Map – Spawn Actor

Event Description

Spawns an actor based off another actor

Map(*).SpawnActor


Parameters

Source – The actor the new actor is being spawned from

Scripting ID – The name of the newly spawned actor, used in scripting

X – The X position the actor is spawned to

Y – The Y position the actor is spawned to

Z – The Z position the actor is spawned to

Direction – The direction the actor is facing when spawned

Re-position if blocked – If set, the actor will be re-positioned if something is blocking


Related Events/Use Values

Map – Create Actor (Event)

Actor – New Actor (Use Value)

Map – Spawn Item (Event)

Map – Spawn Light (Event)

Map – Spawn Zone (Event)


External Links

YouTube Video


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