Use Value Description
Returns if the selected control is simulated (1) or not (0)
Player(*).ControlSimulate(*)
Related Events/Use Values
Player – Simulate Control (Event)
Player – Control Pressed (Use Value)
Player – Control Just Pressed (Use Value)
Player – Control Just Released (Use Value)
Main Party / Game – Control Pressed (Use Value)
Main Party / Game – Control Just Pressed (Use Value)
Main Party / Game – Control Just Released (Use Value)
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