Areas of Equipment

Areas of Equipment are used to determine what an Item is categorised as, so that is can be equipped by an Actor without interfering with Items of a different Area of Equipment.

By default, projects will start with 6 areas of equipment: Weapon, Magic, Shield, Armour, Helmet and Accessory.


Add Area of Equipment – creates a new Area of Equipment.

Display Name – is used to identify the Area of Equipment in the editor.

Scripting ID – is used to identify the Area of Equipment through scripting.

Graphic – sets an optional 32×32 pixel graphic to represent the Area of Equipment.

Holding Point – sets the Holding Point that the Area of Equipment will use. Holding Points are set in the Sprite editor and are used to specify where on a Sprite an Item will be displayed/held from.