Door

Clicking the “Door” button and choosing a square on your current Map will bring up the Door window. When the player presses the action key next to a Door they are facing, the Door will open and the player can pass through.

Basics (Part 3) – Actors, Doors, Items & Lights

In this 001 Game Creator video tutorial series, we’ll be going over the basics of using the engine; from detailing what each of the main editors do, to learning how to create your very first game with NPCs and quests! In this third part, we’ll be looking at Actors, Doors, Items and Lights – providing a more detailed overview of each of these objects and how they’re used when making your games.


General

Display Name – is used to identify the Door on the Map.

Scripting ID – is used to identify the Door through scripting.

Position – sets the X/Y/Z coordinates of the Door on the Map.

Disable Collisions – when ticked, the player will not collide with the Door.


Visual

Disable Lighting – when ticked, lighting will not affect the Door.

Color – sets the color of the Door on the Map.

Opacity – sets the opacity of the Door on the Map.

Glow – sets the glow color of the Door on the Map. Leaving this black will not make the Door glow any particular color.

Flip Vertically – flips the Door graphic along the Y axis.

Flip Horizontally – flips the Door graphic along the X axis.

Display Shadow – when ticked, a shadow will be drawn for the Door.

Invisible – when ticked, the Door will not be visible on the Map.


Door

Opening Style – sets which direction the Door will open in and how it will behave when it opens.

Open – determines which frame a Door will stop on when completely closed.

Auto-Close After – is how much time will pass in hours, minutes and seconds before the Door will shut automatically. If left blank, the Door will never shut.

Required Key – if set to an Item, the player will need to have that Item in their inventory before they can open the Door. If “(None)”, the Door will not require the player to have an Item.

Required Code – if set, the player will be required to enter a code in order to open the Door. If blank, the Door will not require a code.


Destination (Optional)

Map – the Map the player will be transported to if they open the Door. If this is set to “(None)”, the player will not be transported, remaining in their current position on the Map.

Location – sets the X/Y/Z coordinates the player will be transported to when they open the Door. Clicking this brings up a visual representation of the Map, mentioned above, where you can choose a tile for the player to transport to.


Tile

Texture – the Door, created in the Doors window, that the player interacts with.


Triggers

See the “Referencing Objects” section on the Script Editor page to learn about the global terms “relate”, “this”, “main” and “party” and how they can be used.

  • Went to open door – runs the script when the action key is pressed next to the Door.
  • Door started opening – runs the script when the Door starts to open.
  • Door finished opening – runs the script when the Door has fully opened.