Actor
Actor – Activate Actor – Runs the ‘Talked to / Activated’ trigger of the selected actor
Actor – Actor Variable Operation – Sets an actor variable to another value
Actor – Add/Remove Actor Variable – Adds or removes an actor variable
Actor – Add/Remove Item – Adds or removes the selected item from the player’s item collection
Actor – Attach Sprite – Attaches the selected sprite to an actor
Actor – Change Accelerating – Changes the acceleration of an actor (-1 is reverse, 0 is no accelerating at all and 1 is forward)
Actor – Change Acceleration – Changes the acceleration at which the selected actor moves (in pixels per millisecond squared)
Actor – Change Action Icon – Changes the action icon of an actor
Actor – Change Actor Template – Changes an actor’s template into a different template; if the template is changeable, the actor will reset to its ‘Default Actor’
Actor – Change AI Focussed Actor – Changes which actor an actor with AI is focusing on
Actor – Change Aim/Look Angle Y – Changes the aim angle of an actor on the Y Axis
Actor – Change All Layer Colors – Changes all layers of an actor to a specific color
Actor – Change Auto-Movement Style – Changes which auto-movement style the actor is using
Actor – Change Body/Clothing Color – Changes the color of a specific layer on an actor
Actor – Change Body/Clothing Sprite – Changes which body/clothing sprite the actor is using/wearing
Actor – Change Current Statistic – Changes the current value of the selected actor’s statistic
Actor – Change Current Velocity – Sets the current velocity of an actor
Actor – Change Destroyed Action Icon – Changes the destroyed action icon of an actor
Actor – Change Display Name – Change the display name of an actor. Display names can be changed without it affecting scripts associated with that actor
Actor – Change Driver – Changes who is driving the vehicle
Actor – Change Effect – Changes which image an effect uses
Actor – Change Existence – Changes the existence of an actor. If non-existent the actor’s scripts will not play, their collision is disabled and they cannot be attacked or interacted with
Actor – Change Facing Cardinal Direction – Changes which cardinal direction the actor is facing on the Z Axis
Actor – Change Facing Direction Based on Movement – Changes the facing direction of the selected actor based on which direction they are moving
Actor – Change Falling Speed – Changes how quickly an actor can fall
Actor – Change Forward/Backward Movement – Makes the player move forward or backwards based on their facing direction. Uses actor Speed (forward), Reverse Speed (backward), Acceleration (if set) and Gas/Health (if below 33%)
Actor – Change Gas Level – Changes how much fuel an actor has
Actor – Change Glow – Changes the glow color of an actor
Actor – Change Health – Changes the amount of health an actor has
Actor – Change Ignore Cursor – Changes if the cursor or touch should ignore the actor
Actor – Change Invincibility – Changes the actor’s invincibility. The actor still shows up but its collisions are disabled and they cannot lose health unless scripted to do so
Actor – Change Invisibility – Changes an actor’s visibility. The actor can still attack, be attacked or perform other scripts when invisible
Actor – Change Last Attacked – Changes the last actor that attacked this one
Actor – Change Last Damaged – Changes the last actor that this one attacked
Actor – Change Maximum Gas Level – Changes the maximum fuel level of an actor
Actor – Change Maximum Health – Changes what the maximum health of an actor is
Actor – Change Maximum Speed – Changes the speed at which the selected actor moves (in pixels per millisecond)
Actor – Change Maximum Statistic – Changes the maximum value of the selected actor’s statistic
Actor – Change Movement X – Moves the player left (-1), right (1) or not at all (0). Uses actor Speed and Acceleration (if set)
Actor – Change Movement Y – Moves the player up (-1), down (1) or not at all (0). Uses actor Speed and Acceleration (if set)
Actor – Change Movement Z – Moves the player lower (-1), higher (1) or not at all (0). Uses actor Speed and Acceleration (if set)
Actor – Change Physics Specifications – Changes which physics specifications an actor has
Actor – Change Reverse Speed – Changes how quickly an actor can reverse
Actor – Change Reward Experience – Changes the amount of experience an actor awards upon destruction
Actor – Change Reward Item Probability – Changes the probability the selected item is dropped when the actor is defeated
Actor – Change Reward Money – Changes how much money an actor drops when it’s defeated
Actor – Change Reward Points – Sets the amount of points an actor rewards when defeated
Actor – Change Rising Speed – Changes how quickly an actor can rise
Actor – Change Rising – Makes an actor rise or fall (-1 is falling, 0 is no movement at all and 1 is rising). Uses actor Rise Speed and Fall Speed
