Map Environment

General

Change Music – this is used to change the current Background Music when the player enters the Map. If a piece of Music is already playing, the Music will be replaced with whatever is selected in the drop down menu. When you select a piece of Music from the drop down menu, it will automatically play so that you can preview it.

Free camera from edge of map – when ticked, this will release the camera from the edge of the Map so that it can freely pan in any direction without stopping when it encounters a Map Boundary. If unticked, the camera will stop at the edges of the Map.

Basics (Part 2) – Map Editor Overview & Tile Placement

In this 001 Game Creator video tutorial series, we’ll be going over the basics of using the engine; from detailing what each of the main editors do, to learning how to create your very first game with NPCs and quests! In this second part, we’ll be looking specifically at Maps; providing an overview of the Map Editor itself, detailing what each of the options in the Map Properties and Map Environment windows do, and learning how to paint tiles on your Maps.


Background

Upper Color – changes the top half of the background color.

Lower Color – changes the bottom half of the background color.

When two different colors are used for the upper/lower color they will blend into each other as a gradient in order to create a subtle transition between the two colors.

Setting both of these options to 100% black will be treated as transparent. This allows you to set a background using an Interface, or layer Camera View fields on top of each other.

Creating a Simple Platformer

In this third tutorial, we’ll be setting up gamepad controls, learning how to modify the player’s appearance and attributes, as well as creating a cinematic cutscene with enemies to fight.


Edit Parallax Backgrounds and Foregrounds

Layer – you can change the order in which your Sprites are displayed by using the up/down buttons to push layers further towards the top or bottom respectively. Sprites above “Map Scene” will be displayed in the background whereas Sprites below “Map Scene” will be displayed in the foreground.

Sprite – selects the Sprite to be used as the background/foreground.

Color – sets the color tint of the background/foreground.

X / Y Pan Ratio – sets the position of the background/foreground along the horizontal/vertical axis.

Screen Height Ratio – sets the value in which the background/foreground is scaled, allowing you to scale it so that it matches a specific height. A value of 0 will scale as is, whereas any other value will scale based on the ratio of the screen height and the resolution height set in the Game Settings window, multiplied by the specified value. This can be used to better support fixed backgrounds in 3D environments.

Horizontal Scrolling – sets the speed in which the Sprite moves along the horizontal (X) axis.

Vertical Scrolling – sets the speed in which the Sprite moves along the vertical (Y) axis.

Tile Horizontally – when ticked, your Sprite will be tiled along the horizontal (X) axis.

Tile Vertically – when ticked, your Sprite will be tiled along the vertical (Y) axis.

Pan with Camera Orbit – when ticked, your Sprite will pan in the direction of the camera’s horizontal orbit.

Center on Map – when ticked, your Sprite will be centred on the Map.


Fog

Enable Fog – when ticked, this will create fog on your Map that you can tweak in the options specified below or through scripting.

Color – changes the tint of the fog.

Start/End distance – is the distance in which the fog color begins to take over the Map from top to bottom.


Weather

Sun – the color of the sun that will tint the various objects on your Map to the color specified. Leaving the sun color as “White” will apply no tint to objects.

Wind – the direction that the wind blows on your Map. Used with Rain/Snow and Clouds to change the direction in which they travel.

Cutscenes

In this part of the 001 Game Creator video tutorial series, we’ll be making magic, adding a new party member and creating a kill quest, as well as building our game so that others can play it.


Rain and Snow

Sprite – selects the Sprite used as the rain/snow graphic.

Density (Amount) – sets the amount of rain/snow that will be displayed on the Map. Please note: Having a large amount of rain/snow on your Map may cause slowdown in-game.

Size Variation – changes the size of your rain/snow Sprite. The amount of size variation reflects on how subtle or how intense the size changes are.

Speed Range – sets the minimum and maximum speed of your rain/snow.

Opacity Range – sets the minimum and maximum opacity of your rain/snow.

Movement Variation – sets the amount of difference between your rain/snow Sprite’s movement.


Clouds

Sprites – here you can specify up to 3 different Sprites that will display across your Map. Having multiple Sprites will increase variation which will make it look more appealing.

Density (Amount) – sets the amount of clouds that will be displayed on the Map. Please note: Having a large amount of clouds on your Map may cause slowdown in-game.

Size Variation – changes the size of your cloud Sprites. The amount of size variation reflects on how subtle or how intense the size changes are.

Speed Range – sets the minimum and maximum speed of your clouds.

Opacity Range – sets the minimum and maximum opacity of your clouds.

Randomly Flip Horizontally – when ticked, some clouds will be randomly flipped horizontally (X axis).

Randomly Flip Vertically – when ticked, some clouds will be randomly flipped vertically (Y axis).