This window is used to modify special scripts that activate under certain conditions.
Introduction – scripts will run at the very beginning of your game.
Party Member Level – scripts will run when a Party Member levels up.
Party Death – scripts will run when a Party Member dies.
Loaded Game – scripts will run when the user loads a game save.
Pick Up/Treasure Chest – scripts will run when an Item is picked up and/or a treasure chest is opened.
Door Code – scripts will run when a Door (that requires a code) is activated.
Locked – scripts will run when a Door/Vehicle Actor (that is locked) is activated.
Application Closed – scripts will run when “X” button on application title bar is pressed.
Connection Received – scripts will run when a client has connected to a server using the “Host Server” event.
Connection Lost – scripts will run when a client/server has disconnected.
Console Input – scripts will run when the user enters something into the dedicated server console.