Image Manipulator

The Image Manipulator allows you to apply different effects to your Sprites, Tile-Sets, etc. You can launch the Image Manipulator by right-clicking a graphic and selecting “Effects” from the drop down menu. When you save your image in the Image Manipulator, it will automatically update the relevant graphic in the editor.

The preview image on the left shows the original source graphic, whilst the image on the right shows a preview of the changes that will be made when the image is saved.


Colors

Brightness – increases/decreases the image brightness, making the image look lighter or darker.

Contrast – increases/decreases the image contrast, making the image look more vibrant or washed out.

Gamma – increases/decreases the image gamma, making the image look brighter.

Saturation – increases/decreases the image saturation, making the colors look more/less intense.

Normalise – when ticked, the image color will change to compensate for discrepancies in lighting conditions. This will make darker Sprites appear lighter and lighter Sprites appear darker.


Color Balance

Red Intensity – increases/decreases the red components of the image.

Green Intensity – increases/decreases the green components of the image.

Blue Intensity – increases/decreases the blue components of the image.


Swap Colors

These buttons change the Red, Green, Blue (RGB) order of an image to alter the entire image color. For example: a brown chest would appear blue with the order set to Blue, Green, Red (BGR) and the same chest would appear purple if the order was set to Green, Blue, Red (GBR), etc.


Chroma Key

When ticked, image colors will be converted into transparency based on the color provided.

Color – sets the chroma key color, the color that will be converted to transparency.

Threshold – sets the color threshold needed for colors to be converted to transparency. Lower values will be more accurate whereas higher values will convert similar colors close to the target color.

Smoothing – sets anti-aliasing to smooth edges and blur colors together.


Effects

Rotate – sets the rotation angle of the image.

Flip Horizontally – when ticked, the image will be flipped along the horizontal axis (X axis).

Flip Vertically – when ticked, the image will be flipped along the vertical axis (Y axis).

Blur – increases/decreases image blur, making the image look less sharp.

Noise (Color) – increases/decreases image noise using colored pixels.

Noise (Grayscale) – increases/decreases image noise using black/white pixels.

Snow – increases/decreases a snow-like effect to the image.

Pixelate – increases/decreases image pixelation.


Scaling

Scale Mode – changes the scale from “Percent” to “Pixels” or vice versa.

Scale Width / Height – sets the width and height of the image in percentage/pixels (based on Scale Mode).

Maintain Aspect Ratio – when ticked, the width and height of the image is maintained to prevent stretching/distorting of the image.


Cropping

No Crop – when selected, no cropping will be applied to the image.

Safe Crop – when selected, the image will be cropped to the pixel edges to prevent any graphic data from being lost.

Crop Manual (Edges) – when selected, the image will be cropped around the edges based on the Left, Top, Right and Bottom number values (see below).

Crop Manual (Rectangle) – when selected, the image will be cropped to a set rectangle size based on the Left, Top, Right and Bottom number values (see below).

Minimum Border – sets the minimum area around the image when “Safe Crop” is selected.

Manual Cropping – sets the Left, Top, Right and Bottom cropping when “Crop Manual (Edges)” or “Crop Manual (Rectangle)” are selected.


Melt

Factor – increases/decreases the melting effect to the image.

Spread – increases/decreases the width of the melting effect to the image.

Smoothness – increases/decreases the anti-aliasing to smooth the edges of the image.

Intensity – increases/decreases the amount of melting to the image.


Explode

Pieces – increases/decreases the amount of parts the image is broken into.

Factor – increases/decreases the explosive effect to the image.


Shade

When ticked, a shading effect will be applied to the image.

High Tone – increases/decreases the lighter parts of the image, whitening the components.

Low Tone – increases/decreases the darker parts of the image, blackening the components.

Thickness – increases/decreases the width of the shading to the image.

Sensitivity – increases/decreases the number of unique image colors, making the image look simpler.


Outline

Color – sets the color of the image outline.

Thickness – increases/decreases the width of the image outline.

Softness – increases/decreases the anti-aliasing to smooth the edges of the image outline.

Hollow – when ticked, only the outline will be visible.