Actor
Actor – Able to Move – Returns if the actor is able to move or not
Actor – Accelerating – Returns if an actor is accelerating or not
Actor – Acceleration – Returns the acceleration at which the selected actor moves
Actor – ActionIconAlive – Returns the action icon of an actor
Actor – ActionIconDead – Returns the destroyed action icon of an actor
Actor – Actor Collision X1 – Returns a component of the actor’s collision bounding box
Actor – Actor Collision X2 – Returns a component of the actor’s collision bounding box
Actor – Actor Collision Y1 – Returns a component of the actor’s collision bounding box
Actor – Actor Collision Y2 – Returns a component of the actor’s collision bounding box
Actor – Actor Collision Z1 – Returns a component of the actor’s collision bounding box
Actor – Actor Collision Z2 – Returns a component of the actor’s collision bounding box
Actor – Actor Template Condition – Checks to see if an actor is a certain actor template. Returns true (1) or false (0)
Actor – Actor Template – Returns the name of the selected actor’s template
Actor – Actor Variables Collection – Returns a collection of names for all the actor’s variables
Actor – Actor Variable – Returns the value of an actor variable
Actor – AI Enabled – Returns the AI state of the selected actor. On (1) or off (0)
Actor – AI Focussed Actor – Returns the scripting ID of the actor an actor with AI is focusing on
Actor – AI Focussed Character (Legacy) – Returns which actor the AI is focused on
Actor – AI State – Returns the state of the AI
Actor – Aim/Look Angle Y – Returns the current Y aim angle of the selected actor
Actor – Ammunition for Item – Returns the amount of ammunition an item has
Actor – Angle of Rotation – The rotation of an effect
Actor – Assigned Interface – Returns which interface is assigned to an actor
Actor – Auto-Movement Style – Returns which auto-movement style the actor is using
Actor – Body Color – Returns the body color of an actor
Actor – Body Color – Returns the body color of an actor
Actor – Body/Clothing Color – Returns the body/clothing color of a selected actor
Actor – Body/Clothing Color – Returns the body/clothing color of a selected actor
Actor – Body/Clothing Color – Returns the color of a specific layer on an actor
Actor – Body/Clothing – Returns which body/clothing sprite the actor is using/wearing
Actor – Closest Actor – Returns the scripting ID of the closest actor to the selected actor
Actor – Closest Character (Legacy) – Returns the scripting ID of the actor closest to the selected actor
Actor – Collision – Checks to see if an actor is colliding with a solid object. Returns 1 if the actor is colliding and 0 if the actor isn’t colliding
Actor – Controlled by Player – Returns the actor being controlled by the player (1) or not (0)
Actor – Current Custom Pose – Returns which custom pose an actor is performing
Actor – Current Map – The map an actor is currently on
Actor – Current Statistic – Returns the current selected statistic for an actor
Actor – Current Turret – Current turret an actor is using
Actor – Current Vehicle – Returns the scripting ID of the currently controlled vehicle
Actor – Current Velocity – Returns the current velocity of an actor
Actor – Directions to Walk to Location – Returns the path as a collection required to walk in order to get to a specific location
Actor – Disabled Lighting – Returns the state of an actor’s lighting. Disabled (1) or enabled (0)
Actor – DisableIdle – Returns if the actor has its ‘Idle’ pose disable
Actor – Display Name – Returns the display name of an actor
Actor – Driver – Returns the scripting ID of the actor controlling the vehicle
Actor – Effect – The image an effect uses
Actor – Equipment – The item equipped in a certain area of equipment
Actor – Equippable Items/Magic Collection – Returns a collection of all equip-able items/magic that an actor holds
Actor – Extension – Returns the current extention used by a vehicle
Actor – Face Graphic – The face graphic of an actor’s sprite
Actor – Facing Direction (Cardinal) – Returns what cardinal direction the actor is facing on the Z Axis
Actor – Falling Speed – Returns how quickly an actor can fall
Actor – Full Scripting ID – The fully qualified scripting ID of the map and actor together
Actor – Gas Level – Returns how much fuel an actor has
Actor – Glow – Returns the glow color of an actor
Actor – Health – Returns how much health an actor currently has
Actor – Holding Point X Position – Returns the X position of an actor’s holding point
Actor – Holding Point X Rotation – Returns the X rotation of an actor’s holding point
Actor – Holding Point Y Position – Returns the Y position of an actor’s holding point
Actor – Holding Point Y Rotation – Returns the Y rotation of an actor’s holding point
Actor – Holding Point Z Position – Returns the Z position of an actor’s holding point
Actor – Holding Point Z Rotation – Returns the Z rotation of an actor’s holding point
Actor – Ignore Cursor – Returns if the cursor or touch should ignore the actor
Actor – Inventory Collection – Returns the inventory collection of an actor
Actor – Invincible – Returns whether the selected actor is invincible (1) or vulnerable (0)
Actor – Invisible – Returns whether the selected actor is visible (1) or invisible (0)
Actor – Jumped – Returns if the actor is in the middle of a jump
Actor – Last Attacked – Returns the last actor that attacked this one
Actor – Last Damaged – Returns the last actor that this one attacked
Actor – Liquid Level – Returns the Z value of the terrain elevation (liquid only) directly below the actor
Actor – Magic Collection – Returns a collection of the current magic an actor has
Actor – Maximum Gas Level – Returns what the maximum fuel level of an actor is
Actor – Maximum Health – The maximum health of an actor
Actor – Maximum Speed – Returns the speed at which the selected actor moves
Actor – Maximum Statistic – Returns the maximum value of the selected actor’s statistic
Actor – Moving – Returns if an actor is currently executing a ‘Walk to Location’, ‘Walk to Closest Location’, ‘Walk to Cursor’ or ‘Take Specific Movements’ event
Actor – New Actor – Returns newly active spawned actor when this actor has been destroyed due to map change
Actor – Next Direction to Walk to Location – Returns the next direction required to walk in order to get to a specific location
Actor – Nonexistent – Returns whether the selected actor is existent (1) or non-existent (0)
Actor – Number of Items (All) – Returns the total number of items an actor has
Actor – Number of Items (Inventory Only) – Returns the number of items an actor has in its inventory
Actor – Performing Forward/Backward Movement – Returns if an actor is moving forward or backward
Actor – Performing Movement X – Returns which direction an actor is moving on the X axis
Actor – Performing Movement Y – Returns which direction an actor is moving on the Y axis
Actor – Performing Movement Z – Returns which direction an actor is moving on the Z axis
Actor – Physics Specifications – Returns which physics specifications an actor has
Actor – Probability of Reward Item – Returns what the probability of rewarding an item is
Actor – Remaining Ammo in Weapon Clip – Returns how much ammunition is left in a weapon’s clip
Actor – Reverse Speed – Returns how quickly an actor can reverse
Actor – Reward Experience – Returns the amount of experience an actor gives after it’s defeated
Actor – Reward Money – Returns the reward money for defeating an actor
Actor – Reward Points – Returns the amount of points rewarded for defeating an actor
Actor – Rising Speed – Returns how quickly an actor can rise
Actor – Rising – Returns if an actor is rising or falling
Actor – Rotation X – Returns the current X rotation of the selected actor
Actor – Rotation Y – Returns the current Y rotation of the selected actor
Actor – Rotation Z – Returns the current Z rotation of the selected actor
Actor – Scripting ID – The name of an actor that identifies it in scripting
Actor – Shadow Color – Returns the color of the selected actor’s shadow
Actor – Solid – Returns whether the actor is solid
