Events

Actor

Actor – Activate Actor – Runs the ‘Talked to / Activated’ trigger of the selected actor

Actor – Actor Variable Operation – Sets an actor variable to another value

Actor – Add/Remove Actor Variable – Adds or removes an actor variable

Actor – Add/Remove Item – Adds or removes the selected item from the player’s item collection

Actor – Attach Sprite – Attaches the selected sprite to an actor

Actor – Change Accelerating – Changes the acceleration of an actor (-1 is reverse, 0 is no accelerating at all and 1 is forward)

Actor – Change Acceleration – Changes the acceleration at which the selected actor moves (in pixels per millisecond squared)

Actor – Change Action Icon – Changes the action icon of an actor

Actor – Change Actor Template – Changes an actor’s template into a different template; if the template is changeable, the actor will reset to its ‘Default Actor’

Actor – Change AI Focussed Actor – Changes which actor an actor with AI is focusing on

Actor – Change Aim/Look Angle Y – Changes the aim angle of an actor on the Y Axis

Actor – Change All Layer Colors – Changes all layers of an actor to a specific color

Actor – Change Auto-Movement Style – Changes which auto-movement style the actor is using

Actor – Change Body/Clothing Color – Changes the color of a specific layer on an actor

Actor – Change Body/Clothing Sprite – Changes which body/clothing sprite the actor is using/wearing

Actor – Change Current Statistic – Changes the current value of the selected actor’s statistic

Actor – Change Current Velocity – Sets the current velocity of an actor

Actor – Change Destroyed Action Icon – Changes the destroyed action icon of an actor

Actor – Change Display Name – Change the display name of an actor. Display names can be changed without it affecting scripts associated with that actor

Actor – Change Driver – Changes who is driving the vehicle

Actor – Change Effect – Changes which image an effect uses

Actor – Change Existence – Changes the existence of an actor. If non-existent the actor’s scripts will not play, their collision is disabled and they cannot be attacked or interacted with

Actor – Change Facing Cardinal Direction – Changes which cardinal direction the actor is facing on the Z Axis

Actor – Change Facing Direction Based on Movement – Changes the facing direction of the selected actor based on which direction they are moving

Actor – Change Falling Speed – Changes how quickly an actor can fall

Actor – Change Forward/Backward Movement – Makes the player move forward or backwards based on their facing direction. Uses actor Speed (forward), Reverse Speed (backward), Acceleration (if set) and Gas/Health (if below 33%)

Actor – Change Gas Level – Changes how much fuel an actor has

Actor – Change Glow – Changes the glow color of an actor

Actor – Change Health – Changes the amount of health an actor has

Actor – Change Ignore Cursor – Changes if the cursor or touch should ignore the actor

Actor – Change Invincibility – Changes the actor’s invincibility. The actor still shows up but its collisions are disabled and they cannot lose health unless scripted to do so

Actor – Change Invisibility – Changes an actor’s visibility. The actor can still attack, be attacked or perform other scripts when invisible

Actor – Change Last Attacked – Changes the last actor that attacked this one

Actor – Change Last Damaged – Changes the last actor that this one attacked

Actor – Change Maximum Gas Level – Changes the maximum fuel level of an actor

Actor – Change Maximum Health – Changes what the maximum health of an actor is

Actor – Change Maximum Speed – Changes the speed at which the selected actor moves (in pixels per millisecond)

Actor – Change Maximum Statistic – Changes the maximum value of the selected actor’s statistic

Actor – Change Movement X – Moves the player left (-1), right (1) or not at all (0). Uses actor Speed and Acceleration (if set)

Actor – Change Movement Y – Moves the player up (-1), down (1) or not at all (0). Uses actor Speed and Acceleration (if set)

Actor – Change Movement Z – Moves the player lower (-1), higher (1) or not at all (0). Uses actor Speed and Acceleration (if set)

Actor – Change Physics Specifications – Changes which physics specifications an actor has

Actor – Change Reverse Speed – Changes how quickly an actor can reverse

Actor – Change Reward Experience – Changes the amount of experience an actor awards upon destruction

Actor – Change Reward Item Probability – Changes the probability the selected item is dropped when the actor is defeated

Actor – Change Reward Money – Changes how much money an actor drops when it’s defeated

Actor – Change Reward Points – Sets the amount of points an actor rewards when defeated

Actor – Change Rising Speed – Changes how quickly an actor can rise

Actor – Change Rising – Makes an actor rise or fall (-1 is falling, 0 is no movement at all and 1 is rising). Uses actor Rise Speed and Fall Speed

