Actor - Collision

Use Value Description

Checks to see if an actor is colliding with a solid object. Returns 1 if the actor is colliding and 0 if the actor isn’t colliding

Actor(*).Collision


Parameters

Map - The map the actor is on

X - The X co-ordinate of the map the actor is on

Y - The Y co-ordinate of the map the actor is on

Z - The Z co-ordinate of the map the actor is on

Direction - The direction of the collision


Related Events/Use Values

System - Actor Collision Branch (Event)


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