Actor – Statistic with Item – Returns an actor’s statistics with the added bonuses of an item
Actor – Strafing – Returns if the actor is strafing left (-1), right (1) or not at all (0)
Actor – Team – Returns which team the selected actor is a part of
Actor – Time Since Hurt – Returns how long it’s been since an actor has taken damage
Actor – Tint/Opacity Color – Returns the tint/opacity color of an actor
Actor – Total Inventory Weight – Returns the total weight of all the items in the actor’s inventory
Actor – Touching Actor – Checks to see if an actor is colliding with another actor. Returns 1 if the actor is colliding and 0 if the actor isn’t colliding
Actor – Turning Speed – Returns how sharply an actor will turn
Actor – Turning – Returns if an actor is turning
Actor – Using Equipment – Returns if the selected actor is using its weapon (1) or not (0)
Actor – Using Weapon – Returns if an actor is using a weapon or not
Actor – Visible Shadow – Returns the actor’s shadow visibility (1) or invisibility (0)
Actor – Walk to Location – Moves the actor to a specific destination on the map. Depending on if the actor is able to walk to the destination or not it will take one of two paths
Actor – Walking Animation Scale – The actor’s walking animation scaling, or 0 for it to be based on speed
Actor – X Magnification – The actor’s X magnification percentage
Actor – X Position – The X co-ordinate an actor is at on its current map
Actor – X Velocity – Returns the current horizontal velocity of the selected actor
Actor – Y Magnification – The actor’s Y magnification percentage
Actor – Y Position – The Y co-ordinate an actor is at on its current map
Actor – Y Velocity – Returns the current vertical velocity of the selected actor
Actor – Z Magnification – The actor’s Z magnification percentage
Actor – Z Position – The Z co-ordinate an actor is at on its current map
Actor – Z Velocity – Returns the current rising/lowering velocity of the selected actor
Area of Equipment
Area of Equipment – Display Name – Returns the equipment area’s display name. The display name can be changed without affecting the equipment area’s use in a script
Area of Equipment – Graphic – Returns what graphic the area of equipment used
Area of Equipment – Scripting ID – Returns the equipment area’s name used in scripting
Camera View
Camera View – Focus Distance – Returns the distance of the camera from the focus location in pixels
Camera View – Focussed Actor – Returns which actor the camera is focussed on
Camera View – Focussed Character (Legacy) – Returns which actor the camera is focussed on
Camera View – Focussed Map – Returns which map the camera is focussed on
Camera View – Focussed Vehicle (Legacy) – Returns which actor the camera is focussed on
Camera View – FOV – Returns the field of view angle of the camera
Camera View – Horizontal Orbit – Returns the horizontal angle of the camera
Camera View – Locked Camera – Returns if the camera is locked or not
Camera View – Perspective – Returns the current perspective of the screen
Camera View – Planar Roll – Returns the roll angle of the camera
Camera View – Source X Position – Returns the source spot location of the camera on the X axis
Camera View – Source Y Position – Returns the source spot location of the camera on the Y axis
Camera View – Source Z Position – Returns the source spot location of the camera on the Z axis
Camera View – Target X Position – Returns the target spot location of the camera on the X axis
Camera View – Target Y Position – Returns the target spot location of the camera on the Y axis
Camera View – Target Z Position – Returns the target spot location of the camera on the Z axis
Camera View – Vertical Angle – Returns the vertical angle of the camera
Camera View – Visual Range – Returns the visual rendering distance in pixels
Camera View – X Focus Offset – Returns the X focus offset of a camera
Camera View – X Pan (Left Pixel) – Returns the X (Left) panning position
Camera View – X Pan (Right Pixel) – Returns the X (Right) panning position
Camera View – Y Focus Offset – Returns the Y focus offset of a camera
Camera View – Y Pan (Bottom Pixel) – Returns the Y (Bottom) panning position
Camera View – Y Pan (Top Pixel) – Returns the Y (Top) panning position
Camera View – Z Focus Offset – Returns the Z focus offset of a camera
Camera View – Z Pan (Bottom Pixel) – Returns the Z (Bottom) panning position
Camera View – Z Pan (Top Pixel) – Returns the Z (Top) panning position
Camera View – Zoom – Returns the camera’s zoom multiplier
Collection
Collection – Collection Count – Returns how many values a collection is holding
Collection – Cut Out Left Portion – Returns a collection with the starting side removed, with the number of entries being the entries to leave out
Collection – Cut Out Right Portion – Returns a collection with the ending side removed, with the number of entries being the entries to leave out
Collection – Cut Out Sides – Returns the collection with a set number of entries cut from the starting/ending positions
Collection – Find in Collection – Searches a collection for the first occurence of a certain value
Collection – Join Into Text – Returns each element, inside a collection, into a string of text with an optional delimiter
Collection – Left Portion – Returns a set number of collection entries starting from the starting side
Collection – Make Collection – Makes a collection from a series of values
Collection – Merge Collections – Combines two collections into one
Collection – Middle Portion – Returns a set number of collection entries starting from the starting number and continuing for the set number of entries to read
Collection – nth Element in Collection – Returns for a value at a certain entry number in a collection
Collection – Right Portion – Returns a set number of collection entries starting from the ending side
Color
Color – Average – Returns the average between two colors
Color – Get Alpha Component – Returns what the alpha value of a color is (0 is transparent and 255 is opaque)
Color – Get Blue Component – Returns what the blue value of a color is (0 to 255)
Color – Get Chroma – Returns the chroma of a color
Color – Get Green Component – Returns what the green value of a color is (0 to 255)
Color – Get Lightness – Returns how bright a color is (0 is the darkest and 255 is the brightest)
Color – Get Red Component – Returns what the red value of a color is (0 to 255)
Color – Get Saturation – Returns how saturated a color is (0 is grey scale and 255 is full saturation)
Color – Linear Interpolate – Returns color 1 if the factor is 0, color 2 if the factor is 1 and the average of color 1 and 2 if the factor is 0.5 with everything in-between using color interpolation
Color – Make Color (Alpha + Color) – Generates a color code based on another color and alpha
Color – Make Color (ARGB) – Generates a color code based on ARGB values
Color – Make Color (RGB) – Generates a color code based on RGB values
Color – Modulate – Returns the modulation of two colors (for example: white modulated with red will be red and black modulated with any color will be black. This is used by the lighting engine to calculate the color of a tile based on lighting
Cursor / Motion
Cursor / Motion – Accelerometer/Tilt X – Returns the x-axis acceleration value in meters per second squared; negative when on left side, positive when on right side
Cursor / Motion – Accelerometer/Tilt Y – Returns the y-axis acceleration value in meters per second squared; negative when on bottom side, positive when on top side
Cursor / Motion – Accelerometer/Tilt Z – Returns the z-axis acceleration value in meters per second squared; negative when on back, positive when on front
Cursor / Motion – Color – Returns the color of the cursor
Cursor / Motion – Effect – Returns the cursor graphic
Cursor / Motion – Horizontal Change (Delta X) – Used with the ‘Mouse/Touch Move’ trigger to get the most recent changes of the mouse/touch on the X axis
Cursor / Motion – Orientation X/Y (Z) – Returns the orientation of the device in radians on the X/Y (Z) plane.