Actor – Change Rotation X – Changes the rotation of an actor on the X Axis
Actor – Change Rotation Y – Changes the rotation of an actor on the Y Axis
Actor – Change Rotation Z – Changes the rotation of an actor on the Z Axis
Actor – Change Route – Changes the route which an actor moves along
Actor – Change Shadow Color – Changes the color of the selected actor’s shadow
Actor – Change Solid – Changes the actor’s solid state
Actor – Change Strafing – Changes the strafing movement of the selected actor. If facing left, strafing right will move the actor up and strafing left will move the actor down. Uses actor Speed, Acceleration (if set) and Gas/Health (if below 33%)
Actor – Change Team – Changes the team of the selected actor
Actor – Change Tint/Opacity Color – Changes the tint/opacity of an actor to a specific color
Actor – Change Turning Speed – Changes how sharply an actor will turn
Actor – Change Turning – Changes which way an actor is turning (-1 is left, 0 is no turning at all and 1 is right). Uses actor Turning Speed, Turning Range and Speed (if Acceleration is also set)
Actor – Change Velocity X – Changes the horizontal velocity of the selected actor
Actor – Change Velocity Y – Changes the vertical velocity of the selected actor
Actor – Change Velocity Z – Changes the rising/lowering velocity of the selected actor
Actor – Change Walking Animation Scale – Changes the actor’s walking animation scaling, or 0 for it to be based on speed
Actor – Delete Actor – Deletes the selected actor permanently (only use this event if the selected actor is never required again)
Actor – Destroy/Revive Actor – Sets the HP of an actor to 0 or adds HP to an actor with 0
Actor – Detach Sprite – Detaches one or all of a sprites attached to an actor
Actor – Detonate Equipment – Detonates any placed equipment which can be detonated remotely
Actor – Do Action – Makes the selected actor do an action, such as talking to another actor or opening a door. Activates the ‘Talked to / Activated’ trigger on the selected target
Actor – Enable/Disable Actor – Changes if the actor can move or not
Actor – Enable/Disable AI – Turns the generic AI on or off
Actor – Enable/Disable Idle Pose – Changes if the actor’s ‘Idle’ pose should be disabled
Actor – Enable/Disable Lighting – Enables or disables lighting of the selected actor
Actor – Equip Item – Equips the selected equipment to an actor
Actor – Equip Next/Prev Item – Changes the equipped item in the set equipment area to the next or previous one
Actor – Exit Vehicle – Ejects the actors inside of a vehicle
Actor – Face Direction of Actor – Makes an actor face the direction of another actor
Actor – Face Direction of Location – Makes an actor face towards a specific location
Actor – Flash Actor – Flashes a color on the actor for a set amount of times for a set duration
Actor – Jump Actor – Makes the selected actor jump in the air
Actor – Manipulate Actor Interface – Makes the actor’s interface and its contents accessible to scripting; if this event is not called a second time to stop it, changes to the interface will be lost
Actor – Memorize Position – Saves the actor’s position
Actor – Play Custom Pose – Starts playing a custom pose for a specific amount of time
Actor – Position Actor – Changes where the selected actor is located based on position and map
Actor – Position to Memorized – Positions the actor to the memorized position
Actor – Push – Moves an actor for a period of time with a specified velocity
Actor – Reload Equipment (Manual) – Reloads the ammunition in the equipped item to a set amount
Actor – Reload Equipment – Reloads the ammunition of the selected area of equipment to the maximum possible value pre-defined
Actor – Resize Actor – Changes the size of an actor’s sprites (1.0 is the default size)
Actor – Simulate Item/Magic Destination – Simulate an actor recieving damage that would have been received from a projectile/slash of an item/magic
Actor – Simulate Item/Magic Source – Simulate an actor to use an item/magic without producing projectiles/slashing that deals damage and without considering ammution clip
Actor – Slide – Moves an actor by a certain distance in the specified amount of time
Actor – Start Extension – Starts the movement of an actor’s extension
Actor – Start Flashing Actor – Starts flashing a color on the actor
Actor – Start/Stop Custom Pose – Starts or stops the custom pose of the selected actor. Setting the pose to ‘(None)’ stops the playing of the custom pose
Actor – Start/Stop Using Equipment – Start or stop using the current weapon
Actor – Start/Stop Using Weapon – Starts or stops the actor from using a weapon
Actor – Stop Extension – Stops an actor’s extension from moving
Actor – Stop Flashing Actor – Stops the flashing of a color on the actor
Actor – Stop Push/Slide – Stops any and all applied Push or Slide events
Actor – Stop Walk – Discontinues movements from ‘Walk to Location’, ‘Walk to Closest Location’, ‘Walk to Cursor’ and ‘Take Specific Movements’ events
