Event Description
Simulates pressing a control without the user doing it themselves
Player(*).ControlSimulate(*)
Related Events/Use Values
Player – Simulated Control (Use Value)
Player – Control Pressed (Use Value)
Player – Control Just Pressed (Use Value)
Player – Control Just Released (Use Value)
Main Party / Game – Control Pressed (Use Value)
Main Party / Game – Control Just Pressed (Use Value)
Main Party / Game – Control Just Released (Use Value)
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