Cursor / Motion – Orientation Y/Z (X) – Returns the orientation of the device in radians on the Y/Z (X) plane.
Cursor / Motion – Sprite – Returns the cursor graphic
Cursor / Motion – Targeted Map – Returns the map the user is clicking/tapping on
Cursor / Motion – Targeted X (Y) – Returns the X map co-ordinate where the users mouse cursor or touch is on the Y layer
Cursor / Motion – Targeted X (Z) – Returns the X map co-ordinate where the users mouse cursor or touch is on the Z layer
Cursor / Motion – Targeted Y (X) – Returns the Y map co-ordinate where the users mouse cursor or touch is on the X layer
Cursor / Motion – Targeted Y (Z) – Returns the Y map co-ordinate where the users mouse cursor or touch is on the Z layer
Cursor / Motion – Targeted Z (X) – Returns the Z map co-ordinate where the users mouse cursor or touch is on the X layer
Cursor / Motion – Targeted Z (Y) – Returns the Z map co-ordinate where the users mouse cursor or touch is on the Y layer
Cursor / Motion – Vertical Change (Delta Y) – Used with the ‘Mouse/Touch Move’ trigger to get the most recent changes of the mouse/touch on the Y axis
Cursor / Motion – Wheel Change (Delta Z) – Used with the ‘Mouse/Touch Move’ trigger to get the most recent changes of the mouse/touch on the Z axis
Cursor / Motion – X Screen Position – Returns the X position of the cursor/touch
Cursor / Motion – Y Screen Position – Returns the Y position of the cursor/touch
Date / Time
Date / Time – Day – Returns the day of the month
Date / Time – Hour – Returns the current hour
Date / Time – Minute – Returns the current minute
Date / Time – Month – Returns the month of the year
Date / Time – Now – Converts the current system date into a specified Date/Time format, eg:
%x = MM/DD/YY
%X = 14:55:02 (24-hour)
%y = YY
%Y = YYYY
%Z = Timezone (CDT)
%B = Month (August)
%c = Day, Month, DD, 14:55:02, YYYY
for more information, see the ‘Script Editor’ section of the Wiki
Date / Time – Second – Returns the current second
Date / Time – Year – Returns the year
Door
Door – Current Open Value – Returns how much a door is open
Door – Disabled Lighting – Returns the selected doors lighting. Disabled (1) or enabled (0)
Door – Door Color – Returns the door color
Door – Door Glow – Returns a doors glow color
Door – Full Scripting ID – The fully qualified scripting ID of the map and door together
Door – Future Open Value – Returns how much a door is open
Door – Invincible – Returns a doors invincibility
Door – Invisible – Returns a doors visibility
Door – Open Style – Returns which way a door opens
Door – Scripting ID – The name of a door used only in scripting
Door – Shadow Color – Returns a doors shadow color
Door – Tile X – The tile number, on the X axis, from the door sheet
Door – Tile Y – The tile number, on the Y axis, from the door sheet
Door – Visible Shadow – Returns the visibility of a doors shadow
Door – X Position – Returns the X co-ordinate of a door
Door – Y Position – Returns the Y co-ordinate of a door
Door – Z Position – Returns the Z co-ordinate of a door
Effect
Effect – Display Name – Returns the display name of a effect
Effect – Scripting ID – Returns the name of a effect used in scripting
Effect – X Size – Returns the X size of a effect in pixels
Effect – Y Size – Returns the Y size of a effect in pixels
Field
Field – Associated Selection Field Name – Returns the name of the selected field’s associated field
Field – Associated Selection Field – Returns the scripting ID of the selected field’s associated field
Field – Calculated Text Height – Returns the calculated height of the text of a field in pixels
Field – Calculated X Size – Returns the X calculated size of a field in pixels
Field – Calculated Y Size – Returns the Y calculated size of a field in pixels
Field – Collection Columns – Returns the number of collection entry columns of a field
Field – Collection Offset X – Returns the collection entry horizontal offset of a field
Field – Collection Offset Y – Returns the collection entry vertical offset of a field
Field – Color 1 – Returns the selected fields primary color
Field – Color 2 – Returns the selected fields secondary color
Field – Disabled – Returns the enabled (0) or disabled (1) state of the field
Field – Display Name – Returns the display name of a field
Field – Effect – Returns which effect a field uses
Field – Font – Returns the selected text fields font
Field – Full Scripting ID – The fully qualified scripting ID of the interface and field together
Field – Glow – Returns the color of a fields glow
Field – Graph End Angle – Returns the ending angle of the graph field
Field – Graph Start Angle – Returns the starting angle of the graph field
Field – Ignore Cursor – Returns if the cursor or touch should ignore the field
Field – Invisible – Returns the visibility (1) or invisibility (0) of the field
Field – Line Spacing – Returns the number of pixels between each line of text
Field – Lines of Text – Returns the number of lines in a text field
Field – Maximum Value – Returns the maximum value of a field
Field – Nonexistent – Returns the existence (1) or non-existence (0) of the field
Field – Scripting ID – The name of a field used in scripting
Field – Selectable – Returns if the field is selectable (1) or not (0)
Field – Shadow Color – Returns the color of a fields shadow
Field – Spawn Index – Returns the index of the spawned field (1 being the first spawned field)
Field – Sprite – Returns the sprite of a field
Field – Static Effect Angle of Rotation – Returns the angle of rotation of the static effect field
Field – Text / Value – Returns the text or value of a field
Field – Text at Line – Returns the text at a specific line within a text field
Field – Text Display Style – Returns the field’s text display style
Field – Text Height – Returns the height of a text field
Field – Text Height – Returns the height of the text of a field
Field – Text Width – Returns the width of a text field
Field – Visible Shadow – Returns if the fields shadow is visible (1) or not (0)
Field – X Position – Returns the X position of a field
Field – X Size – Returns the X size of a field
Field – Y Position – Returns the Y position of a field
Field – Y Size – Returns the Y size of a field
Field – Z Position – Returns the Z position of a field
Field – Z Size – Returns the Z size of a field
File System
File System – End of File – Returns whether a file being read is at the end
File System – File Exists – Returns whether a file exists on a drive or not
File System – Read Line – Reads a line of text from a file slot
File System – Read Number – Reads an integer number from a file slot
File System – Read Text – Reads text from a file slot
Font
Font – Display Name – Returns the display name of a font
Font – Line Height – Returns the height of a line of text with a specific font in pixels
Font – Scripting ID – Returns the name of a font used in scripting
Game Options
Game Options – Display Text Interval – Returns the interval in which text is displayed
Game Options – Fullscreen – Returns whether currently in full-screen mode
Game Options – Render Shading – Returns shading (smoother lighting, dials and text)
Game Options – Render Specular – Returns rendering of high-light effects
Game Options – Render Translucency/Transparency – Returns rendering translucent and transparent effects (1) or not (0)
Game Options – Sound Speed – Returns the speed in which sound is played
Game Options – Sound/Music Volume – Returns the global game SFX and music volume
Game Options – Sounds Enabled – Returns sound effects and music enabled (1) or disabled (0)
Game Options – Voice Enabled – Returns whether voice is enabled (1) or not (0)
Game Options – Voice Speed – Returns the speed at which the text is being read by voice
