If you’re looking to find ways to improve the performance of your games, click here.
Opens the Game Settings window.
Advanced Game Settings
Opens the Advanced Game window.
Startup Menu Settings
Opens the Startup Menu Settings window.
Opens the Visual Settings window.
This allows you to play your game from the very beginning. If you have any scripts in the “Introduction” System Trigger then they will run when you test your game. While testing your game, you can press “~” to increase the speed of the game play by 3. This is only available during the testing of your game and will not be present once your game is built.
Click here to see Debugger options.
Click here to see Script Debugger options.
Test Game in Browser
This allows you to test your game in your web browser as a HTML5-compatible game. Please note: Only Mozilla Firefox and Google Chrome are compatible with this feature. Google Chrome also requires you to upload your HTML5 games in order to run them, whereas Mozilla Firefox can run them locally.
Please also note: Due to licensing issues, MIDI and MP3 music is only supported on Windows.
Test Game on Mobile
This opens your web browser and navigates to the Test on Mobile section of the Wiki for those interested in learning how to test their games on their mobile devices.
This allows you to build your game so that others may play it without having to install 001 Game Creator. You can specify the output directory, which is the location that the game will be built to, as well as the type of build:
Windows Installer – this builds an executable file that allows you to install your game on your computer or other computers without the need of 001 Game Creator.
Windows Plain Files (Advanced) – this builds an executable file for your game (without an installer). This option is useful for those that wish to create their own installer using third-party software. Please note: You will be required to register necessary DLL files manually in order for your game to run properly. If you’re not sure how to do this, please use the “Windows Installer” option instead!
Steam for Windows – this build is similar to Windows Plain Files, with some internal differences so that it can run on the Steam digital distribution platform. Please note: The game will not work unless it’s running within Steam or the folder contains a “steam_appid.txt” file containing your game’s Steam App ID. In order to build your project you must ensure the “Steam App ID” property in Game Settings is filled in.
HTML5 (.js/.html) – this builds HTML5 compatible files to allow you to play your game inside a web browser.
Android (.apk) – this builds a compatible APK file of your game for use on Android devices. You can use this file to self-publish your games. Please see the section below for a list of the necessary components needed to successfully build your game for Android devices. PLEASE NOTE: If you receive the following error while building your game:
jarsigner error: java.lang.IllegalArgumentException: MALFORMEDit is due to one or more of your Map or Interface filenames using UNICODE characters. These characters are not supported!
Android Signed/Aligned (.apk) – this builds a compatible APK file with a permanent “cert.keystore” file. You will be required to input various data, including a private password which is used to sign the APK file. An aligned version of the APK with “-aligned.apk” is also generated, ready to be uploaded to the Google Play Store.
iOS (.ipa) – this builds a compatible IPA file of your game for use on iOS devices. Please note: You will need a Mac and/or jail broken device in order to deploy.
DATA.1RC Only – this builds a single “Data.1RC” file and is only used as a means of sending your project to the 001 Game Creator team in order to track down bugs and other errors you may be encountering.
Dedicated Online Multiplayer Server – when ticked, internal changes are made to the game build so that, when it launches, it’s treated as a dedicated server.
Android Build Requirements
In order to successfully build your game for Android devices, you will need to ensure you’ve downloaded and installed the following components. We recommend installing these components to their default locations, as this will require fewer steps:
- First, you will need to download and install the Java SE Development Kit 8 from the Oracle website. Make sure you download the right file for your version of Windows! If you’re running a 32-bit version of Windows, select Windows x86. If you’re running a 64-bit version of Windows, select Windows x64.
- Next, you’ll need to download and install Android Studio from the Android Developer website.
- Once Android Studio has been installed successfully, you’ll need to download the NDK plugin from the SDK Manger. To learn how to do this, click here.
After these components have been successfully installed, you should be able to build your game for Android devices without running into any issues!
(Optional) Setting Environment Variables
If you installed all of the components to their default locations, then you DO NOT need to manually set Environment Variables as 001 Game Creator will be able to find the required files automatically. If you didn’t install the components to their default locations then you’ll need to set up Environment Variables for %JAVA_HOME%, %ANDROID_HOME%, %NDK_ROOT%, and %ANDROID_NDK_ROOT%. Click here for information on how to configure these properly.
While building your game for Android the following processes may get blocked by your firewall or anti-virus software:
If this happens, make sure to mark these as exceptions from within your firewall/anti-virus software settings and then build your Android game again.