or touch is on the Z layer

Cursor / Motion – Targeted Y (X) – Returns the Y map co-ordinate where the users mouse cursor or touch is on the X layer

Cursor / Motion – Targeted Y (Z) – Returns the Y map co-ordinate where the users mouse cursor or touch is on the Z layer

Cursor / Motion – Targeted Z (X) – Returns the Z map co-ordinate where the users mouse cursor or touch is on the X layer

Cursor / Motion – Targeted Z (Y) – Returns the Z map co-ordinate where the users mouse cursor or touch is on the Y layer

Cursor / Motion – Vertical Change (Delta Y) – Used with the ‘Mouse/Touch Move’ trigger to get the most recent changes of the mouse/touch on the Y axis

Cursor / Motion – Wheel Change (Delta Z) – Used with the ‘Mouse/Touch Move’ trigger to get the most recent changes of the mouse/touch on the Z axis

Cursor / Motion – X Screen Position – Returns the X position of the cursor/touch

Cursor / Motion – Y Screen Position – Returns the Y position of the cursor/touch

Date / Time

Date / Time – Day – Returns the day of the month

Date / Time – Hour – Returns the current hour

Date / Time – Minute – Returns the current minute

Date / Time – Month – Returns the month of the year

Date / Time – Now – Converts the current system date into a specified Date/Time format, eg:

%x = MM/DD/YY
%X = 14:55:02 (24-hour)
%y = YY
%Y = YYYY
%Z = Timezone (CDT)
%B = Month (August)
%c = Day, Month, DD, 14:55:02, YYYY

for more information, see the ‘Script Editor’ section of the Wiki

Date / Time – Second – Returns the current second

Date / Time – Year – Returns the year

Door

Door – Current Open Value – Returns how much a door is open

Door – Disabled Lighting – Returns the selected doors lighting. Disabled (1) or enabled (0)

Door – Door Color – Returns the door color

Door – Door Glow – Returns a doors glow color

Door – Full Scripting ID – The fully qualified scripting ID of the map and door together

Door – Future Open Value – Returns how much a door is open

Door – Invincible – Returns a doors invincibility

Door – Invisible – Returns a doors visibility

Door – Open Style – Returns which way a door opens

Door – Scripting ID – The name of a door used only in scripting

Door – Shadow Color – Returns a doors shadow color

Door – Tile X – The tile number, on the X axis, from the door sheet

Door – Tile Y – The tile number, on the Y axis, from the door sheet

Door – Visible Shadow – Returns the visibility of a doors shadow

Door – X Position – Returns the X co-ordinate of a door

Door – Y Position – Returns the Y co-ordinate of a door

Door – Z Position – Returns the Z co-ordinate of a door

Effect

Effect – Display Name – Returns the display name of a effect

Effect – Scripting ID – Returns the name of a effect used in scripting

Effect – X Size – Returns the X size of a effect in pixels

Effect – Y Size – Returns the Y size of a effect in pixels

Field

Field – Associated Selection Field Name – Returns the name of the selected field’s associated field

Field – Associated Selection Field – Returns the scripting ID of the selected field’s associated field

Field – Calculated Text Height – Returns the calculated height of the text of a field in pixels

Field – Calculated X Size – Returns the X calculated size of a field in pixels

Field – Calculated Y Size – Returns the Y calculated size of a field in pixels

Field – Collection Columns – Returns the number of collection entry columns of a field

Field – Collection Offset X – Returns the collection entry horizontal offset of a field

Field – Collection Offset Y – Returns the collection entry vertical offset of a field

Field – Color 1 – Returns the selected fields primary color

Field – Color 2 – Returns the selected fields secondary color

Field – Disabled – Returns the enabled (0) or disabled (1) state of the field

Field – Display Name – Returns the display name of a field

Field – Effect – Returns which effect a field uses

Field – Font – Returns the selected text fields font

Field – Full Scripting ID – The fully qualified scripting ID of the interface and field together

Field – Glow – Returns the color of a fields glow

Field – Graph End Angle – Returns the ending angle of the graph field

Field – Graph Start Angle – Returns the starting angle of the graph field

Field – Ignore Cursor – Returns if the cursor or touch should ignore the field

Field – Invisible – Returns the visibility (1) or invisibility (0) of the field

Field – Line Spacing – Returns the number of pixels between each line of text

Field – Lines of Text – Returns the number of lines in a text field

Field – Maximum Value – Returns the maximum value of a field

Field – Nonexistent – Returns the existence (1) or non-existence (0) of the field

Field – Scripting ID – The name of a field used in scripting

Field – Selectable – Returns if the field is selectable (1) or not (0)

Field – Shadow Color – Returns the color of a fields shadow

Field – Spawn Index – Returns the index of the spawned field (1 being the first spawned field)

Field – Sprite – Returns the sprite of a field

Field – Static Effect Angle of Rotation – Returns the angle of rotation of the static effect field