Actor – Change Rotation X – Changes the rotation of an actor on the X Axis

Actor – Change Rotation Y – Changes the rotation of an actor on the Y Axis

Actor – Change Rotation Z – Changes the rotation of an actor on the Z Axis

Actor – Change Route – Changes the route which an actor moves along

Actor – Change Shadow Color – Changes the color of the selected actor’s shadow

Actor – Change Solid – Changes the actor’s solid state

Actor – Change Strafing – Changes the strafing movement of the selected actor. If facing left, strafing right will move the actor up and strafing left will move the actor down. Uses actor Speed, Acceleration (if set) and Gas/Health (if below 33%)

Actor – Change Team – Changes the team of the selected actor

Actor – Change Tint/Opacity Color – Changes the tint/opacity of an actor to a specific color

Actor – Change Turning Speed – Changes how sharply an actor will turn

Actor – Change Turning – Changes which way an actor is turning (-1 is left, 0 is no turning at all and 1 is right). Uses actor Turning Speed, Turning Range and Speed (if Acceleration is also set)

Actor – Change Velocity X – Changes the horizontal velocity of the selected actor

Actor – Change Velocity Y – Changes the vertical velocity of the selected actor

Actor – Change Velocity Z – Changes the rising/lowering velocity of the selected actor

Actor – Change Walking Animation Scale – Changes the actor’s walking animation scaling, or 0 for it to be based on speed

Actor – Delete Actor – Deletes the selected actor permanently (only use this event if the selected actor is never required again)

Actor – Destroy/Revive Actor – Sets the HP of an actor to 0 or adds HP to an actor with 0

Actor – Detach Sprite – Detaches one or all of a sprites attached to an actor

Actor – Detonate Equipment – Detonates any placed equipment which can be detonated remotely

Actor – Do Action – Makes the selected actor do an action, such as talking to another actor or opening a door. Activates the ‘Talked to / Activated’ trigger on the selected target

Actor – Enable/Disable Actor – Changes if the actor can move or not

Actor – Enable/Disable AI – Turns the generic AI on or off

Actor – Enable/Disable Idle Pose – Changes if the actor’s ‘Idle’ pose should be disabled

Actor – Enable/Disable Lighting – Enables or disables lighting of the selected actor

Actor – Equip Item – Equips the selected equipment to an actor

Actor – Equip Next/Prev Item – Changes the equipped item in the set equipment area to the next or previous one

Actor – Exit Vehicle – Ejects the actors inside of a vehicle

Actor – Face Direction of Actor – Makes an actor face the direction of another actor

Actor – Face Direction of Location – Makes an actor face towards a specific location

Actor – Flash Actor – Flashes a color on the actor for a set amount of times for a set duration

Actor – Jump Actor – Makes the selected actor jump in the air

Actor – Manipulate Actor Interface – Makes the actor’s interface and its contents accessible to scripting; if this event is not called a second time to stop it, changes to the interface will be lost

Actor – Memorize Position – Saves the actor’s position

Actor – Play Custom Pose – Starts playing a custom pose for a specific amount of time

Actor – Position Actor – Changes where the selected actor is located based on position and map

Actor – Position to Memorized – Positions the actor to the memorized position

Actor – Push – Moves an actor for a period of time with a specified velocity

Actor – Reload Equipment (Manual) – Reloads the ammunition in the equipped item to a set amount

Actor – Reload Equipment – Reloads the ammunition of the selected area of equipment to the maximum possible value pre-defined

Actor – Resize Actor – Changes the size of an actor’s sprites (1.0 is the default size)

Actor – Simulate Item/Magic Destination – Simulate an actor recieving damage that would have been received from a projectile/slash of an item/magic

Actor – Simulate Item/Magic Source – Simulate an actor to use an item/magic without producing projectiles/slashing that deals damage and without considering ammution clip

Actor – Slide – Moves an actor by a certain distance in the specified amount of time

Actor – Start Extension – Starts the movement of an actor’s extension

Actor – Start Flashing Actor – Starts flashing a color on the actor

Actor – Start/Stop Custom Pose – Starts or stops the custom pose of the selected actor. Setting the pose to ‘(None)’ stops the playing of the custom pose

Actor – Start/Stop Using Equipment – Start or stop using the current weapon

Actor – Start/Stop Using Weapon – Starts or stops the actor from using a weapon

Actor – Stop Extension – Stops an actor’s extension from moving

Actor – Stop Flashing Actor – Stops the flashing of a color on the actor

Actor – Stop Push/Slide – Stops any and all applied Push or Slide events

Actor – Stop Walk – Discontinues movements from ‘Walk to Location’, ‘Walk to Closest Location’, ‘Walk to Cursor’ and ‘Take Specific Movements’ events

Actor – Take Movement in Direction – Moves the actor in the direction specified

Actor – Take Specific Movements – Moves an actor tile by tile in the direction you set

Actor – Unequip Item – Un-equips an item from the selected area of equipment

Actor – Use Item – Uses an actor’s item on another actor

Actor – Use Magic – Uses an actor’s magic on another actor

Actor – Use Weapon – Uses the equipped weapon of the selected actor in the direction specified

