Map Properties

General

Display Name – is used to identify the Map in the editor.

Scripting ID / Filename – is used to identify the Map through scripting.

Width/Height/Depth – sets the different dimensions of your Map in 32-pixel tiles. Any number you type in for Map dimensions will be multiplied by 32.

View – changes the camera view and affects how your Maps are displayed. In Action / RPG projects, the default view will be “Standard 45°”. In Platformer Game projects the default view will be “Front”. Other views include: “Top”, “Side”, “3D Isometric” and “3D Perspective”.

Process Map regardless of Focus – when ticked, objects inside the Map are processed even if the camera currently isn’t focussed on it.

Unload Map on Exit (Non-Persistent Map) – when ticked, this allows you to unload Maps once the player has left them. This is recommended for projects that do not need persistent Maps as it will help reduce RAM consumption.

Basics (Part 2) – Map Editor Overview & Tile Placement

In this 001 Game Creator video tutorial series, we’ll be going over the basics of using the engine; from detailing what each of the main editors do, to learning how to create your very first game with NPCs and quests! In this second part, we’ll be looking specifically at Maps; providing an overview of the Map Editor itself, detailing what each of the options in the Map Properties and Map Environment windows do, and learning how to paint tiles on your Maps.


Creating a Simple Platformer

In this third tutorial, we’ll be setting up gamepad controls, learning how to modify the player’s appearance and attributes, as well as creating a cinematic cutscene with enemies to fight.


Boundaries

Map boundaries are used to prevent the player from crossing the edge of the Map. If a boundary is unticked, it means that the player can freely walk past the edge of the Map in that direction.

Left Connection – used to connect to another Map. If the player moves beyond the left edge of the selected Map then they will be taken to the Map specified here.

Up Connection – used to connect to another Map. If the player moves beyond the top edge of the selected Map then they will be taken to the Map specified here.

Right Connection – used to connect to another Map. If the player moves beyond the right edge of the selected Map then they will be taken to the Map specified here.

Down Connection – used to connect to another Map. If the player moves beyond the bottom edge of the selected Map then they will be taken to the Map specified here.

RPG – Quests (Part 2/5)

In this second tutorial, we’ll be creating our very first quest, learning how to connect two Maps together, changing the player’s name, as well as placing Items and changing how the player will interact and equip them.


Triggers

  • Player enters – runs when the player first enters the Map.
RPG – Cutscenes (Part 3/5)

In this third tutorial, we’ll be setting up gamepad controls, learning how to modify the player’s appearance and attributes, as well as creating a cinematic cutscene with enemies to fight.


Map Variables

This section allows you to manage the Map Variables for the Map.

Game Recipe #2 - Defeat All Enemies (Progression Gates)

In this Game Recipe, we will be going over how to gate progression by forcing the player to defeat enemies. We will be using a zone to prevent progression, however this can be achieved in many other ways. Some examples include using actors to block areas, changing tiles to reveal hidden paths, or teleporting the player.