Use Value Description
Checks to see if an actor is colliding with another actor. Returns 1 if the actor is colliding and 0 if the actor isn’t colliding
Actor(*).CollisionActor
Parameters
Map - The map the actor is on
X - The X co-ordinate of the map the actor is on
Y - The Y co-ordinate of the map the actor is on
Z - The Z co-ordinate of the map the actor is on
Direction - The direction of the collision
Against Actor - The actor collided with
Related Events/Use Values
System - Actor Touching Actor Branch (Event)
Does this page need more information? Email Us!
