Event Description
Attaches the selected sprite to an actor
Actor(*).AttachSprite
Parameters
Sprite – The sprite attached
Color – The color of the sprite
Finish Behavior – Changes if it re-plays the sprite or if it disappears after being played once
Already Attached – If there is one already attached it replaces the previous one or adds onto it
Rotate with Actor – If the attached sprite should rotate with the actor
Related Events/Use Values
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