Actor – Wait for Movement – Waits for the selected actor’s ‘Walk to Location’, ‘Walk to Closest Location’, ‘Walk to Cursor’ or ‘Take Specific Movements’ events to end before resuming the script (used to continue a script after movement is done)

Actor – Walk to Closest Location – Moves the actor to the closest destination based on a set of co-ordinates

Actor – Walk to Cursor/Touch Location – Moves the actor to the closest destination based on the location of the cursor or touch

Camera View

Camera View – Change Distance – Changes the pixel distance of the camera from the focus location when in 3D perspective

Camera View – Change Focus Offset – Changes the focus offset of the selected field

Camera View – Change FOV – Changes the field of view angle of the camera

Camera View – Change Horizontal Orbit – Changes the horizontal (left/right) angle of the camera

Camera View – Change Planar Roll – Changes the roll angle of the camera

Camera View – Change Vertical Angle – Changes the vertical (up/down) angle of the camera

Camera View – Change View – Changes the camera to one of five views

Camera View – Change Visual Range – Changes the visual rendering pixel distance

Camera View – Change Zoom – Changes the camera’s zoom multiplier (default is 1.0)

Camera View – Fade In – Fades the screen in

Camera View – Fade Out – Fades the screen to the set color

Camera View – Flash Screen – Flashes the screen a certain number of times for a set duration

Camera View – Force Focus on Actor – Forces the camera to focus on an actor

Camera View – Force Focus on Map – Forces the camera to focus on a map

Camera View – Hide Screen Sprite – Hides a sprite that is being directly displayed

Camera View – Lock/Unlock Camera – Locks or unlocks the camera from moving

Camera View – Pan Camera – Moves the camera to a certain place on the map

Camera View – Return Camera – Returns the camera to its last focussed actor

Camera View – Shake Screen – Shakes the camera back and forth a number of times for a set duration

Camera View – Show Screen Sprite – Shows a sprite at a specified screen location

Camera View – Start Flashing Screen – Flashes the screen until scripted to stop

Camera View – Start Shaking Screen – Starts shaking the screen back and forth until scripted to stop

Camera View – Stop Flashing Screen – Stops the flashing of the screen

Camera View – Stop Shaking Screen – Stops the screen from shaking

Camera View – Wait for Camera – Waits for the camera to stop moving

Collection

Collection – Add to Collection – Adds a value to a collection

Collection – Clear Collection – Removes the values that a collection is holding

Collection – Edit Element of Collection – Changes a value in a collection

Collection – Insert Inside Collection – Inserts a value into a collection

Collection – Remove from Collection at Index – Removes a value from a certain entry number from a collection

Collection – Remove from Collection – Removes a value from a collection

Collection – Sort Collection – Sorts a collection based on options

Cursor / Motion

Cursor / Motion – Change Cursor Color – Changes the color of the cursor (only applies to custom cursor graphics)

Cursor / Motion – Change Cursor Sprite – Changes the cursor graphic

Cursor / Motion – Cursor/Touch Input Action Down – Runs the cursor action code when the mouse button or touch input is pressed

Cursor / Motion – Cursor/Touch Input Action Up – Runs the cursor action code when the mouse button or touch input is pressed and released

Cursor / Motion – Position Cursor – Positions the cursor at the set screen co-ordinates on Windows

Door

Door – Change Color – Changes the color of the selected door

Door – Change Invincibility – Changes a doors invincibility. If invincible, no collision is present

Door – Change Invisibility – Changes a doors visibility

Door – Change Open Style – Changes which way a door opens

Door – Open/Close Door – Opens or closes a door

Field

Field – Activate Field – Runs the ‘Activated’ trigger of the selected field

Field – Associate Selection with Other Field – Changes a fields association to another field

Field – Change Collection Columns – Changes the number of collection entry columns of a field

Field – Change Collection Offset X – Changes the collection entry horizontal offset of a field

Field – Change Collection Offset Y – Changes the collection entry vertical offset of a field

Field – Change Color 1 – Changes the selected fields primary color

Field – Change Color 2 – Changes the selected fields secondary color

Field – Change Display Name – Change the display name of a field. Display names can be changed without it affecting scripts associated with that field

Field – Change Existence – Changes the selected field existence

Field – Change Field Selectability – Changes the select-ability of a field

Field – Change Field Shadow Color – Changes the color of a selected fields shadow

Field – Change Font – Changes the selected text fields font

Field – Change Glow – Changes the color of a selected fields glow

Field – Change Graph End Angle – Changes the ending angle of a graph field

Field – Change Graph Start Angle – Changes the starting angle of a graph field

Field – Change Ignore Cursor – Changes if the cursor or touch should ignore the field

