Event Description
Adds a new control (Controls are global to your game and will persist across saves and reloads)
Player(*).ControlInputAdd
Parameters
Control - The control to which an input will be added
Key - The new key that will be assigned to this control
Related Events/Use Values
Player - Remove Control (Event)
Player - Control Inputs (Use Value)
Main Party / Game - Control Inputs (Use Value)
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