System - Actor Collision Branch

Event Description

Checks to see if an actor is colliding with a solid object. Depending on if it’s true or false it will take one of two paths


Parameters

Actor - The actor checked

Map - The map where the collision is checked

X - The X co-ordinate of the collision

Y - The Y co-ordinate of the collision

Z - The Z co-ordinate of the collision

Direction - The direction of the collision


Related Events/Use Values

System - Actor Touching Actor Branch (Event)

Actor - Collision (Use Value)


Does this page need more information? Email Us!