Field – Change Invisibility – Changes the selected fields visibility

Field – Change Maximum Value – Changes the maximum value of a selected field

Field – Change Sprite – Changes the sprite of a selected field

Field – Change Text Display Style – Changes the field’s text display style

Field – Change Text Height – Changes the height of the text of a field

Field – Change Text/Value – Changes the text or value of a selected field

Field – Delete Field – Deletes the selected field permanently. Useful for deleting spawned fields

Field – Enable/Disable Field – Changes the enabled/disabled state of the selected field

Field – Position Field – Positions the selected field at the set co-ordinates

Field – Resize Field – Changes the size of the selected field

Field – Rotate Static Effect Field – Changes the angle of rotation of a static effect field

Field – Unspawn Fields – Removes all fields that were spawned by the chosen field. You must select the field which was used to spawn the other fields

Field – Wait for Text Display – Waits for the text to show before continuing with the rest of the script

File System

File System – Close File – Closes an opened file based on its file slot

File System – Open File for Text Append – Opens a file from a drive for specifically appending text to it into a numbered file slot

File System – Open File – Opens a file from a drive for reading or writing into a numbered file slot

File System – Write Line – Writes a line of text to a file slot

File System – Write Number – Writes an integer number to a file slot

File System – Write Text – Writes text to a file slot

Game Options

Game Options – Change Display Text Interval Option – Sets the interval in which text is displayed. Applies to current machine/remembered even when a game session ends

Game Options – Change Fullscreen Mode – Enables or disables fullscreen mode. Applies to current machine/remembered even when a game session ends

Game Options – Change Render Shading Option – Enables or disables shading (smoother lighting, dials and text). Applies to current machine/remembered even when a game session ends

Game Options – Change Render Specular Option – Enables or disables rendering of high-light effects. Applies to current machine/remembered even when a game session ends

Game Options – Change Render Translucency/Transparency Option – Enables or disables rendering translucent and transparent effects. Applies to current machine/remembered even when a game session ends

Game Options – Change Sound Speed Option – Sets the speed in which sound will be played. Applies to current machine/remembered even when a game session ends

Game Options – Change Sound/Music Volume Option – Sets the global game SFX and music volume. Applies to current machine/remembered even when a game session ends

Game Options – Change Voice Speed Option – Sets the speed at which the text will be read by voice. Applies to current machine/remembered even when a game session ends

Game Options – Change Voice Volume Option – Sets the volume at which the voice is speaking. Applies to current machine/remembered even when a game session ends

Game Options – Enable/Disable Sounds Option – Enables or disables sound effects and music. Applies to current machine/remembered even when a game session ends

Game Options – Enable/Disable Voice Option – Enables or disables voice. Applies to current machine/remembered even when a game session ends

In-App Purchases

In-App Purchases – Consume Product – Consumes a product that has been purchased; applies only to in-app purchases and not DLC

In-App Purchases – Initiate Purchase – Initiates an in-app purchase or opens the default browser to the purchase page for DLC

Inn

Inn – Set Inn Done – Changes if the inn has been completed or not

Inn – Set Previous Inn Transaction Successful – Changes if the last transaction was successful or not

Input Set

Input Set – Enable/Disable Input Set (All) – Turns an input set on or off for all players

Input Set – Enable/Disable Input Set (Player) – Turns an input set on or off for a specific player

Input Set – Switch Exclusive Input Set (All) – Changes which input set is used by all players

Input Set – Switch Exclusive Input Set (Player) – Changes which input set is used for a specific player

Interface

Interface – Activate Highlighted Field – Runs the ‘Activated’ trigger of a selected field

Interface – Add/Remove Interface Variable – Adds or removes an interface variable

Interface – Cancel Interface – Runs the ‘Cancelled Interface’ trigger

Interface – Change Color – Changes the color of all of the fields in an interface

Interface – Change Selected Field Value – Changes the text/value of the highlighted field

Interface – Change Selected Field – Changes if a selected field is highlighted

Interface – Interface Variable Operation – Sets an interface variable to another value

Interface – Navigate Interface – Changes the selected field based on the direction from the currently selected field

Interface – Pan Interface – Moves the camera to a certain place on the interface

Interface – Play Sprite – Plays a sprite at a certain point on an interface

Interface – Reset Interface – Removes spawned fields, resets field values/settings and also resets interface variables to their default values

Interface – Show/Hide Interface – Turns the selected interface on or off, without activating it for navigation or text input

Interface – Spawn Field – Spawns a new field from another

Interface – Update Interface – Updates all field values and settings in the selected interface

Internet

Internet – Close Connection – Closes connection with the server or all connected clients

Internet – Host Game Server – Hosts a game server where other clients can connect to exchange network messages. For IP, either use 127.0.0.1 for local-only connections, use the address of a desired network adapter to use it specifically, or leave blank to host on your default network adapter

Internet – Launch Webpage in Browser – Opens their default browser to a specified web address

