This tool is used to update your resources in your project to newer versions that are available.
Show Unused Resources
This tool allows you to see any resources that are in your project that aren’t being used. This is useful for cleaning up your project so that you don’t have any unnecessary resources that could potentially use up more hard drive space/RAM.
This tool optimizes all of your projects resources to try and clean up any file size issues that may have occurred when upgrading 001 Game Creator to newer versions. This process may take a long time depending on the size of your project/how many resources you have.
This tool is very useful as it displays all of the resources in your game and tells you how much hard drive space and RAM they use up, while also telling you how much space a player’s saved game will take up. You can also sort the columns by clicking on them to show which resources are using the most/least RAM/hard drive space.
Generate Resources for Devices
This tool allows you to generate compressed resources for Android devices. This will automatically occur when you Test Your Game.
This feature allows parents to restrict what their children are allowed to do with 001 Game Creator. Simply create a password and then specify whether vulgar language/editing of assets is allowed by ticking/unticking the options provided.
This section allows you to change a few options before testing your game within the editor.
Load sounds and music – when ticked, this will load Sounds/Music files when testing the game.
Show controls at the beginning – when ticked, this will display the game’s Controls in the log (in the bottom-left corner of the screen) when testing the game.
Display framerate – when ticked, this will display the game’s Frames Per Second so you can better see how well your game performs overall or in certain areas.
Fast testing (double RAM usage) – when ticked, this will speed up testing by keeping the editor resources in active memory. Usually this is flushed out while testing to conserve RAM and thus requires these resources to be re-loaded once testing has finished.
Enable screen VSync (recommended) – when ticked, the game’s frame rate will be locked to the output refresh rate of the user’s monitor. For example: if your monitor is 60Hz, the game will lock to 60fps. VSync is also used to eliminate “screen tearing” which is when data from multiple frames are shown on a single screen draw, creating visual artefacts.
Test in windowed mode – when ticked, the game will play inside a window (using the to Default/Min resolution specified in the Game Settings window). When unticked, the game will play fullscreen instead. Please note: when testing in fullscreen, the Script Debugger will be suppressed.
Launch with game debugger – when ticked, the built-in Debugger will launch alongside your game. This provides you with powerful tools to retrieve and edit certain values, whilst your game is running, to track down problems and errors that are occurring in your project.
Launch instances for network games – sets the number of game windows that will launch when testing. If you set this value to 2 or more then one will become the Server, whilst the others will become Clients. Default value is 1 (client only).
Handheld Devices – this section allows you to add/remove various mobile devices so that you can test your game on the actual device itself. To learn more, check out the Test on Mobile section.
Emulation – this section allows you to test your game in a variety of different resolutions that are native to the device/OS. For example: you can use this section to see how your game will look on an iPhone or iPad or Android tablet, etc.
Monitor Size (inches) – allows you to input your monitor size (in inches) to properly resize the testing window to the actual size of the device. For example: if you choose the iPhone emulation option the window will appear quite large because of the resolution of the device but if you input your monitor size, it’ll then shrink it to its actual physical size – as if you were actually holding the device.
Display physical device – when ticked, this will display a graphic, of the device in question, around the game window.
Display this window before testing game – when ticked, this enables the Testing Options window to pop up every time you test your game.
This section allows you to customize various parts of 001 Game Creator in order to make the software more useful to you.
This section allows you to change the different colors used in the graphical-based Script Editor.
Hovering diamond event creation indicator – when ticked, this will display a faint diamond around the cursor whilst inside the Script Editor to better show how events connect to one another and which node (if the event has multiple) a new event will connect to.
This section allows you to specify which events show up in the quick-access panel that appears to the right of the main Script Editor window, in order to allow you to quickly place events that you use frequently.
This button will reset all of your options to the default 001 Game Creator options that you first started with.
This section allows you to change the different colors used in Textual Scripting.
This section allows you to change the two background colors used for blank graphics.
Right-click delete instead of brush capture – when ticked, this will change the right-click behavior so that it will delete a tile in the Map editor instead of capturing the tile so that it can be used elsewhere.
Flashing beginner tips – when ticked, this will turn the beginner tips on.
Auto-Save Time – sets the amount of time needed to elapse before 001 Game Creator automatically saves your project. By default this is set to 5 minute intervals.
Unused Tile Color – sets the color used for unused tiles in the Tile-Sets window.
Undo/Redo Size – allows you to specify the maximum amount of undo/redo cycles that 001 Game Creator remembers so that you can undo/redo more or less mistakes.
Language – this allows you to change the language of the software to your native language. Please note: not all languages are supported. The default language is American-English.
Graphic Editor – this allows you to specify the default graphical editing program that should launch when editing Sprites.
Use Built-In – when ticked, this will utilise the built-in Graphic Editor instead of a third-party application.
Default Graphic Action – this allows you to specify whether a graphic will be replaced, edited, edited (no alpha), previewed or exported when it is clicked on.
Audio Editor – this allows you to specify the default audio editing program that should launch when editing Sound/Music files.
Default Audio Action – this allows you to specify whether an audio file will be replaced, edited, previewed or exported when it is clicked on.
Use online wiki for help topics – when ticked, “Help” buttons will navigate to our online help wiki for the most up-to-date information. When unticked, the offline help file will be used instead.
Display Scripting ID if different from Display Name in object listings – when ticked, this will show the Scripting ID of an object when its Display Name is different.
Prevent auto naming scripting ID for objects initially placed – when ticked, this will stop automatic Scripting ID naming whenever you change the Display Name of a placed object.
Off-screen rendering (not recommended) – when ticked, this will attempt to resolve start up crashes that occur for users using Integrated Intel GPUs.
Line 1-5 Color – these options allow you to specify the line colors used by Holding Points in the Sprite Sequence Editor.
Display Workspace – when ticked, this turns the 001 Game Creator Workspace on (this is what appears when you first start your 001 Game Creator project).