Game Options – Voice Volume – Returns the volume at which the voice is speaking
Geometry
Geometry – Actor Distance – Returns how far in pixels one actor is from another
Geometry – Angle Between Directions – Returns the angle between two directions
Geometry – Clockwise – Returns the angle plus the value
Geometry – Counter-Clockwise – Returns the angle minus the value
Geometry – Degrees from Radians – Returns the angle in radians (used by scripting) as degrees
Geometry – Direction Between Points (Y) – Returns a direction used for y-axis rotations from a source point on a map to another involving primarly the z co-ordinates
Geometry – Direction Between Points – Returns the direction from a source point on a map to another
Geometry – Direction Condition – Returns if a direction is within a certain range of directions
Geometry – Direction from Point (ArcTan2) – Returns the direction between origin and relative x/y co-ordinates
Geometry – Direction Point X – Returns the projection of the angle in the X axis
Geometry – Direction Point Y – Returns the projection of the angle in the Y axis
Geometry – Distance – Returns how far in pixels one point on a map is from another
Geometry – Opposite Direction – Returns the opposite direction
Geometry – Radians from Degrees – Returns the angle in degrees as radians for use in scripting
In-App Purchases
In-App Purchases – Product Purchased – Returns true if the selected product has been purchased yet
Inn
Inn – Cannot Afford Message – The text that appears when you don’t have enough money
Inn – Done – Returns if the inn has been completed
Inn – Good Night Message – The text that appears after a successful transaction
Inn – Greeting Text – The text that first appears when the inn is shown
Inn – No Button Label – The text for the ‘No’ selection
Inn – Previous Transaction Successful – Returns if the last transaction was successful
Inn – Price – The cost to sleep at the inn
Inn – Sleeping Music – Music that is played while you sleep at the inn
Inn – Yes Button Label – The text for the ‘Yes’ selection
Input Set
Input Set – Enabled for Player – Returns if an input set is on or off for a specific player
Input Set – State – Returns if an input set is on or off for the current player
Interface
Interface – Color – Returns the color of an interface
Interface – Field Collection – Returns a collection of all of the fields of a specified source spawner field in an interface
Interface – Interface Variables Collection – Returns a collection of names for all the interface’s variables
Interface – Interface Variable – Returns the value of an interface variable
Interface – Scripting ID – The name of an interface, used in scripting
Interface – Selected Field Name – Returns the name of the selected field
Interface – Selected Field Value – Returns the text/value of the highlighted field
Interface – Selected Field – Returns the highlighted field
Interface – Turned On – Returns if the interface is on (1) or off (0)
Interface – X Pan – Returns the X panning position
Interface – Y Pan – Returns the Y panning position
Internet
Internet – Access Error – Returns true when the server responds with an HTTP 2xx success status code
Internet – Connect Error – Returns true when the client is unable to connect to server
Internet – Is Connected – Returns true when connected to a game server
Internet – Is Hosting – Returns true when hosting a game server
Internet – Launched as Server – Returns true when the game was launched as a server
Internet – Received Text – Returns the raw response from the server, including any headers
Internet – Using Console – Returns true when the game was built as a dedicated server with console enabled
Item / Magic
Item / Magic – Accuracy – Returns the item’s accuracy as a number from 0.0 to 1.0
Item / Magic – Ammo Loss Per Use – Returns how much ammunition is lost per use
Item / Magic – Ammo/Count Descriptor – Returns either ‘Count’ or ‘Ammo’ depending on the type of item
Item / Magic – Ammunition Item – Returns the ammunition item used by the selected item
Item / Magic – Area of Equipment – Returns the equipment area the item can be equipped to
Item / Magic – Clip Size – Returns how much ammunition can be used before reloading
Item / Magic – Constants Collection – Returns a collection of names for all the item/magic’s constants
Item / Magic – Constant – Returns the value of a item/magic constant
Item / Magic – Description – Returns the set description for the selected item
Item / Magic – Display Name – Returns the name of the item. Display names can be changed without it affecting scripts associated with that item
Item / Magic – Equipment Statistic – Returns the effect equipment has on the selected statistic
Item / Magic – Graphic – Returns the image representing the selected item
Item / Magic – Number of Projectiles – Returns how many projectiles it produces
Item / Magic – Price – Returns the cost of the selected item
Item / Magic – Projectile Range – Returns the item’s projectile maximum range
Item / Magic – Projectile Speed – Returns the item’s projectile speed
Item / Magic – Reload Time – Returns the amount of time the item takes to reload
Item / Magic – Scripting ID – Returns the name of the item, used in scripting
Item / Magic – Slash Back Distance – Returns a component of the item’s slash area
Item / Magic – Slash Distance – Returns a component of the item’s slash area
Item / Magic – Slash Wide – Returns a component of the item’s slash area
Item / Magic – Target Statistic – Returns the effect the item has on the target with the selected statistic
Item / Magic – Usage – Returns if the item can be used in the selected category
Item / Magic – Use Cost Statistic – Returns the cost in the selected statistic to use the item
Item / Magic – Use Time – Returns the amount of time the item takes to be used
Item / Magic – Weight – Returns how much the item weighs
Joystick / Gamepad
Joystick / Gamepad – POV – Returns the Joystick / Gamepad POV based on index
Joystick / Gamepad – RX – Returns the Joystick / Gamepad rotation X axis
Joystick / Gamepad – RY – Returns the Joystick / Gamepad rotation Y axis
Joystick / Gamepad – RZ – Returns the Joystick / Gamepad rotation Z axis
Joystick / Gamepad – Slider – Returns the Joystick / Gamepad Slider based on index
Joystick / Gamepad – X – Returns the Joystick / Gamepad X axis
Joystick / Gamepad – Y – Returns the Joystick / Gamepad Y axis
Joystick / Gamepad – Z – Returns the Joystick / Gamepad Z axis
Light
Light – Display Name – Returns the display name of a light
Light – Light Color – Returns the color of the selected light
Light – Light Radius – Returns the radius of the selected light
Light – Scripting ID – Returns the name of a light used in scripting
Light – Turned On – Returns if a light is on (1) or off (0)
Light – X Position – Returns the X position of a light
Light – Y Position – Returns the Y position of a light
Light – Z Position – Returns the Z position of a light
Loading Screen
Loading Screen – Current Progress (0 to 100) – Returns the loading progress (0 to 100)
Loading Screen – Current Progress (0.0 to 1.0) – Returns the loading progress (0.0 to 1.0)
Loading Screen – Current Task – Returns the current loading task
Loading Screen – Map – Returns the scripting ID of the map being loaded
Magic
Magic – Description – Returns the description of the magic
Magic – Graphic – Returns the image representing the magic
Magic – Scripting ID – Returns the name of the magic, used in scripting
Magic – Statistic – Returns the statistic change magic has on the actor it’s equipped
Magic – Usage – Returns if the magic can be used in the selected category
Main Party / Game