Actor – Take Movement in Direction – Moves the actor in the direction specified
Actor – Take Specific Movements – Moves an actor tile by tile in the direction you set
Actor – Unequip Item – Un-equips an item from the selected area of equipment
Actor – Use Item – Uses an actor’s item on another actor
Actor – Use Magic – Uses an actor’s magic on another actor
Actor – Use Weapon – Uses the equipped weapon of the selected actor in the direction specified
Actor – Wait for Movement – Waits for the selected actor’s ‘Walk to Location’, ‘Walk to Closest Location’, ‘Walk to Cursor’ or ‘Take Specific Movements’ events to end before resuming the script (used to continue a script after movement is done)
Actor – Walk to Closest Location – Moves the actor to the closest destination based on a set of co-ordinates
Actor – Walk to Cursor/Touch Location – Moves the actor to the closest destination based on the location of the cursor or touch
Camera View
Camera View – Change Distance – Changes the pixel distance of the camera from the focus location when in 3D perspective
Camera View – Change Focus Offset – Changes the focus offset of the selected field
Camera View – Change FOV – Changes the field of view angle of the camera
Camera View – Change Horizontal Orbit – Changes the horizontal (left/right) angle of the camera
Camera View – Change Planar Roll – Changes the roll angle of the camera
Camera View – Change Vertical Angle – Changes the vertical (up/down) angle of the camera
Camera View – Change View – Changes the camera to one of five views
Camera View – Change Visual Range – Changes the visual rendering pixel distance
Camera View – Change Zoom – Changes the camera’s zoom multiplier (default is 1.0)
Camera View – Fade In – Fades the screen in
Camera View – Fade Out – Fades the screen to the set color
Camera View – Flash Screen – Flashes the screen a certain number of times for a set duration
Camera View – Force Focus on Actor – Forces the camera to focus on an actor
Camera View – Force Focus on Map – Forces the camera to focus on a map
Camera View – Hide Screen Sprite – Hides a sprite that is being directly displayed
Camera View – Lock/Unlock Camera – Locks or unlocks the camera from moving
Camera View – Pan Camera – Moves the camera to a certain place on the map
Camera View – Return Camera – Returns the camera to its last focussed actor
Camera View – Shake Screen – Shakes the camera back and forth a number of times for a set duration
Camera View – Show Screen Sprite – Shows a sprite at a specified screen location
Camera View – Start Flashing Screen – Flashes the screen until scripted to stop
Camera View – Start Shaking Screen – Starts shaking the screen back and forth until scripted to stop
Camera View – Stop Flashing Screen – Stops the flashing of the screen
Camera View – Stop Shaking Screen – Stops the screen from shaking
Camera View – Wait for Camera – Waits for the camera to stop moving
Collection
Collection – Add to Collection – Adds a value to a collection
Collection – Clear Collection – Removes the values that a collection is holding
Collection – Edit Element of Collection – Changes a value in a collection
Collection – Insert Inside Collection – Inserts a value into a collection
Collection – Remove from Collection at Index – Removes a value from a certain entry number from a collection
Collection – Remove from Collection – Removes a value from a collection
Collection – Sort Collection – Sorts a collection based on options
Cursor / Motion
Cursor / Motion – Change Cursor Color – Changes the color of the cursor (only applies to custom cursor graphics)
Cursor / Motion – Change Cursor Sprite – Changes the cursor graphic
Cursor / Motion – Cursor/Touch Input Action Down – Runs the cursor action code when the mouse button or touch input is pressed
Cursor / Motion – Cursor/Touch Input Action Up – Runs the cursor action code when the mouse button or touch input is pressed and released
Cursor / Motion – Position Cursor – Positions the cursor at the set screen co-ordinates on Windows
Door
Door – Change Color – Changes the color of the selected door
Door – Change Invincibility – Changes a doors invincibility. If invincible, no collision is present
Door – Change Invisibility – Changes a doors visibility
Door – Change Open Style – Changes which way a door opens
Door – Open/Close Door – Opens or closes a door
Field
Field – Activate Field – Runs the ‘Activated’ trigger of the selected field
Field – Associate Selection with Other Field – Changes a fields association to another field
Field – Change Collection Columns – Changes the number of collection entry columns of a field
Field – Change Collection Offset X – Changes the collection entry horizontal offset of a field
Field – Change Collection Offset Y – Changes the collection entry vertical offset of a field
Field – Change Color 1 – Changes the selected fields primary color
Field – Change Color 2 – Changes the selected fields secondary color