Field – Text / Value – Returns the text or value of a field

Field – Text at Line – Returns the text at a specific line within a text field

Field – Text Display Style – Returns the field’s text display style

Field – Text Height – Returns the height of a text field

Field – Text Height – Returns the height of the text of a field

Field – Text Width – Returns the width of a text field

Field – Visible Shadow – Returns if the fields shadow is visible (1) or not (0)

Field – X Position – Returns the X position of a field

Field – X Size – Returns the X size of a field

Field – Y Position – Returns the Y position of a field

Field – Y Size – Returns the Y size of a field

Field – Z Position – Returns the Z position of a field

Field – Z Size – Returns the Z size of a field

File System

File System – End of File – Returns whether a file being read is at the end

File System – File Exists – Returns whether a file exists on a drive or not

File System – Read Line – Reads a line of text from a file slot

File System – Read Number – Reads an integer number from a file slot

File System – Read Text – Reads text from a file slot

Font

Font – Display Name – Returns the display name of a font

Font – Line Height – Returns the height of a line of text with a specific font in pixels

Font – Scripting ID – Returns the name of a font used in scripting

Game Options

Game Options – Display Text Interval – Returns the interval in which text is displayed

Game Options – Fullscreen – Returns whether currently in full-screen mode

Game Options – Render Shading – Returns shading (smoother lighting, dials and text)

Game Options – Render Specular – Returns rendering of high-light effects

Game Options – Render Translucency/Transparency – Returns rendering translucent and transparent effects (1) or not (0)

Game Options – Sound Speed – Returns the speed in which sound is played

Game Options – Sound/Music Volume – Returns the global game SFX and music volume

Game Options – Sounds Enabled – Returns sound effects and music enabled (1) or disabled (0)

Game Options – Voice Enabled – Returns whether voice is enabled (1) or not (0)

Game Options – Voice Speed – Returns the speed at which the text is being read by voice

Game Options – Voice Volume – Returns the volume at which the voice is speaking

Geometry

Geometry – Actor Distance – Returns how far in pixels one actor is from another

Geometry – Angle Between Directions – Returns the angle between two directions

Geometry – Clockwise – Returns the angle plus the value

Geometry – Counter-Clockwise – Returns the angle minus the value

Geometry – Degrees from Radians – Returns the angle in radians (used by scripting) as degrees

Geometry – Direction Between Points (Y) – Returns a direction used for y-axis rotations from a source point on a map to another involving primarly the z co-ordinates

Geometry – Direction Between Points – Returns the direction from a source point on a map to another

Geometry – Direction Condition – Returns if a direction is within a certain range of directions

Geometry – Direction from Point (ArcTan2) – Returns the direction between origin and relative x/y co-ordinates

Geometry – Direction Point X – Returns the projection of the angle in the X axis

Geometry – Direction Point Y – Returns the projection of the angle in the Y axis

Geometry – Distance – Returns how far in pixels one point on a map is from another

Geometry – Opposite Direction – Returns the opposite direction

Geometry – Radians from Degrees – Returns the angle in degrees as radians for use in scripting

In-App Purchases

In-App Purchases – Product Purchased – Returns true if the selected product has been purchased yet

Inn

Inn – Cannot Afford Message – The text that appears when you don’t have enough money

Inn – Done – Returns if the inn has been completed

Inn – Good Night Message – The text that appears after a successful transaction

Inn – Greeting Text – The text that first appears when the inn is shown

Inn – No Button Label – The text for the ‘No’ selection

Inn – Previous Transaction Successful – Returns if the last transaction was successful

Inn – Price – The cost to sleep at the inn

Inn – Sleeping Music – Music that is played while you sleep at the inn

Inn – Yes Button Label – The text for the ‘Yes’ selection

Input Set

Input Set – Enabled for Player – Returns if an input set is on or off for a specific player

Input Set – State – Returns if an input set is on or off for the current player

Interface

Interface – Color – Returns the color of an interface

Interface – Field Collection – Returns a collection of all of the fields of a specified source spawner field in an interface

Interface – Interface Variables Collection – Returns a collection of names for all the interface’s variables

Interface – Interface Variable – Returns the value of an interface variable

Interface – Scripting ID – The name of an interface, used in scripting

Interface – Selected Field Name – Returns the name of the selected field

Interface – Selected Field Value – Returns the text/value of the highlighted field

Interface – Selected Field – Returns the highlighted field

Interface – Turned On – Returns if the interface is on (1) or off (0)

Interface – X Pan – Returns the X panning position

Interface – Y Pan – Returns the Y panning position

Internet

Internet – Access Error – Returns true when the server responds with an HTTP 2xx success status code

Internet – Connect Error – Returns true when the client is unable to connect to server

Internet – Is Connected – Returns true when connected to a game server

Internet – Is Hosting – Returns true when hosting a game server

Internet – Launched as Server – Returns true when the game was launched as a server

Internet – Received Text – Returns the raw response from the server, including any headers

Internet – Using Console – Returns true when the game was built as a dedicated server with console enabled

Item / Magic

Item / Magic – Accuracy – Returns the item’s accuracy as a number from 0.0 to 1.0