Main Party / Game – Active Interface – Returns which interface is currently active
Main Party / Game – Active Party Collection – Collection holding the active party members names
Main Party / Game – Amount of Money (Formatted) – Returns how much money the player has in the game’s money format
Main Party / Game – Amount of Money – Returns how much money an actor has
Main Party / Game – Amount of Points – Returns how many points an actor has
Main Party / Game – Amount Time Played (00/00/00) – Returns how much play time has elapsed (measured in hours/minutes/seconds)
Main Party / Game – Amount Time Played (00:00:00) – Returns how much play time has elapsed (measured in hours:minutes:seconds)
Main Party / Game – Amount Time Played (Milliseconds) – Returns how much play time has elapsed (measured in milliseconds)
Main Party / Game – Control Inputs – Returns a collection containing all the inputs for the specified control
Main Party / Game – Control Just Pressed – Returns if the control is pressed down (1) or not (0)
Main Party / Game – Control Just Released – Returns if the control is released (1) or not (0)
Main Party / Game – Control Pressed – Returns if the selected control is pressed (1) or not (0)
Main Party / Game – Controlled Party Member – Returns the scripting ID of the party member who is currently being controlled
Main Party / Game – Done – Returns if the save/load interface has been completed
Main Party / Game – Equipment Area Collection – Returns the collection of all the equipment areas in the project
Main Party / Game – Evaluate JavaScript (HTML5) –
Main Party / Game – Frames Per Second – Returns the current frames per second
Main Party / Game – Game Paused – Returns if the game is paused (1) or not (0)
Main Party / Game – Game Speed – Returns what the game speed is set to
Main Party / Game – Game Tick – Returns the number of milliseconds (can be 0) that have passed since the previous game frame
Main Party / Game – Gesture Accuracy – Returns the accuracy of the last gesture performed
Main Party / Game – Gesture Angle – Returns the angle of the last gesture performed
Main Party / Game – Gesture Completion – Returns the completion of the last gesture performed
Main Party / Game – Gesture Scale – Returns the scale of the last gesture performed
Main Party / Game – Global Variables Collection – Returns the collection of all global variables in the project
Main Party / Game – Interface Collection – Returns a collection of all of the interfaces in the project
Main Party / Game – Is Testing – Returns true if the game is in test mode
Main Party / Game – Item Collection – Returns the collection of all scripting IDs of the items in the project
Main Party / Game – Line Collision/Sweep Actor – Returns the actor (if any) from the last line collision/sweep
Main Party / Game – Line Sweep X – Returns the X co-ordinate of the last line sweep
Main Party / Game – Line Sweep Y – Returns the Y co-ordinate of the last line sweep
Main Party / Game – Line Sweep Z – Returns the Z co-ordinate of the last line sweep
Main Party / Game – Load Setting – Loads a setting previously saved using the ‘Save Setting’ event
Main Party / Game – Map Collection – Returns a collection of all of the maps in the project
Main Party / Game – Maximum Framerate – Returns the game’s maximum framerate
Main Party / Game – Minimum Framerate – Returns the game’s minimum framerate
Main Party / Game – Network Message Client ID – Returns the client ID of the network message being processed
Main Party / Game – Number of Pixels Walked – Returns the total number of pixels walked since the game started
Main Party / Game – Number of Times Saved – Returns how many times the game has been saved
Main Party / Game – Old Change Trigger Value – Returns the previous value inside a Changed trigger
Main Party / Game – Operating System – Returns the operating system used
Main Party / Game – Save Disabled – Returns if saving is enabled or not
Main Party / Game – Save Game Exists – Returns if a save game exists in a certain slot
Main Party / Game – Save/Load State – Returns whether the last event was ‘Save Game’ (1) or ‘Load Game’ (0)
Main Party / Game – Screen Timeout – Returns if the screen can timeout (1) or not (0)
Main Party / Game – Simulated Control – Returns if the selected control is simulated (1) or not (0)
Main Party / Game – Sound/Music Collection – Returns the collection of all scripting IDs of the sound/music in the project
Main Party / Game – Sprite Category Collection – Returns the collection of all the sprite categories in the project
Main Party / Game – Sprite Collection – Returns the collection of all scripting IDs of the sprites in the project
Main Party / Game – Statistic Collection – Returns the collection of all scripting IDs of the statistics in the project
Main Party / Game – Switches Collection – Returns the collection of all switches in the project
Main Party / Game – Team Relationship – Returns the alliance/relationship between two teams (-1 is bad, 0 is neutral, +1 is good)
Main Party / Game – Tile-Set Collection – Returns the collection of all scripting IDs of the tile-sets in the project
Map
Map – Actor Collection – Returns a collection of all of the actors of a specified actor template in a map
Map – Actor Created – Returns true if the actor with the specified name was created
Map – AI Collision Data – Returns whether the AI can walk over a specific spot (1) or not (0). This use value is faster than the ‘Collision Branch’ event, though it’s not as accurate. The ‘AI Scan’ event should be used first
Map – Alarm Activated – Returns if the map’s alarm is on (1) or off (0)
Map – Background Color 1 – Returns the background color 1 of the map
Map – Background Color 2 – Returns the background color 2 of the map
Map – Closest Actor to Point – Returns the scripting ID of the actor which is the closest to a certain point on the map
Map – Closest Character to Point (Legacy) – Returns the scripting ID of the actor which is the closest to a certain point on the map
Map – Cloud Density – Returns the density of the clouds on the map
Map – Cloud Maximum Opacity – Returns the maximum opacity of clouds on the map
Map – Cloud Maximum Speed – Returns the maximum speed of clouds on the map
Map – Cloud Minimum Opacity – Returns the minimum opacity of clouds on the map
Map – Cloud Minimum Speed – Returns the minimum speed of clouds on the map
Map – Cloud Sprite 1 – Returns the first sprite used for clouds on the map
Map – Cloud Sprite 2 – Returns the second sprite used for clouds on the map
Map – Cloud Sprite 3 – Returns the third sprite used for clouds on the map
Map – Color – Returns the color of the sun on the map
Map – Display Name – Returns the display name of the map
Map – Fog Color – Returns the color of the fog on the map
Map – Fog Start Distance – Returns the fogs start distance of the map
Map – Fog Visibility Distance – Returns the fogs visibility distance
Map – Fog – Returns if fog is enabled (1) or disabled (0)
Map – Free Camera – Returns if the camera is free (1) or not (0)
Map – Get Light At Position – Returns the lighting at a specific point on the map (can be used to determine how bright a location is)
Map – Get Tile Name – Retrieves the name of the tile selected using co-ordinates
Map – Get Tile Number – Returns the tile number of the tile located using co-ordinates
Map – Get Tile-Set – Returns the tile-set that the selected tile is using
Map – Layer Color – Returns the layer color of a selected map
Map – Light Collection – Returns a collection of all of the lights in a map
Map – Line Collision – Checks to see if anything is colliding along a line. Depending on if it collides or not it will return true (1) or false (0).
