System – Actor Collision Branch

Event Description

Checks to see if an actor is colliding with a solid object. Depending on if it’s true or false it will take one of two paths


Parameters

Actor – The actor checked

Map – The map where the collision is checked

X – The X co-ordinate of the collision

Y – The Y co-ordinate of the collision

Z – The Z co-ordinate of the collision

Direction – The direction of the collision


Related Events/Use Values

System – Actor Touching Actor Branch (Event)

Actor – Collision (Use Value)


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