Item / Magic – Ammo Loss Per Use – Returns how much ammunition is lost per use

Item / Magic – Ammo/Count Descriptor – Returns either ‘Count’ or ‘Ammo’ depending on the type of item

Item / Magic – Ammunition Item – Returns the ammunition item used by the selected item

Item / Magic – Area of Equipment – Returns the equipment area the item can be equipped to

Item / Magic – Clip Size – Returns how much ammunition can be used before reloading

Item / Magic – Constants Collection – Returns a collection of names for all the item/magic’s constants

Item / Magic – Constant – Returns the value of a item/magic constant

Item / Magic – Description – Returns the set description for the selected item

Item / Magic – Display Name – Returns the name of the item. Display names can be changed without it affecting scripts associated with that item

Item / Magic – Equipment Statistic – Returns the effect equipment has on the selected statistic

Item / Magic – Graphic – Returns the image representing the selected item

Item / Magic – Number of Projectiles – Returns how many projectiles it produces

Item / Magic – Price – Returns the cost of the selected item

Item / Magic – Projectile Range – Returns the item’s projectile maximum range

Item / Magic – Projectile Speed – Returns the item’s projectile speed

Item / Magic – Reload Time – Returns the amount of time the item takes to reload

Item / Magic – Scripting ID – Returns the name of the item, used in scripting

Item / Magic – Slash Back Distance – Returns a component of the item’s slash area

Item / Magic – Slash Distance – Returns a component of the item’s slash area

Item / Magic – Slash Wide – Returns a component of the item’s slash area

Item / Magic – Target Statistic – Returns the effect the item has on the target with the selected statistic

Item / Magic – Usage – Returns if the item can be used in the selected category

Item / Magic – Use Cost Statistic – Returns the cost in the selected statistic to use the item

Item / Magic – Use Time – Returns the amount of time the item takes to be used

Item / Magic – Weight – Returns how much the item weighs

Joystick / Gamepad

Joystick / Gamepad – POV – Returns the Joystick / Gamepad POV based on index

Joystick / Gamepad – RX – Returns the Joystick / Gamepad rotation X axis

Joystick / Gamepad – RY – Returns the Joystick / Gamepad rotation Y axis

Joystick / Gamepad – RZ – Returns the Joystick / Gamepad rotation Z axis

Joystick / Gamepad – Slider – Returns the Joystick / Gamepad Slider based on index

Joystick / Gamepad – X – Returns the Joystick / Gamepad X axis

Joystick / Gamepad – Y – Returns the Joystick / Gamepad Y axis

Joystick / Gamepad – Z – Returns the Joystick / Gamepad Z axis

Light

Light – Display Name – Returns the display name of a light

Light – Light Color – Returns the color of the selected light

Light – Light Radius – Returns the radius of the selected light

Light – Scripting ID – Returns the name of a light used in scripting

Light – Turned On – Returns if a light is on (1) or off (0)

Light – X Position – Returns the X position of a light

Light – Y Position – Returns the Y position of a light

Light – Z Position – Returns the Z position of a light

Loading Screen

Loading Screen – Current Progress (0 to 100) – Returns the loading progress (0 to 100)

Loading Screen – Current Progress (0.0 to 1.0) – Returns the loading progress (0.0 to 1.0)

Loading Screen – Current Task – Returns the current loading task

Loading Screen – Map – Returns the scripting ID of the map being loaded

Magic

Magic – Description – Returns the description of the magic

Magic – Graphic – Returns the image representing the magic

Magic – Scripting ID – Returns the name of the magic, used in scripting

Magic – Statistic – Returns the statistic change magic has on the actor it’s equipped

Magic – Usage – Returns if the magic can be used in the selected category

Main Party / Game

Main Party / Game – Active Interface – Returns which interface is currently active

Main Party / Game – Active Party Collection – Collection holding the active party members names

Main Party / Game – Amount of Money (Formatted) – Returns how much money the player has in the game’s money format

Main Party / Game – Amount of Money – Returns how much money an actor has

Main Party / Game – Amount of Points – Returns how many points an actor has

Main Party / Game – Amount Time Played (00/00/00) – Returns how much play time has elapsed (measured in hours/minutes/seconds)

Main Party / Game – Amount Time Played (00:00:00) – Returns how much play time has elapsed (measured in hours:minutes:seconds)

Main Party / Game – Amount Time Played (Milliseconds) – Returns how much play time has elapsed (measured in milliseconds)

Main Party / Game – Control Inputs – Returns a collection containing all the inputs for the specified control

Main Party / Game – Control Just Pressed – Returns if the control is pressed down (1) or not (0)

Main Party / Game – Control Just Released – Returns if the control is released (1) or not (0)

Main Party / Game – Control Pressed – Returns if the selected control is pressed (1) or not (0)

Main Party / Game – Controlled Party Member – Returns the scripting ID of the party member who is currently being controlled

Main Party / Game – Done – Returns if the save/load interface has been completed

Main Party / Game – Equipment Area Collection – Returns the collection of all the equipment areas in the project

Main Party / Game – Evaluate JavaScript (HTML5)

