Clicking the “Speaker” button and choosing a square on your current Map will bring up the Speaker window.


Display Name – is used to identify the speaker on the Map.

Scripting ID – is used to identify the speaker through scripting.

Position – sets the X/Y/Z coordinates of the Speaker on the Map.

Currently Turned On – when ticked, the Speaker will initially play from the start.


Sound – is used to select which sound will be played from the Sounds and Music window.


Radius (pixels) – is how far the Sound will be audible for in pixels.

Start and End Angles – sets the starting angles and the ending angles of the Sound.

Sharpness – is how sharp the Sound radius will be. The higher the value, the sharper the Speaker’s edge. This means the volume will cut out faster when you reach a certain distance away from the Speaker.

Amplitude Graph

You can customize the way a Speaker sounds by clicking the cursor in the white box and dragging it to create a new pattern, or selecting a preset.

Time Span – sets the frequency at which the Sound pattern plays. The effects of this will not be heard if the preset is set to either “Null” or “Steady”.

Preset – sets a Sound pattern at which the Speaker is played.

  • Null – no Sound at all.
  • SteadySound is always on.
  • Pulse – starts quiet and then gradually gets louder and then gradually gets quieter again.
  • Blink – occasionally turns off and then immediately back on.
  • Flicker – continually turns on/off randomly.
  • Strobe – rapidly turns on/off regularly.
  • Glow – steadily gets louder and then quieter.