Actor – Touching Actor

Use Value Description

Checks to see if an actor is colliding with another actor. Returns 1 if the actor is colliding and 0 if the actor isn’t colliding

Actor(*).CollisionActor


Parameters

Map – The map the actor is on

X – The X co-ordinate of the map the actor is on

Y – The Y co-ordinate of the map the actor is on

Z – The Z co-ordinate of the map the actor is on

Direction – The direction of the collision

Against Actor – The actor collided with


Related Events/Use Values

System – Actor Touching Actor Branch (Event)


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