Main Party / Game – Frames Per Second – Returns the current frames per second

Main Party / Game – Game Paused – Returns if the game is paused (1) or not (0)

Main Party / Game – Game Speed – Returns what the game speed is set to

Main Party / Game – Game Tick – Returns the number of milliseconds (can be 0) that have passed since the previous game frame

Main Party / Game – Gesture Accuracy – Returns the accuracy of the last gesture performed

Main Party / Game – Gesture Angle – Returns the angle of the last gesture performed

Main Party / Game – Gesture Completion – Returns the completion of the last gesture performed

Main Party / Game – Gesture Scale – Returns the scale of the last gesture performed

Main Party / Game – Global Variables Collection – Returns the collection of all global variables in the project

Main Party / Game – Interface Collection – Returns a collection of all of the interfaces in the project

Main Party / Game – Is Testing – Returns true if the game is in test mode

Main Party / Game – Item Collection – Returns the collection of all scripting IDs of the items in the project

Main Party / Game – Line Collision/Sweep Actor – Returns the actor (if any) from the last line collision/sweep

Main Party / Game – Line Sweep X – Returns the X co-ordinate of the last line sweep

Main Party / Game – Line Sweep Y – Returns the Y co-ordinate of the last line sweep

Main Party / Game – Line Sweep Z – Returns the Z co-ordinate of the last line sweep

Main Party / Game – Load Setting – Loads a setting previously saved using the ‘Save Setting’ event

Main Party / Game – Map Collection – Returns a collection of all of the maps in the project

Main Party / Game – Maximum Framerate – Returns the game’s maximum framerate

Main Party / Game – Minimum Framerate – Returns the game’s minimum framerate

Main Party / Game – Network Message Client ID – Returns the client ID of the network message being processed

Main Party / Game – Number of Pixels Walked – Returns the total number of pixels walked since the game started

Main Party / Game – Number of Times Saved – Returns how many times the game has been saved

Main Party / Game – Old Change Trigger Value – Returns the previous value inside a Changed trigger

Main Party / Game – Operating System – Returns the operating system used

Main Party / Game – Save Disabled – Returns if saving is enabled or not

Main Party / Game – Save Game Exists – Returns if a save game exists in a certain slot

Main Party / Game – Save/Load State – Returns whether the last event was ‘Save Game’ (1) or ‘Load Game’ (0)

Main Party / Game – Screen Timeout – Returns if the screen can timeout (1) or not (0)

Main Party / Game – Simulated Control – Returns if the selected control is simulated (1) or not (0)

Main Party / Game – Sound/Music Collection – Returns the collection of all scripting IDs of the sound/music in the project

Main Party / Game – Sprite Category Collection – Returns the collection of all the sprite categories in the project

Main Party / Game – Sprite Collection – Returns the collection of all scripting IDs of the sprites in the project

Main Party / Game – Statistic Collection – Returns the collection of all scripting IDs of the statistics in the project

Main Party / Game – Switches Collection – Returns the collection of all switches in the project

Main Party / Game – Team Relationship – Returns the alliance/relationship between two teams (-1 is bad, 0 is neutral, +1 is good)

Main Party / Game – Tile-Set Collection – Returns the collection of all scripting IDs of the tile-sets in the project

Map

Map – Actor Collection – Returns a collection of all of the actors of a specified actor template in a map

Map – Actor Created – Returns true if the actor with the specified name was created

Map – AI Collision Data – Returns whether the AI can walk over a specific spot (1) or not (0). This use value is faster than the ‘Collision Branch’ event, though it’s not as accurate. The ‘AI Scan’ event should be used first

Map – Alarm Activated – Returns if the map’s alarm is on (1) or off (0)

Map – Background Color 1 – Returns the background color 1 of the map

Map – Background Color 2 – Returns the background color 2 of the map

Map – Closest Actor to Point – Returns the scripting ID of the actor which is the closest to a certain point on the map

Map – Closest Character to Point (Legacy) – Returns the scripting ID of the actor which is the closest to a certain point on the map

Map – Cloud Density – Returns the density of the clouds on the map

Map – Cloud Maximum Opacity – Returns the maximum opacity of clouds on the map

Map – Cloud Maximum Speed – Returns the maximum speed of clouds on the map

Map – Cloud Minimum Opacity – Returns the minimum opacity of clouds on the map

Map – Cloud Minimum Speed – Returns the minimum speed of clouds on the map

Map – Cloud Sprite 1 – Returns the first sprite used for clouds on the map

Map – Cloud Sprite 2 – Returns the second sprite used for clouds on the map

Map – Cloud Sprite 3 – Returns the third sprite used for clouds on the map

Map – Color – Returns the color of the sun on the map

Map – Display Name – Returns the display name of the map

Map – Fog Color – Returns the color of the fog on the map

Map – Fog Start Distance – Returns the fogs start distance of the map

Map – Fog Visibility Distance – Returns the fogs visibility distance

Map – Fog – Returns if fog is enabled (1) or disabled (0)

Map – Free Camera – Returns if the camera is free (1) or not (0)

Map – Get Light At Position – Returns the lighting at a specific point on the map (can be used to determine how bright a location is)

Map – Get Tile Name – Retrieves the name of the tile selected using co-ordinates

Map – Get Tile Number – Returns the tile number of the tile located using co-ordinates

Map – Get Tile-Set – Returns the tile-set that the selected tile is using

Map – Layer Color – Returns the layer color of a selected map

Map – Light Collection – Returns a collection of all of the lights in a map

Map – Line Collision – Checks to see if anything is colliding along a line. Depending on if it collides or not it will return true (1) or false (0).

