Here you can alter the appearance of the message box (the box that appears whenever you use the “Message Box” or “Advanced Message Box” events) and Fields with a Visual Setting Color specified.
Default Message Box
Background Color – the background color of the Message Box/Field
Border Color – the border color of the Message Box/Field
Text Color – the text color of the Message Box/Field
Text Shadow Color – the shadow color of the text of the Message Box/Field
Disabled Text Color – the text color of the Message Box/Field when disabled (non-selectable)
Disabled Selector Color – the selector color used to navigate the Message Box/Field when disabled (non-selectable)
Unselected Text Color – the text color of the Message Box/Field when unselected
Unselected Selector Color – the selector color used to navigate the Message Box/Field when unselected
Selected Text Color – the text color of the Message Box/Field when selected
Selected Selector Color – the selector color used to navigate the Message Box/Field when selected
Pick-Up Graphics
EXP Sprite – a Sprite used to represent Experience Points that the player can collect after defeating enemies to raise their level.
Money Sprite – a Sprite used to represent Money that the player can spend at shops/inns to buy Items.
Points Sprite – a Sprite used to represent Points that the player can collect to increase their high score.
Display
Action Icons – when ticked, icons will display above a character’s head whenever an action can be performed, such as talking to an NPC, activating a turret or entering a vehicle.
Damage Numbers – when ticked, damage numbers will show above the Actor you are attacking to show how much damage you are doing to them.
Object Shadows – when ticked, object shadows will be enabled for all Tile-Sets and Actors.
Currency Symbol – sets the game’s default currency symbol which will be displayed as text in front of Money when formatted.