Map – Line Sweep – Performs a collision line sweep to determine the exact location and actor involved in a regular line collision accessible by ‘Line Collision/Sweep Actor’ and ‘Line Sweep X/Y/Z’ use values. Depending on if it collides or not it will return true (1) or false (0).
Map – Map Process Forced – Returns true if the map is forced to entirely process regardless of camera focus
Map – Map Shadow Color – Returns the shadow color of tiles in a map
Map – Map Variables Collection – Returns a collection of names for all the map’s variables
Map – Map Variable – Returns the value of a map variable
Map – Music – Returns which music the map uses
Map – Parallax Color – Returns the color of a parallax in a map
Map – Parallax Sprite – Returns the sprite of a parallax in a map
Map – Rain Density – Returns the density of rain on the map
Map – Rain Maximum Opacity – Returns the maximum opacity of rain on the map
Map – Rain Maximum Speed – Returns the maximum speed of rain on the map
Map – Rain Minimum Opacity – Returns the minimum opacity of rain on the map
Map – Rain Minimum Speed – Returns the minimum speed of rain on the map
Map – Rain Sprite – Returns the sprite used for rain on the map
Map – Rain/Cloud Scale – Returns the scale of rain and clouds on the map
Map – Scripting ID – Returns the scripting ID of the map
Map – Speaker Collection – Returns a collection of all of the speakers in a map
Map – Wind Direction – Returns the direction of wind on the map
Map – X Gravity – Returns the X gravity acceleration of the map
Map – X Size – Returns the X size of the map
Map – Y Gravity – Returns the Y gravity acceleration of the map
Map – Y Size – Returns the Y size of the map
Map – Z Gravity – Returns the Z gravity acceleration of the map
Map – Z Size – Returns the Z size of the map
Map – Zone Collection – Returns a collection of all of the zones in a map
Map/Interface
Map/Interface – Timer/Spawn Collection – Returns a collection of all of the timers/spawns in an interface
Math
Math – Absolute – Returns the absolute value of a number
Math – Addition – Adds to a value
Math – Arctangent – Returns the arctangent of a value
Math – Clamp Number – Prevents a value from being lower or higher then certain numbers
Math – Cosine – Returns the cosine of a direction
Math – Division – Divides a value
Math – Exponential – Returns E (the base of natural logarithms) raised to a value
Math – Highest Number – Finds the highest number between two values
Math – Integer Division – Divides a value to the nearest whole number
Math – Integer Portion (Round Down) – Rounds down a value to the nearest whole number
Math – Is Number – Checks to see if text can be interpreted as a number or not. Returns true (1) or false (0)
Math – Linear Interpolate – Returns value 1 if the factor is 0, value 2 if the factor is 1 and the average of value 1 and value 2 if the factor is 0.5 with everything in-between using interpolation
Math – Logarithmic Interpolate – Returns value 1 if the factor is 0, value 2 if the factor is 1 and a value between value 1 and value 2 if the factor is between 0 and 1
Math – Lowest Number – Finds the lowest number between two values
Math – Multiply – Multiplies a value
Math – Natural Logarithm – Returns the natural logarithm of a number
Math – Percentage Deviation – Increases/decreases the selected value by a set percentage
Math – Power of – Multiplies a value by its self a set number of times
Math – Random Direction (Any) – Returns a random direction
Math – Random Direction (Range) – Returns a random direction from the set range
Math – Random Number (-1.0 to 1.0) – Returns a random number (-1.0 to 1.0)
Math – Random Number (0.0 to 1.0) – Returns a random number (0.0 to 1.0)
Math – Random Number (Decimals) – Returns a random number from a range of numbers including decimals
Math – Random Number (Wholes) – Returns a random whole number from a range of numbers
Math – Random Number (Wholes, Different) – Returns a whole number from a range of whole numbers with a disallowed value
Math – Random Possibilities – Returns one of the possible values
Math – Random Weights (1 to n) – Returns 1 to n based on probability, with n being the number of choices
Math – Random Weights (1 to n, Different) – Returns 1 to n based on probability, with n being the number of choices, with a disallowed value
Math – Remainder of Division (Integer Modulus) – Returns the remainder when two numbers are divided (as whole numbers)
Math – Remainder of Division (Modulus) – Returns the remainder when two numbers are divided
Math – Round To Nearest Whole – Rounds a value to the nearest whole number
Math – Round Up – Rounds up a value to the nearest whole number
Math – Sine – Returns the sine of a direction
Math – Square Root – Finds the square root of a value
Math – Subtract – Subtracts from a value
Math – Tangent – Returns the tangent of a direction
Member
Member – Currently In Party – Returns if the selected party member is in the party (1) or not (0)
Member – Currently In Party – Returns if the selected party member is in the party (1) or not (0)
Member – Display Name – Returns the display name of the party member
Member – Display Name – Returns the display name of the party member
Member – Experience for Next Level – Returns how much experience a party member has left until it levels up
Member – Experience for Next Level – Returns how much experience a party member has left until it levels up
Member – Experience – Returns how much experience a party member has
Member – Experience – Returns how much experience a party member has
Member – Level – Returns the level of a party member
Member – Level – Returns the level of a party member
Member – Statistic for Level – Returns the statistic for a level pre-setup inside the party menu
Member – Statistic for Level – Returns the statistic for a level pre-setup inside the party menu
Message Box
Message Box – Actual Height – Returns the height of the message box in pixels
Message Box – Actual Width – Returns the width of the message box in pixels
Message Box – Allow Input – Determines whether you can input text or not
Message Box – Auto-Close – Determines if the message box closes automatically
Message Box – Choices – Multiple choices have their own paths
Message Box – Columns – The number of columns of choices
Message Box – Display Background – Hide or show the background
Message Box – Display Border – Hide or show the border
Message Box – Done – Returns if the message box has been completed
Message Box – Face – Displays the face of the selected actor
Message Box – Height – Returns the height of the message box
Message Box – Horizontal Position – Returns the horizontal position of the message box. Left (0), Middle (1) or Right (2)
Message Box – Last Input Text – Returns the text that was inputted in the previous input box
Message Box – Last Selected Choice (0 to n) – Returns the last selected choice from 0 to n-1 where n is the number of choices
Message Box – Last Selected Choice (Text) – Returns the last selected choice within a message box or advanced message box
Message Box – Message – The written text shown
Message Box – Right-Aligned Face – Determines if the face is shown on the left or right side of the text