Item / Magic

Item / Magic – Load/Unload Item – Loads or unloads items to memory

Light

Light – Change Color – Changes the color of the selected light

Light – Change Radius – Changes the radius of the selected light

Light – Delete Light – Removes a light from the map

Light – Position Light – Positions a selected light at the specified co-ordinates

Light – Turn On/Off Light – Changes if a light is on or off

Main Party / Game

Main Party / Game – Add Control – Adds a new control (Controls are global to your game and will persist across saves and reloads)

Main Party / Game – Add/Remove Experience – Changes the amount of experience a party member has

Main Party / Game – Change Active Interface – Changes which interface is active. Fields on active interfaces are the only ones that can be navigated and have text input

Main Party / Game – Change Controlled Member – Changes which party member is currently controlled

Main Party / Game – Change Maximum Framerate – Changes the game’s maximum framerate

Main Party / Game – Change Minimum Framerate – Changes the game’s minimum framerate

Main Party / Game – Change Money – Changes how much money an actor has

Main Party / Game – Change Points – Changes how many points an actor has

Main Party / Game – Change To Next/Prev Controlled Member – Changes the controlled party member to the next or previous one

Main Party / Game – Delete Saved Game in Slot – Deletes a saved game in the set slot

Main Party / Game – Display Log Text – Shows a message in the bottom-left hand corner

Main Party / Game – Enable/Disable Saving – Enables or disables the ability to save the game

Main Party / Game – Enable/Disable Screen Timeout – Changes whether the screen should timeout after a system-specified amount of user inactivity

Main Party / Game – Execute JavaScript (HTML5) – Executes JavaScript commands in HTML5 games

Main Party / Game – Load Game from Slot – Loads a saved game from the set save slot

Main Party / Game – Pause/Resume Game – Pauses or resumes the game

Main Party / Game – Remove Control – Removes an existing control (Controls are global to your game and will persist across saves and reloads)

Main Party / Game – Restart Game – Restarts the game completely

Main Party / Game – Save Game to Slot – Saves the game to a certain slot

Main Party / Game – Save Setting – Saves a value that can be loaded using the ‘Load Setting’ use value

Main Party / Game – Set Game Speed – Changes the game speed which affects how fast or slow everything happens

Main Party / Game – Set Save/Load Game Done – Changes if the save/load interface has been completed or not

Main Party / Game – Show Load Game – Brings up the default load game menu

Main Party / Game – Show Save Game – Brings up the default save game menu

Main Party / Game – Simulate Control – Simulates pressing a control without the user doing it themselves

Main Party / Game – Voice Speak – Uses voice system, if enabled, to read out text

Main Party / Game – Wait for Control – Pauses a script until the selected control(s) are pressed

Main Party / Game – Wait for Interfaces – Pauses the script until the selected interface is turned off

Map

Map – Add Parallax – Adds a parallax layer to the selected map; keep in mind, parallax values may become offset

Map – Add/Remove Map Variable – Adds or removes an map variable

Map – Change Background Color 1 – Changes the background color 1 of the selected map

Map – Change Background Color 2 – Changes the background color 2 of the selected map

Map – Change Cloud Density – Changes the density of the clouds on the selected map

Map – Change Cloud Maximum Opacity – Changes the maximum opacity of clouds on the selected map

Map – Change Cloud Maximum Speed – Changes the maximum speed of clouds on the selected map

Map – Change Cloud Minimum Opacity – Changes the minimum opacity of clouds on the selected map

Map – Change Cloud Minimum Speed – Changes the minimum speed of clouds on the selected map

Map – Change Cloud Sprite 1 – Changes the first sprite used for clouds on the selected map

Map – Change Cloud Sprite 2 – Changes the second sprite used for clouds on the selected map

Map – Change Cloud Sprite 3 – Changes the third sprite used for clouds on the selected map

Map – Change Fog Color – Changes the color of the fog on the selected map

Map – Change Fog Start Distance – Changes the fogs start distance for the selected map

Map – Change Fog Visibility Distance – Change the visibility distance of the fog on the selected map

Map – Change Map Gravity – Changes the acceleration of gravity of the selected map

Map – Change Map Layer Color – Changes the color of a map at the specified layer (axis depends on camera)

Map – Change Map Music – Changes which music the selected map uses

Map – Change Map Shadow Color – Changes the color of tile shadows on the selected map

Map – Change Parallax Color – Changes the color of a parallax in a map

Map – Change Parallax Sprite – Changes the sprite of a parallax in a map

Map – Change Rain Density – Changes the density of rain on the selected map

Map – Change Rain Maximum Opacity – Changes the maximum opacity of rain on the selected map

Map – Change Rain Maximum Speed – Changes the maximum speed of rain on the selected map

Map – Change Rain Minimum Opacity – Changes the minimum opacity of rain on the selected map