Field – Change Display Name – Change the display name of a field. Display names can be changed without it affecting scripts associated with that field
Field – Change Existence – Changes the selected field existence
Field – Change Field Selectability – Changes the select-ability of a field
Field – Change Field Shadow Color – Changes the color of a selected fields shadow
Field – Change Font – Changes the selected text fields font
Field – Change Glow – Changes the color of a selected fields glow
Field – Change Graph End Angle – Changes the ending angle of a graph field
Field – Change Graph Start Angle – Changes the starting angle of a graph field
Field – Change Ignore Cursor – Changes if the cursor or touch should ignore the field
Field – Change Invisibility – Changes the selected fields visibility
Field – Change Maximum Value – Changes the maximum value of a selected field
Field – Change Sprite – Changes the sprite of a selected field
Field – Change Text Display Style – Changes the field’s text display style
Field – Change Text Height – Changes the height of the text of a field
Field – Change Text/Value – Changes the text or value of a selected field
Field – Delete Field – Deletes the selected field permanently. Useful for deleting spawned fields
Field – Enable/Disable Field – Changes the enabled/disabled state of the selected field
Field – Position Field – Positions the selected field at the set co-ordinates
Field – Resize Field – Changes the size of the selected field
Field – Rotate Static Effect Field – Changes the angle of rotation of a static effect field
Field – Unspawn Fields – Removes all fields that were spawned by the chosen field. You must select the field which was used to spawn the other fields
Field – Wait for Text Display – Waits for the text to show before continuing with the rest of the script
File System
File System – Close File – Closes an opened file based on its file slot
File System – Open File for Text Append – Opens a file from a drive for specifically appending text to it into a numbered file slot
File System – Open File – Opens a file from a drive for reading or writing into a numbered file slot
File System – Write Line – Writes a line of text to a file slot
File System – Write Number – Writes an integer number to a file slot
File System – Write Text – Writes text to a file slot
Game Options
Game Options – Change Display Text Interval Option – Sets the interval in which text is displayed. Applies to current machine/remembered even when a game session ends
Game Options – Change Fullscreen Mode – Enables or disables fullscreen mode. Applies to current machine/remembered even when a game session ends
Game Options – Change Render Shading Option – Enables or disables shading (smoother lighting, dials and text). Applies to current machine/remembered even when a game session ends
Game Options – Change Render Specular Option – Enables or disables rendering of high-light effects. Applies to current machine/remembered even when a game session ends
Game Options – Change Render Translucency/Transparency Option – Enables or disables rendering translucent and transparent effects. Applies to current machine/remembered even when a game session ends
Game Options – Change Sound Speed Option – Sets the speed in which sound will be played. Applies to current machine/remembered even when a game session ends
Game Options – Change Sound/Music Volume Option – Sets the global game SFX and music volume. Applies to current machine/remembered even when a game session ends
Game Options – Change Voice Speed Option – Sets the speed at which the text will be read by voice. Applies to current machine/remembered even when a game session ends
Game Options – Change Voice Volume Option – Sets the volume at which the voice is speaking. Applies to current machine/remembered even when a game session ends
Game Options – Enable/Disable Sounds Option – Enables or disables sound effects and music. Applies to current machine/remembered even when a game session ends
Game Options – Enable/Disable Voice Option – Enables or disables voice. Applies to current machine/remembered even when a game session ends
In-App Purchases
In-App Purchases – Consume Product – Consumes a product that has been purchased; applies only to in-app purchases and not DLC
In-App Purchases – Initiate Purchase – Initiates an in-app purchase or opens the default browser to the purchase page for DLC
Inn
Inn – Set Inn Done – Changes if the inn has been completed or not
Inn – Set Previous Inn Transaction Successful – Changes if the last transaction was successful or not
Input Set
Input Set – Enable/Disable Input Set (All) – Turns an input set on or off for all players
Input Set – Enable/Disable Input Set (Player) – Turns an input set on or off for a specific player
Input Set – Switch Exclusive Input Set (All) – Changes which input set is used by all players
