Event Description
Spawns an actor based off another actor
Map(*).SpawnActor
Parameters
Source - The actor the new actor is being spawned from
Scripting ID - The name of the newly spawned actor, used in scripting
X - The X position the actor is spawned to
Y - The Y position the actor is spawned to
Z - The Z position the actor is spawned to
Direction - The direction the actor is facing when spawned
Re-position if blocked - If set, the actor will be re-positioned if something is blocking
Related Events/Use Values
External Links
Does this page need more information? Email Us!
