Event Description
Spawns an actor based off another actor
Map(*).SpawnActor
Parameters
Source – The actor the new actor is being spawned from
Scripting ID – The name of the newly spawned actor, used in scripting
X – The X position the actor is spawned to
Y – The Y position the actor is spawned to
Z – The Z position the actor is spawned to
Direction – The direction the actor is facing when spawned
Re-position if blocked – If set, the actor will be re-positioned if something is blocking
Related Events/Use Values
External Links
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