Display Name – is used to identify the Interface in the editor.
Scripting ID / Filename – is used to identify the Interface through scripting.
Auto-Update/Reload Interface on Activate – when ticked, this will automatically update any Fields on your Interface that have changed.
Render Priority – allows you bring Interfaces to the front or push them to the back. The default render priority for all Interfaces is 0, which means that there is no particular order that they have to be stacked in. If you want an Interface to appear on top of another, increase the render priority.
Selector Speed – sets how quickly the selector Field moves when a navigational key is pressed (the higher the number, the faster it moves).
Player enters – runs when the player first enters the Interfaces.
Player cancels – runs when the player exits an Interface.
Navigate left – runs when the player navigates left via the keyboard.
Navigate up – runs when the player navigates up via the keyboard.
Navigate right – runs when the player navigates right via the keyboard.
Navigate down – runs when the player navigates down via the keyboard.
This section allows you to manage the Interface Variables for the Interface.