Use Value Description
Checks to see if an actor is colliding with another actor. Returns 1 if the actor is colliding and 0 if the actor isn’t colliding
Actor(*).CollisionActor
Parameters
Map – The map the actor is on
X – The X co-ordinate of the map the actor is on
Y – The Y co-ordinate of the map the actor is on
Z – The Z co-ordinate of the map the actor is on
Direction – The direction of the collision
Against Actor – The actor collided with
Related Events/Use Values
System – Actor Touching Actor Branch (Event)
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