Map – Line Sweep – Performs a collision line sweep to determine the exact location and actor involved in a regular line collision accessible by ‘Line Collision/Sweep Actor’ and ‘Line Sweep X/Y/Z’ use values. Depending on if it collides or not it will return true (1) or false (0).

Map – Map Process Forced – Returns true if the map is forced to entirely process regardless of camera focus

Map – Map Shadow Color – Returns the shadow color of tiles in a map

Map – Map Variables Collection – Returns a collection of names for all the map’s variables

Map – Map Variable – Returns the value of a map variable

Map – Music – Returns which music the map uses

Map – Parallax Color – Returns the color of a parallax in a map

Map – Parallax Sprite – Returns the sprite of a parallax in a map

Map – Rain Density – Returns the density of rain on the map

Map – Rain Maximum Opacity – Returns the maximum opacity of rain on the map

Map – Rain Maximum Speed – Returns the maximum speed of rain on the map

Map – Rain Minimum Opacity – Returns the minimum opacity of rain on the map

Map – Rain Minimum Speed – Returns the minimum speed of rain on the map

Map – Rain Sprite – Returns the sprite used for rain on the map

Map – Rain/Cloud Scale – Returns the scale of rain and clouds on the map

Map – Scripting ID – Returns the scripting ID of the map

Map – Speaker Collection – Returns a collection of all of the speakers in a map

Map – Wind Direction – Returns the direction of wind on the map

Map – X Gravity – Returns the X gravity acceleration of the map

Map – X Size – Returns the X size of the map

Map – Y Gravity – Returns the Y gravity acceleration of the map

Map – Y Size – Returns the Y size of the map

Map – Z Gravity – Returns the Z gravity acceleration of the map

Map – Z Size – Returns the Z size of the map

Map – Zone Collection – Returns a collection of all of the zones in a map

Map/Interface

Map/Interface – Timer/Spawn Collection – Returns a collection of all of the timers/spawns in an interface

Math

Math – Absolute – Returns the absolute value of a number

Math – Addition – Adds to a value

Math – Arctangent – Returns the arctangent of a value

Math – Clamp Number – Prevents a value from being lower or higher then certain numbers

Math – Cosine – Returns the cosine of a direction

Math – Division – Divides a value

Math – Exponential – Returns E (the base of natural logarithms) raised to a value

Math – Highest Number – Finds the highest number between two values

Math – Integer Division – Divides a value to the nearest whole number

Math – Integer Portion (Round Down) – Rounds down a value to the nearest whole number

Math – Is Number – Checks to see if text can be interpreted as a number or not. Returns true (1) or false (0)

Math – Linear Interpolate – Returns value 1 if the factor is 0, value 2 if the factor is 1 and the average of value 1 and value 2 if the factor is 0.5 with everything in-between using interpolation

Math – Logarithmic Interpolate – Returns value 1 if the factor is 0, value 2 if the factor is 1 and a value between value 1 and value 2 if the factor is between 0 and 1

Math – Lowest Number – Finds the lowest number between two values

Math – Multiply – Multiplies a value

Math – Natural Logarithm – Returns the natural logarithm of a number

Math – Percentage Deviation – Increases/decreases the selected value by a set percentage

Math – Power of – Multiplies a value by its self a set number of times

Math – Random Direction (Any) – Returns a random direction

Math – Random Direction (Range) – Returns a random direction from the set range

Math – Random Number (-1.0 to 1.0) – Returns a random number (-1.0 to 1.0)

Math – Random Number (0.0 to 1.0) – Returns a random number (0.0 to 1.0)

Math – Random Number (Decimals) – Returns a random number from a range of numbers including decimals

Math – Random Number (Wholes) – Returns a random whole number from a range of numbers

Math – Random Number (Wholes, Different) – Returns a whole number from a range of whole numbers with a disallowed value

Math – Random Possibilities – Returns one of the possible values

Math – Random Weights (1 to n) – Returns 1 to n based on probability, with n being the number of choices

Math – Random Weights (1 to n, Different) – Returns 1 to n based on probability, with n being the number of choices, with a disallowed value

Math – Remainder of Division (Integer Modulus) – Returns the remainder when two numbers are divided (as whole numbers)

Math – Remainder of Division (Modulus) – Returns the remainder when two numbers are divided

Math – Round To Nearest Whole – Rounds a value to the nearest whole number

Math – Round Up – Rounds up a value to the nearest whole number

Math – Sine – Returns the sine of a direction

Math – Square Root – Finds the square root of a value

Math – Subtract – Subtracts from a value

Math – Tangent – Returns the tangent of a direction

Member

Member – Currently In Party – Returns if the selected party member is in the party (1) or not (0)