Map – Change Rain Minimum Speed – Changes the minimum speed of rain on the selected map

Map – Change Rain Sprite – Changes the sprite used for rain on the selected map

Map – Change Rain/Cloud Scale – Changes the scale of rain and clouds on the selected map

Map – Change Sun Color – Changes the color of the sun on the selected map

Map – Change Tile – Changes a single tile on the selected map to another one

Map – Change Wind Direction – Changes the direction of wind on the selected map

Map – Create Actor – Creates a completely new actor based off an actor template

Map – Enable/Disable Free Camera – Enables or disables the camera being free from the edge of the map

Map – Force Process of Map – Changes whether a map should be entirely processed regardless of camera focus

Map – Map Variable Operation – Changes the value of a map variable

Map – Play Sprite – Plays a sprite at a certain point on a map

Map – Remove Parallax – Removes a parallax layer from the selected map; keep in mind, parallax values may become offset

Map – Reset Map – Resets a map back to its default settings

Map – Spawn Actor – Spawns an actor based off another actor

Map – Spawn Item – Spawns an item at a certain point on the map

Map – Spawn Light – Spawns a light based off another light

Map – Spawn Zone – Spawns a zone based off another zone

Map – Switch Tile-Set – Switches one tile-set on the map to another

Map – Switch Tile – Switches all of one tile on the map to another one

Map – Turn On/Off Alarm – Turns the alarm on or off. When the alarm is on the enemy is always aware of the player

Map – Turn On/Off Fog – Turns the fog on or off

Map – Unload Map – Unloads the selected map after any of its scripts involved have finished executing

Member

Member – Change Experience – Changes the amount of experience a party member has

Member – Change Experience – Changes the amount of experience a party member has

Member – Change Level – Changes the level of a party member

Member – Change Level – Changes the level of a party member

Member – Change Name – Changes the display name of the selected party member

Member – Change Name – Changes the display name of the selected party member

Member – Join/Leave Party – Adds or removes a party member to or from the party

Member – Join/Leave Party – Adds or removes a party member to or from the party

Member – Learn/Unlearn Magic – Gives a party member new magic or removes magic already learned

Member – Learn/Unlearn Magic – Gives a party member new magic or removes magic already learned

Message Box

Message Box – Set Last Input Text – Changes the previously inputted text

Message Box – Set Last Selected Choice Number – Sets the last selected choice to a selected number. 0 to n-1 where n is the number of choices

Message Box – Set Message Box Done – Changes if the message box has been completed or not

Music

Music – Change Volume – Changes how loud a song is

Music – Lock/Unlock Music – Changes if the music stays the same when the map is changed

Music – Memorize Music – Saves the music that is currently playing

Music – Play Memorized Music – Plays the music that was last memorised. This includes volume, pitch and position

Music – Play Music – Plays a song at a different volume or pitch

Music – Seek Music – Jumps to a certain point in a song

Music – Stop Music – Stops the music that is currently playing

Music – Stop Specific Music – Stops a specific song that is playing

Music – Wait for Music – Pauses a script until the music stops playing

Player

Player – Add Control – Adds a new control (Controls are global to your game and will persist across saves and reloads)

Player – Add/Remove Experience – Changes the amount of experience a party member has

Player – Change Controlled Member – Changes which party member is currently controlled

Player – Change Money – Changes how much money an actor has

Player – Change Points – Changes how many points an actor has

Player – Change To Next/Prev Controlled Member – Changes the controlled party member to the next or previous one

Player – Remove Control – Removes an existing control (Controls are global to your game and will persist across saves and reloads)

Player – Simulate Control – Simulates pressing a control without the user doing it themselves

Player – Wait for Control – Pauses a script until the selected control(s) are pressed

Screen

Screen – Change Distance – Changes the pixel distance of the camera from the focus location when in 3D perspective

Screen – Change Focus Offset – Changes the focus offset of the selected field

Screen – Change FOV – Changes the field of view angle of the camera

Screen – Change Horizontal Orbit – Changes the horizontal (left/right) angle of the camera

Screen – Change Planar Roll – Changes the roll angle of the camera

Screen – Change Vertical Angle – Changes the vertical (up/down) angle of the camera

Screen – Change View – Changes the camera to one of five views

Screen – Change Visual Range – Changes the visual rendering pixel distance

Screen – Change Zoom – Changes the camera’s zoom multiplier (default is 1.0)

Screen – Fade In – Fades the screen in

Screen – Fade Out – Fades the screen to the set color

Screen – Flash Screen – Flashes the screen a certain number of times for a set duration