Message Box – Vertical Position – Returns the vertical position of the message box. Top (0), Middle (1) or Bottom (2)
Message Box – Width – Returns the width of the message box
Music
Music – Current Primary Music Time – Returns what time the primary song is at
Music – Length of Music – Returns how long a song is
Music – Locked – Returns if the music changes or not when the map is changed
Music – Playing Music Collection – Collection that holds the display names of the songs currently playing
Music – Playing Primary Music – Returns the first song that started playing
Music – Specific Music Time – Returns what time a song is at
Player
Player – Active Party Collection – Collection holding the active party members names
Player – Amount of Money (Formatted) – Returns how much money the player has in the game’s money format
Player – Amount of Money – Returns how much money an actor has
Player – Amount of Points – Returns how many points an actor has
Player – Control Inputs – Returns a collection containing all the inputs for the specified control
Player – Control Just Pressed – Returns if the control is pressed down (1) or not (0)
Player – Control Just Released – Returns if the control is released (1) or not (0)
Player – Control Pressed – Returns if the selected control is pressed (1) or not (0)
Player – Controlled Party Member – Returns the scripting ID of the party member who is currently being controlled
Player – Number of Pixels Walked – Returns the total number of pixels walked since the game started
Player – Simulated Control – Returns if the selected control is simulated (1) or not (0)
Primary Joystick / Gamepad
Primary Joystick / Gamepad – POV – Returns the Joystick / Gamepad POV based on index
Primary Joystick / Gamepad – RX – Returns the Joystick / Gamepad rotation X axis
Primary Joystick / Gamepad – RY – Returns the Joystick / Gamepad rotation Y axis
Primary Joystick / Gamepad – RZ – Returns the Joystick / Gamepad rotation Z axis
Primary Joystick / Gamepad – Slider – Returns the Joystick / Gamepad Slider based on index
Primary Joystick / Gamepad – X – Returns the Joystick / Gamepad X axis
Primary Joystick / Gamepad – Y – Returns the Joystick / Gamepad Y axis
Primary Joystick / Gamepad – Z – Returns the Joystick / Gamepad Z axis
Screen
Screen – Focus Distance – Returns the distance of the camera from the focus location in pixels
Screen – Focussed Actor – Returns which actor the camera is focussed on
Screen – Focussed Character (Legacy) – Returns which actor the camera is focussed on
Screen – Focussed Map – Returns which map the camera is focussed on
Screen – Focussed Vehicle (Legacy) – Returns which actor the camera is focussed on
Screen – FOV – Returns the field of view angle of the camera
Screen – Horizontal Orbit – Returns the horizontal angle of the camera
Screen – Interface X (Left Pixel) – Returns the X (Left) screen position
Screen – Interface X (Right Pixel) – Returns the X (Right) screen position
Screen – Interface X Size – Returns the default width of the screen resolution, used as a basis for interfaces
Screen – Interface Y (Bottom Pixel) – Returns the Y (Bottom) screen position
Screen – Interface Y (Top Pixel) – Returns the Y (Top) screen position
Screen – Interface Y Size – Returns the default height of the screen resolution, used as a basis for interfaces
Screen – Locked Camera – Returns if the camera is locked or not
Screen – Perspective – Returns the current perspective of the screen
Screen – Planar Roll – Returns the roll angle of the camera
Screen – Source X Position – Returns the source spot location of the camera on the X axis
Screen – Source Y Position – Returns the source spot location of the camera on the Y axis
Screen – Source Z Position – Returns the source spot location of the camera on the Z axis
Screen – Target X Position – Returns the target spot location of the camera on the X axis
Screen – Target Y Position – Returns the target spot location of the camera on the Y axis
Screen – Target Z Position – Returns the target spot location of the camera on the Z axis
Screen – Vertical Angle – Returns the vertical angle of the camera
Screen – Visible HUD – Returns if the HUD is visible or not
Screen – Visual Range – Returns the visual rendering distance in pixels
Screen – X Focus Offset – Returns the X focus offset of a camera
Screen – X Pan (Left Pixel) – Returns the X (Left) panning position
Screen – X Pan (Right Pixel) – Returns the X (Right) panning position
Screen – X Size – Returns the width of the screen resolution
Screen – Y Focus Offset – Returns the Y focus offset of a camera
Screen – Y Pan (Bottom Pixel) – Returns the Y (Bottom) panning position
Screen – Y Pan (Top Pixel) – Returns the Y (Top) panning position
Screen – Y Size – Returns the height of the screen resolution
Screen – Z Focus Offset – Returns the Z focus offset of a camera
Screen – Z Pan (Bottom Pixel) – Returns the Z (Bottom) panning position
Screen – Z Pan (Top Pixel) – Returns the Z (Top) panning position
Screen – Zoom – Returns the camera’s zoom multiplier
Shop
Shop – Anything Else Text – The text that appears after a successful transaction
Shop – Buy Button Label – The text for the ‘Buy’ selection
Shop – Buy Cost Factor – The amount the shop is selling the item for based on the base item cost. Cost factor 1 is the base item cost
Shop – Choose Item Text (Buy) – The text that appears when you are choosing to buy an item
Shop – Choose Item Text (Sell) – The text that appears when are choosing to sell an item
Shop – Choose Quantity Text (Buy) – The text for the amount of the item you are buying
Shop – Choose Quantity Text (Sell) – The text for the amount of the item you are selling
Shop – Disabled Selling – Prevents the player from selling items at the shop
Shop – Done – Returns if the shop is done or not
Shop – Finish Button Label – The text for the ‘Exit’ selection
Shop – Greeting Text – The text that first appears when the shop is shown
Shop – Items Available – Items available to buy from the shop
Shop – Previous Transaction Successful – Returns if the last transaction was successful or not
Shop – Sell Button Label – The text for the ‘Sell’ selection
Shop – Sell Value Factor – The amount the player can sell the item based on the base item cost. Cost factor 1 is the base item cost
Shop – Transaction Complete Text (Buy) – The text that appears after a successful transaction
Shop – Transaction Complete Text (Sell) – The text that appears after a successful transaction
Sound / Music
Sound / Music – Display Name – Returns the display name of a sound
Sound / Music – Is Music – Returns true if the sound resource is in fact music
Sound / Music – Scripting ID – Returns the name of a sound used in scripting
Speaker
Speaker – Display Name – Returns the display name of a speaker
Speaker – Scripting ID – Returns the name of a speaker used in scripting
Speaker – Sound – Returns which sound a speaker is playing
Speaker – Turned On – Returns if a speaker is on or off
Speaker – X Position – Returns the X position of a speaker
Speaker – Y Position – Returns the Y position of a speaker
Speaker – Z Position – Returns the Z position of a speaker
Sprite
