Event Description
Simulate an actor to use an item/magic without producing projectiles/slashing that deals damage and without considering ammution clip
Actor(*).SimulateItemSource
Parameters
Item/Magic – The item/magic used
Direction – The direction the item/magic is used
Accuracy – ‘Perfect’ will use the item/magic in the exact direction. ‘Regular’ will use the accuracy set for it
Use Stats/Ammo – Whether stats and ammution should be deducated from the actor
Related Events/Use Values
Actor – Simulate Item/Magic Destination (Event)
Item / Magic – Usage (Use Value)
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