Screen – Force Focus on Actor – Forces the camera to focus on an actor

Screen – Force Focus on Map – Forces the camera to focus on a map

Screen – Hide Screen Sprite – Hides a sprite that is being directly displayed

Screen – Lock/Unlock Camera – Locks or unlocks the camera from moving

Screen – Pan Camera – Moves the camera to a certain place on the map

Screen – Return Camera – Returns the camera to its last focussed actor

Screen – Shake Screen – Shakes the camera back and forth a number of times for a set duration

Screen – Show Screen Sprite – Shows a sprite at a specified screen location

Screen – Show/Hide HUD – Show or hide the HUD interface

Screen – Start Flashing Screen – Flashes the screen until scripted to stop

Screen – Start Shaking Screen – Starts shaking the screen back and forth until scripted to stop

Screen – Stop Flashing Screen – Stops the flashing of the screen

Screen – Stop Shaking Screen – Stops the screen from shaking

Screen – Wait for Camera – Waits for the camera to stop moving

Shop

Shop – Set Previous Shop Transaction Successful – Sets the last transaction to successful

Shop – Set Shop Done – Sets the shop to done

Sound / Music

Sound / Music – Load/Unload Sound/Music – Loads or unloads sound resources to memory

Sound

Sound – Play Sound At Location – Plays a sound at a specific location on a map

Sound – Play Sound – Plays a sound at a certain volume and pitch

Speaker

Speaker – Change Sound – Changes which sound is played by the speaker

Speaker – Position Speaker – Positions a speaker on a map

Speaker – Turn On/Off Speaker – Turns a speaker on or off

Sprite

Sprite – Load/Unload Sprite – Loads or unloads sprites to memory

Steam

Steam – Award Steam Achievement – Awards a specific Steam achievement for the current user; see Steamworks documentation for details

Steam – Set Steam Statistic – Sets a specific Steam statistic for the current user; see Steamworks documentation for details

System

System – Actor Collision Branch – Checks to see if an actor is colliding with a solid object. Depending on if it’s true or false it will take one of two paths

System – Actor Created Branch – Checks to see if an actor has been created

System – Actor Loop – Plays a script for every actor located within a map

System – Actor Template Branch – Checks to see if the selected actor is a specific actor template. Each selected template will have its own path and the last path is if it’s none of the selected templates

System – Actor Touching Actor Branch – Checks to see if an actor is colliding with another actor

System – Advanced Message Box – Displays set text and specified choices based on advanced options. Missing font characters will appear as ? – Edit fonts in Font Editor

System – Allow Name Change – Allows the player to change the party member’s name

System – Chance Branch – Chooses a path based on the set probability. Depending on if the set probability is chosen or not it takes one of two paths

System – Collection Contains Branch – Checks to see if a collection has a certain value. Depending on if it contains the value or not it will take one of two paths

System – Collection Count Branch – Checks to see if a collection has a certain amount of entries. Depending on if it has the set amount of entries or not it will take one of two paths

System – Collection Loop – Plays a script for every line in a collection

System – Comment – Performs no action; can be used to explain certain functions to other developers

System – Comparison Branch – Compares the expression to the value. Depending on if it’s true or false it will take one of two paths

System – Condition Branch – Returns whether a value is true (1) or false (0)

System – Connect to Game Server – Connects to a hosted game server where the client and server can exchange network messages

System – Control Branch – Checks to see if the control(s) is/are pressed. Depending on if it’s pressed or not it will take one of two paths

System – Control Turret – Take control of a turret

System – Control Vehicle – Take control of a vehicle

System – Copy Collection – Copies a collection and pastes it into another

System – Delay – Prevents a script from continuing for a set amount of time

System – Difference Branch – Checks to see if the two values are within the set difference. Depending on if it isn’t within the difference or it’s within the difference it will take one of two paths

System – Direction Branch – Checks to see if the expression is between the start and end directions. Depending on if it’s between them or not it will take one of two paths

System – Door Action – Used in ‘Door Code’ system trigger. Opens the desired door

System – Endless Loop – Continues to repeat the script(s) inside until an ‘Exit Loop’ event is used

System – Equipment Branch – Checks to see what equipment the selected actor has equipped in a certain equipment area. Depending on if it’s equipped or not it will take one of two paths

System – Exit Loop – Used namely with the ‘Endless Loop’ event to exit a loop

System – Exit Script – Forces the script to stop and exit completely

System – Field Loop – Plays a script for every field located within an interface

System – Fully Exit Script Tree – Forces the script and every script that called this script to stop and exit completely

System – Input Box – Displays set text and allows saving of text to a variable

System – Interface Loop – Plays a script for every interface in the project

System – Item Held Branch – Checks to see if the actor has the set quantity of an item. Depending on if it’s equal to/greater than or less than the set quantity it will take one of two paths

System – Item/Magic Usage Branch – Checks to see how and where the selected item(s) or magic can be used. Depending on if it has the selected usage(s) or not it will take one of two paths