Member – Currently In Party – Returns if the selected party member is in the party (1) or not (0)

Member – Display Name – Returns the display name of the party member

Member – Display Name – Returns the display name of the party member

Member – Experience for Next Level – Returns how much experience a party member has left until it levels up

Member – Experience for Next Level – Returns how much experience a party member has left until it levels up

Member – Experience – Returns how much experience a party member has

Member – Experience – Returns how much experience a party member has

Member – Level – Returns the level of a party member

Member – Level – Returns the level of a party member

Member – Statistic for Level – Returns the statistic for a level pre-setup inside the party menu

Member – Statistic for Level – Returns the statistic for a level pre-setup inside the party menu

Message Box

Message Box – Actual Height – Returns the height of the message box in pixels

Message Box – Actual Width – Returns the width of the message box in pixels

Message Box – Allow Input – Determines whether you can input text or not

Message Box – Auto-Close – Determines if the message box closes automatically

Message Box – Choices – Multiple choices have their own paths

Message Box – Columns – The number of columns of choices

Message Box – Display Background – Hide or show the background

Message Box – Display Border – Hide or show the border

Message Box – Done – Returns if the message box has been completed

Message Box – Face – Displays the face of the selected actor

Message Box – Height – Returns the height of the message box

Message Box – Horizontal Position – Returns the horizontal position of the message box. Left (0), Middle (1) or Right (2)

Message Box – Last Input Text – Returns the text that was inputted in the previous input box

Message Box – Last Selected Choice (0 to n) – Returns the last selected choice from 0 to n-1 where n is the number of choices

Message Box – Last Selected Choice (Text) – Returns the last selected choice within a message box or advanced message box

Message Box – Message – The written text shown

Message Box – Right-Aligned Face – Determines if the face is shown on the left or right side of the text

Message Box – Vertical Position – Returns the vertical position of the message box. Top (0), Middle (1) or Bottom (2)

Message Box – Width – Returns the width of the message box

Music

Music – Current Primary Music Time – Returns what time the primary song is at

Music – Length of Music – Returns how long a song is

Music – Locked – Returns if the music changes or not when the map is changed

Music – Playing Music Collection – Collection that holds the display names of the songs currently playing

Music – Playing Primary Music – Returns the first song that started playing

Music – Specific Music Time – Returns what time a song is at

Player

Player – Active Party Collection – Collection holding the active party members names

Player – Amount of Money (Formatted) – Returns how much money the player has in the game’s money format

Player – Amount of Money – Returns how much money an actor has

Player – Amount of Points – Returns how many points an actor has

Player – Control Inputs – Returns a collection containing all the inputs for the specified control

Player – Control Just Pressed – Returns if the control is pressed down (1) or not (0)

Player – Control Just Released – Returns if the control is released (1) or not (0)

Player – Control Pressed – Returns if the selected control is pressed (1) or not (0)

Player – Controlled Party Member – Returns the scripting ID of the party member who is currently being controlled

Player – Number of Pixels Walked – Returns the total number of pixels walked since the game started

Player – Simulated Control – Returns if the selected control is simulated (1) or not (0)

Primary Joystick / Gamepad

Primary Joystick / Gamepad – POV – Returns the Joystick / Gamepad POV based on index

Primary Joystick / Gamepad – RX – Returns the Joystick / Gamepad rotation X axis

Primary Joystick / Gamepad – RY – Returns the Joystick / Gamepad rotation Y axis

Primary Joystick / Gamepad – RZ – Returns the Joystick / Gamepad rotation Z axis

Primary Joystick / Gamepad – Slider – Returns the Joystick / Gamepad Slider based on index

Primary Joystick / Gamepad – X – Returns the Joystick / Gamepad X axis

Primary Joystick / Gamepad – Y – Returns the Joystick / Gamepad Y axis

Primary Joystick / Gamepad – Z – Returns the Joystick / Gamepad Z axis

Screen

Screen – Focus Distance – Returns the distance of the camera from the focus location in pixels

Screen – Focussed Actor – Returns which actor the camera is focussed on

Screen – Focussed Character (Legacy) – Returns which actor the camera is focussed on

Screen – Focussed Map – Returns which map the camera is focussed on

Screen – Focussed Vehicle (Legacy) – Returns which actor the camera is focussed on

Screen – FOV – Returns the field of view angle of the camera

Screen – Horizontal Orbit – Returns the horizontal angle of the camera

Screen – Interface X (Left Pixel) – Returns the X (Left) screen position

Screen – Interface X (Right Pixel) – Returns the X (Right) screen position

Screen – Interface X Size – Returns the default width of the screen resolution, used as a basis for interfaces

Screen – Interface Y (Bottom Pixel) – Returns the Y (Bottom) screen position

Screen – Interface Y (Top Pixel) – Returns the Y (Top) screen position

Screen – Interface Y Size – Returns the default height of the screen resolution, used as a basis for interfaces

