Event Description
Waits for the selected actor’s 'Walk to Location', 'Walk to Closest Location', 'Walk to Cursor' or 'Take Specific Movements' events to end before resuming the script (used to continue a script after movement is done)
Actor(*).WaitMove
Related Examples
Related Events/Use Values
System – Walk to Location (Event)
Main Party / Game – Wait for Interfaces (Event)
Screen – Wait for Camera (Event)
Camera View – Wait for Camera (Event)
External Links
Does this page need more information? Email Us!