System – Light Loop – Plays a script for every light located within a map

System – Line Collision Branch – Checks to see if anything is colliding along a line. Depending on if it collides or not it takes one of two paths

System – Line Sweep Branch – Performs a collision line sweep to determine the exact location and actor involved in a regular line collision accessible by ‘Line Collision/Sweep Actor’ and ‘Line Sweep X/Y/Z’ use values. Depending on if it collides or not it takes one of two paths

System – Map Loaded Branch – Checks to see if the specified map has been created

System – Map Loop – Plays a script for every map in the project

System – Message Box – Displays set text and specified choices. Multiple choices have their own paths. Missing font characters will appear as ? – Edit fonts in Font Editor

System – Multi-Comparison Branch – Checks to see if the expression is equal to up to ten different values

System – Multi-Control Branch – Checks to see if any of the selected controls are being pressed. Each selected control will have its own path and the last path is if nothing is pressed

System – Numeric Loop – Loops a script by increasing a variable until the ending value is reached

System – Once Branch – The first time this event runs it will take the left path. Every other time it runs it will take the right path

System – Pre-Load Map – Pre-loads the selected map. Useful for loading several maps at the beginning of a game to reduce loading screens

System – Purchased Branch – Checks whether a product has been purchased yet

System – Query Webpage into Table – Query a webpage’s content formed with JSON into a table

System – Query Webpage into Variable – Query a webpage’s content directly into a variable

System – Quit Game – Turns the game off completely

System – Raise Script Error – Used with a ‘Custom Event’ to produce a script error when incorrect parameters are entered

System – Random Branch – Randomly picks a path to take every time it runs

System – Random Probabilities Branch – Generates random possibilities based on probability weight

System – Range Branch – Checks to see if the expression is between the minimum and maximum values. Depending on if it’s less than the minimum value, between the two values or greater than the maximum value it will take one of three paths

System – Repeat Loop – Repeats the script(s) inside for a set amount of times

System – Return Value – Returns the selected value. Used in damage scripts, custom events and any other script that needs to return a value

System – Reverse Numeric Loop – Loops a script by decreasing a variable until the ending value is reached

System – Save Game Exists Branch – Checks to see if a saved game exists in a certain slot. Depending on if it’s existent or not it will take one of two paths

System – Show Inn – Shows the ‘Inn’ interface, used to heal all player statistics. Depending on if a transaction is made or not it will take one of two paths

System – Show Shop – Shows the ‘Shop’ interface, used to purchase items. Depending on if the transaction is successful or not it takes one of two paths

System – Speaker Loop – Plays a script for every speaker located within a map

System – Sub Script – Used to contain and organise large scripts into one event. Double-click to enter the sub script

System – Switch Branch – Checks to see if the switch is on or off. Depending on if it’s on or off it will take one of two paths

System – Switch Operation – Changes the state of a switch. This can be used with the ‘Switch Branch’ event to determine its state

System – Table Axis Loop – Plays a script for every element in a defined axis inside the table

System – Table Loop – Plays a script for every element in a table

System – Timer/Spawn Loop – Plays a script for every timer/spawn located within a map/interface

System – Times Branch – Takes the left path for the amount of times specified. After that it will take the right path

System – Variable Operation – Changes a variable to the set value based on the operator used

System – Walk to Location – Moves the actor to a specific destination on the map. Depending on if the actor is able to walk to the destination or not it will take one of two paths

System – Zone Loop – Plays a script for every zone located within a map

Table

Table – Clear Table – Removes all entries inside the selected table

Table – Delete Table Row – Removes an entire row or column from the table

Table – Edit Element of Table – Edits the value of an element inside a table

Table – Fill Table – Fills the table with the selected data based on co-ordinates

Table – Reset Table – Removes all elements inside the table and sets its size to invalid

Table – Resize Table – Resizes the selected table

Table – Sort Table – Sorts a row or column inside a table

TileSet

TileSet – Load/Unload Tile-Set – Loads or unloads tile-sets to memory

Timer/Spawn

Timer/Spawn – Change Elapsed Time – Sets the time the timer/spawner has been running

Timer/Spawn – Change Initial Delay – Change the initial time before the first tick/spawn

Timer/Spawn – Change Interval – Change the time between ticks/spawns

Timer/Spawn – Change Player Proximity – Changes the distance the player must be timer for it to start

Timer/Spawn – Change Total Expected Ticks/Spawns – Changes the amount of times an actor will be spawned

Timer/Spawn – Reset Timer/Spawn – Restarts a timers/spawners ticks

Timer/Spawn – Start/Stop Timer/Spawn – Starts or stops a timer or spawner

Zone

Zone – Delete Zone – Removes a zone from the map

Zone – Enable/Disable Blocking of Zone – Enables or disables the zone from blocking

Zone – Enable/Disable Zone – Enables or disables the zone from triggering

Zone – Position Zone – Re-positions a zone on a map