Screen – Locked Camera – Returns if the camera is locked or not

Screen – Perspective – Returns the current perspective of the screen

Screen – Planar Roll – Returns the roll angle of the camera

Screen – Source X Position – Returns the source spot location of the camera on the X axis

Screen – Source Y Position – Returns the source spot location of the camera on the Y axis

Screen – Source Z Position – Returns the source spot location of the camera on the Z axis

Screen – Target X Position – Returns the target spot location of the camera on the X axis

Screen – Target Y Position – Returns the target spot location of the camera on the Y axis

Screen – Target Z Position – Returns the target spot location of the camera on the Z axis

Screen – Vertical Angle – Returns the vertical angle of the camera

Screen – Visible HUD – Returns if the HUD is visible or not

Screen – Visual Range – Returns the visual rendering distance in pixels

Screen – X Focus Offset – Returns the X focus offset of a camera

Screen – X Pan (Left Pixel) – Returns the X (Left) panning position

Screen – X Pan (Right Pixel) – Returns the X (Right) panning position

Screen – X Size – Returns the width of the screen resolution

Screen – Y Focus Offset – Returns the Y focus offset of a camera

Screen – Y Pan (Bottom Pixel) – Returns the Y (Bottom) panning position

Screen – Y Pan (Top Pixel) – Returns the Y (Top) panning position

Screen – Y Size – Returns the height of the screen resolution

Screen – Z Focus Offset – Returns the Z focus offset of a camera

Screen – Z Pan (Bottom Pixel) – Returns the Z (Bottom) panning position

Screen – Z Pan (Top Pixel) – Returns the Z (Top) panning position

Screen – Zoom – Returns the camera’s zoom multiplier

Shop

Shop – Anything Else Text – The text that appears after a successful transaction

Shop – Buy Button Label – The text for the ‘Buy’ selection

Shop – Buy Cost Factor – The amount the shop is selling the item for based on the base item cost. Cost factor 1 is the base item cost

Shop – Choose Item Text (Buy) – The text that appears when you are choosing to buy an item

Shop – Choose Item Text (Sell) – The text that appears when are choosing to sell an item

Shop – Choose Quantity Text (Buy) – The text for the amount of the item you are buying

Shop – Choose Quantity Text (Sell) – The text for the amount of the item you are selling

Shop – Disabled Selling – Prevents the player from selling items at the shop

Shop – Done – Returns if the shop is done or not

Shop – Finish Button Label – The text for the ‘Exit’ selection

Shop – Greeting Text – The text that first appears when the shop is shown

Shop – Items Available – Items available to buy from the shop

Shop – Previous Transaction Successful – Returns if the last transaction was successful or not

Shop – Sell Button Label – The text for the ‘Sell’ selection

Shop – Sell Value Factor – The amount the player can sell the item based on the base item cost. Cost factor 1 is the base item cost

Shop – Transaction Complete Text (Buy) – The text that appears after a successful transaction

Shop – Transaction Complete Text (Sell) – The text that appears after a successful transaction

Sound / Music

Sound / Music – Display Name – Returns the display name of a sound

Sound / Music – Is Music – Returns true if the sound resource is in fact music

Sound / Music – Scripting ID – Returns the name of a sound used in scripting

Speaker

Speaker – Display Name – Returns the display name of a speaker

Speaker – Scripting ID – Returns the name of a speaker used in scripting

Speaker – Sound – Returns which sound a speaker is playing

Speaker – Turned On – Returns if a speaker is on or off

Speaker – X Position – Returns the X position of a speaker

Speaker – Y Position – Returns the Y position of a speaker

Speaker – Z Position – Returns the Z position of a speaker

Sprite

Sprite – Display Name – Returns the display name of a sprite

Sprite – Scripting ID – Returns the name of a sprite used in scripting

Sprite – X Size – Returns the X size of a sprite in pixels

Sprite – Y Size – Returns the Y size of a sprite in pixels

Statistic

Statistic – Display Name – The name of the statistic. Display names can be changed without it affecting the script

Statistic – Graphic – The image that represents the statistic

Statistic – Scripting ID – The name of the statistic, used in scripting

Steam

Steam – Steam Statistic – Returns the value of a specific Steam statistic for the current user; see Steamworks documentation for details

Structure

Structure – Call By Name – Returns a variable, switch, collection or the result of a custom event based on text containing the name with optional parameters

Structure – Choose – Returns the choice that corresponds to the handle index starting from 1

Structure – Condition – Returns the first value if a condition is true, or the second value if the condition is false

Structure – Equal – Returns true if one value is equal to another

Structure – Evaluate – Runs a text script. Can use ‘Return’ and have it return a value

Structure – Greater Than Or Equal – Returns true if one value is greater than or equal to another

Structure – Greater Than – Returns true if one value is greater than another

Structure – Less Than Or Equal – Returns true if one value is less than or equal to another

Structure – Less Than – Returns true if one value is less than another

Structure – Logical AND – Returns true if both values are true

Structure – Logical NOT – Returns true if value is false

Structure – Logical OR – Returns true if either values are true

Structure – Not Equal – Returns true if one value is not equal to another

Structure – Switch Condition – Returns the first value if a condition is true, or the second value if the condition is false