Sprite – Display Name – Returns the display name of a sprite
Sprite – Scripting ID – Returns the name of a sprite used in scripting
Sprite – X Size – Returns the X size of a sprite in pixels
Sprite – Y Size – Returns the Y size of a sprite in pixels
Statistic
Statistic – Display Name – The name of the statistic. Display names can be changed without it affecting the script
Statistic – Graphic – The image that represents the statistic
Statistic – Scripting ID – The name of the statistic, used in scripting
Steam
Steam – Steam Statistic – Returns the value of a specific Steam statistic for the current user; see Steamworks documentation for details
Structure
Structure – Call By Name – Returns a variable, switch, collection or the result of a custom event based on text containing the name with optional parameters
Structure – Choose – Returns the choice that corresponds to the handle index starting from 1
Structure – Condition – Returns the first value if a condition is true, or the second value if the condition is false
Structure – Equal – Returns true if one value is equal to another
Structure – Evaluate – Runs a text script. Can use ‘Return’ and have it return a value
Structure – Greater Than Or Equal – Returns true if one value is greater than or equal to another
Structure – Greater Than – Returns true if one value is greater than another
Structure – Less Than Or Equal – Returns true if one value is less than or equal to another
Structure – Less Than – Returns true if one value is less than another
Structure – Logical AND – Returns true if both values are true
Structure – Logical NOT – Returns true if value is false
Structure – Logical OR – Returns true if either values are true
Structure – Not Equal – Returns true if one value is not equal to another
Structure – Switch Condition – Returns the first value if a condition is true, or the second value if the condition is false
Structure – Switch – Returns the proceeding parameter of the first odd parameter that is true
System
System – Map Loaded – Returns true if the specified map is currently loaded
System – Variable – Returns the value of the variable
Table
Table – Element in Table – Returns the value of the selected element
Table – Find in Table Axis – Performs a search through the selected axis and returns the index of the first occurrence of a value, or 0 if it is not found
Table – Find in Table – Performs a search through the table (X, then Y, then Z) and returns the co-ordinates as a collection of the first occurence of a value, or an empty collection if it is not found
Table – Size – Returns the size of the table
Text
Text – ASCII/UNICODE of Character – Returns the ASCII or UNICODE value of the first character of the specified text
Text – Character from ASCII/UNICODE – Returns text with the specified ASCII or UNICODE character
Text – Combine – Combines two pieces of text together
Text – Contains – Returns if a variable contains the set text
Text – Cryptographic Hash – Returns the SHA-1 cryptographic hash of the text provided
Text – Cut Out Left Portion – Cuts out the left portion of a string of text and returns the rest
Text – Cut Out Right Portion – Cuts out the right portion of a string of text and returns the rest
Text – Cut Out Sides – Cuts out both the left and the right portions of a string of text and returns the rest
Text – Ends With – Returns if a variable ends with the set text
Text – Exactly Equal – Returns true if both texts are exactly equal using a case sensitive comparison
Text – Filter Inappropriate Text – Returns text that has common English swear words filtered
Text – Format Money – Converts a number into the money format (eg: $0.00)
Text – Format Timer – Converts a number into a timer format (eg: 00:00:00.000)
Text – Left Portion – Returns the left portion of a string of text, based on characters
Text – Lower Case – Returns text in lower case
Text – Middle Portion – Returns the right middle of a string of text, based on characters
Text – Number of Characters – Returns how many characters are in a string of text
Text – Pad Centered – Pads text on both left and right until length is equal to the chosen size
Text – Pad Left – Pads text on the left until length is equal to the chosen size
Text – Pad Right – Pads text on the right until length is equal to the chosen size
Text – Replace – Returns text with text replaced by other text
Text – Right Portion – Returns the right portion of a string of text, based on characters
Text – Search – Returns the location of the first occurrence of text within text
Text – Split Into Collection – Returns a collection based on separating text by a delimiter
Text – Split Parameters Into Collection – Returns a collection based on separating text by a delimiter ignoring the contents of characters within quotation marks or brackets
Text – Starts With – Returns if a variable starts with the set text
Text – Text Repeat Count – Returns the number of times a piece of text is in the text
Text – Trim Whitespace – Removes all whitespace from both the left and right side of the text
Text – Upper Case – Returns text in upper case
TileSet
TileSet – Display Name – The name of the tile-set. Display names can be changed without it affecting the script
TileSet – Scripting ID – The name of the tile-set, used in scripting
Timer/Spawn
Timer/Spawn – Defeated Spawns – The amount of times a spawned actor has been defeated
Timer/Spawn – Display Name – Returns the display name of a timer/spawn
Timer/Spawn – Elapsed Time – How long the timer/spawner has been running
Timer/Spawn – Initial Time Delay – The initial time for the first tick/spawn
Timer/Spawn – Maximum Simultaneous Spawns – Largest amount of actors spawned at one time
Timer/Spawn – Paused – Returns if a timer is paused or not
Timer/Spawn – Player Proximity – The range the player must be within for the timer to start
Timer/Spawn – Scripting ID – Returns the name of a timer/spawn used in scripting
Timer/Spawn – Spawner Actor – The actor spawned
Timer/Spawn – Spawner Character (Legacy) – The actor spawned
Timer/Spawn – Tick/Spawn Time Interval – The time between ticks/spawns
Timer/Spawn – Ticks/Spawns – The amount of times the actor has been spawned
Timer/Spawn – Total Expected Ticks/Spawns – The amount of times an actor will be spawned
Timer/Spawn – X Position – The X location of the timer/spawner
Timer/Spawn – Y Position – The Y location of the timer/spawner
Timer/Spawn – Z Position – The Z location of the timer/spawner
Zone
Zone – Blocking – Returns if a zone acts as blocking or not
Zone – Bottom Edge Position – Returns the co-ordinate of the bottom side of a zone
Zone – Ceiling Edge Position – Returns the co-ordinate of the ceiling side of a zone
Zone – Disabled – Returns if a zone is disabled or not
Zone – Floor Edge Position – Returns the co-ordinate of the floor side of a zone
Zone – Full Scripting ID – The fully qualified scripting ID of the map and zone together
Zone – Left Edge Position – Returns the co-ordinate of the left side of a zone
Zone – Right Edge Position – Returns the co-ordinate of the right side of a zone
Zone – Scripting ID – The name of a zone, used in scripting
Zone – Top Edge Position – Returns the co-ordinate of the top side of a zone