Clicking the “Item Pick-Up” button and choosing a square on your current Map will bring up the Item window.
General
Position – sets the X/Y/Z coordinates of the Item on the Map.
Visual
Disable Lighting – when ticked, lighting will not affect this Item on the Map.
Color – sets the color of the Item on the Map.
Opacity – sets the opacity of the Item on the Map.
Glow – sets the glow color of the Item on the Map.
Flip Vertically – is used to flip the Item along the Y/Z axis.
Flip Horizontally – is used to flip the Item along the X axis.
Display Shadow – when ticked, a shadow will be drawn under the Item.
Invisible – when ticked, the Item will not be visible on the Map.
Miscellaneous Properties
Treasure Chest – this displays the treasure chest Item using the chosen Sprite. When interacted with, the player will be required to open the treasure chest to get the Item inside.
Return (sec) – this sets a Timer for when the Item will re-spawn once the player has collected it. If you don’t want the item to re-spawn, set this to 0.
Basic Rewards
Experience – is how many Experience Points the player will receive when they retrieve this Item.
Money – is how much Money the player will receive when they retrieve this Item.
Points – is how many Points the player will receive when they retrieve this Item.
Inventory Rewards
Item – the Item, created in the Items and Magic window, that the player picks up.