Structure – Switch – Returns the proceeding parameter of the first odd parameter that is true

System

System – Map Loaded – Returns true if the specified map is currently loaded

System – Variable – Returns the value of the variable

Table

Table – Element in Table – Returns the value of the selected element

Table – Find in Table Axis – Performs a search through the selected axis and returns the index of the first occurrence of a value, or 0 if it is not found

Table – Find in Table – Performs a search through the table (X, then Y, then Z) and returns the co-ordinates as a collection of the first occurence of a value, or an empty collection if it is not found

Table – Size – Returns the size of the table

Text

Text – ASCII/UNICODE of Character – Returns the ASCII or UNICODE value of the first character of the specified text

Text – Character from ASCII/UNICODE – Returns text with the specified ASCII or UNICODE character

Text – Combine – Combines two pieces of text together

Text – Contains – Returns if a variable contains the set text

Text – Cryptographic Hash – Returns the SHA-1 cryptographic hash of the text provided

Text – Cut Out Left Portion – Cuts out the left portion of a string of text and returns the rest

Text – Cut Out Right Portion – Cuts out the right portion of a string of text and returns the rest

Text – Cut Out Sides – Cuts out both the left and the right portions of a string of text and returns the rest

Text – Ends With – Returns if a variable ends with the set text

Text – Exactly Equal – Returns true if both texts are exactly equal using a case sensitive comparison

Text – Filter Inappropriate Text – Returns text that has common English swear words filtered

Text – Format Money – Converts a number into the money format (eg: $0.00)

Text – Format Timer – Converts a number into a timer format (eg: 00:00:00.000)

Text – Left Portion – Returns the left portion of a string of text, based on characters

Text – Lower Case – Returns text in lower case

Text – Middle Portion – Returns the right middle of a string of text, based on characters

Text – Number of Characters – Returns how many characters are in a string of text

Text – Pad Centered – Pads text on both left and right until length is equal to the chosen size

Text – Pad Left – Pads text on the left until length is equal to the chosen size

Text – Pad Right – Pads text on the right until length is equal to the chosen size

Text – Replace – Returns text with text replaced by other text

Text – Right Portion – Returns the right portion of a string of text, based on characters

Text – Search – Returns the location of the first occurrence of text within text

Text – Split Into Collection – Returns a collection based on separating text by a delimiter

Text – Split Parameters Into Collection – Returns a collection based on separating text by a delimiter ignoring the contents of characters within quotation marks or brackets

Text – Starts With – Returns if a variable starts with the set text

Text – Text Repeat Count – Returns the number of times a piece of text is in the text

Text – Trim Whitespace – Removes all whitespace from both the left and right side of the text

Text – Upper Case – Returns text in upper case

TileSet

TileSet – Display Name – The name of the tile-set. Display names can be changed without it affecting the script

TileSet – Scripting ID – The name of the tile-set, used in scripting

Timer/Spawn

Timer/Spawn – Defeated Spawns – The amount of times a spawned actor has been defeated

Timer/Spawn – Display Name – Returns the display name of a timer/spawn

Timer/Spawn – Elapsed Time – How long the timer/spawner has been running

Timer/Spawn – Initial Time Delay – The initial time for the first tick/spawn

Timer/Spawn – Maximum Simultaneous Spawns – Largest amount of actors spawned at one time

Timer/Spawn – Paused – Returns if a timer is paused or not

Timer/Spawn – Player Proximity – The range the player must be within for the timer to start

Timer/Spawn – Scripting ID – Returns the name of a timer/spawn used in scripting

Timer/Spawn – Spawner Actor – The actor spawned

Timer/Spawn – Spawner Character (Legacy) – The actor spawned

Timer/Spawn – Tick/Spawn Time Interval – The time between ticks/spawns

Timer/Spawn – Ticks/Spawns – The amount of times the actor has been spawned

Timer/Spawn – Total Expected Ticks/Spawns – The amount of times an actor will be spawned

Timer/Spawn – X Position – The X location of the timer/spawner

Timer/Spawn – Y Position – The Y location of the timer/spawner

Timer/Spawn – Z Position – The Z location of the timer/spawner

Zone

Zone – Blocking – Returns if a zone acts as blocking or not

Zone – Bottom Edge Position – Returns the co-ordinate of the bottom side of a zone

Zone – Ceiling Edge Position – Returns the co-ordinate of the ceiling side of a zone

Zone – Disabled – Returns if a zone is disabled or not

Zone – Floor Edge Position – Returns the co-ordinate of the floor side of a zone

Zone – Full Scripting ID – The fully qualified scripting ID of the map and zone together

Zone – Left Edge Position – Returns the co-ordinate of the left side of a zone

Zone – Right Edge Position – Returns the co-ordinate of the right side of a zone

Zone – Scripting ID – The name of a zone, used in scripting

Zone – Top Edge Position – Returns the co-ordinate of the top side of a zone