Input Set – Switch Exclusive Input Set (Player) – Changes which input set is used for a specific player
Interface
Interface – Activate Highlighted Field – Runs the ‘Activated’ trigger of a selected field
Interface – Add/Remove Interface Variable – Adds or removes an interface variable
Interface – Cancel Interface – Runs the ‘Cancelled Interface’ trigger
Interface – Change Color – Changes the color of all of the fields in an interface
Interface – Change Selected Field Value – Changes the text/value of the highlighted field
Interface – Change Selected Field – Changes if a selected field is highlighted
Interface – Interface Variable Operation – Sets an interface variable to another value
Interface – Navigate Interface – Changes the selected field based on the direction from the currently selected field
Interface – Pan Interface – Moves the camera to a certain place on the interface
Interface – Play Sprite – Plays a sprite at a certain point on an interface
Interface – Reset Interface – Removes spawned fields, resets field values/settings and also resets interface variables to their default values
Interface – Show/Hide Interface – Turns the selected interface on or off, without activating it for navigation or text input
Interface – Spawn Field – Spawns a new field from another
Interface – Update Interface – Updates all field values and settings in the selected interface
Internet
Internet – Close Connection – Closes connection with the server or all connected clients
Internet – Host Game Server – Hosts a game server where other clients can connect to exchange network messages. For IP, either use 127.0.0.1 for local-only connections, use the address of a desired network adapter to use it specifically, or leave blank to host on your default network adapter
Internet – Launch Webpage in Browser – Opens their default browser to a specified web address
Item / Magic
Item / Magic – Load/Unload Item – Loads or unloads items to memory
Light
Light – Change Color – Changes the color of the selected light
Light – Change Radius – Changes the radius of the selected light
Light – Delete Light – Removes a light from the map
Light – Position Light – Positions a selected light at the specified co-ordinates
Light – Turn On/Off Light – Changes if a light is on or off
Main Party / Game
Main Party / Game – Add Control – Adds a new control (Controls are global to your game and will persist across saves and reloads)
Main Party / Game – Add/Remove Experience – Changes the amount of experience a party member has
Main Party / Game – Change Active Interface – Changes which interface is active. Fields on active interfaces are the only ones that can be navigated and have text input
Main Party / Game – Change Controlled Member – Changes which party member is currently controlled
Main Party / Game – Change Maximum Framerate – Changes the game’s maximum framerate
Main Party / Game – Change Minimum Framerate – Changes the game’s minimum framerate
Main Party / Game – Change Money – Changes how much money an actor has
Main Party / Game – Change Points – Changes how many points an actor has
Main Party / Game – Change To Next/Prev Controlled Member – Changes the controlled party member to the next or previous one
Main Party / Game – Delete Saved Game in Slot – Deletes a saved game in the set slot
Main Party / Game – Display Log Text – Shows a message in the bottom-left hand corner
Main Party / Game – Enable/Disable Saving – Enables or disables the ability to save the game
Main Party / Game – Enable/Disable Screen Timeout – Changes whether the screen should timeout after a system-specified amount of user inactivity
Main Party / Game – Execute JavaScript (HTML5) – Executes JavaScript commands in HTML5 games
Main Party / Game – Load Game from Slot – Loads a saved game from the set save slot
Main Party / Game – Pause/Resume Game – Pauses or resumes the game
Main Party / Game – Remove Control – Removes an existing control (Controls are global to your game and will persist across saves and reloads)
Main Party / Game – Restart Game – Restarts the game completely
Main Party / Game – Save Game to Slot – Saves the game to a certain slot
Main Party / Game – Save Setting – Saves a value that can be loaded using the ‘Load Setting’ use value
Main Party / Game – Set Game Speed – Changes the game speed which affects how fast or slow everything happens
Main Party / Game – Set Save/Load Game Done – Changes if the save/load interface has been completed or not
Main Party / Game – Show Load Game – Brings up the default load game menu
Main Party / Game – Show Save Game – Brings up the default save game menu
Main Party / Game – Simulate Control – Simulates pressing a control without the user doing it themselves
Main Party / Game – Voice Speak – Uses voice system, if enabled, to read out text
Main Party / Game – Wait for Control – Pauses a script until the selected control(s) are pressed
Main Party / Game – Wait for Interfaces – Pauses the script until the selected interface is turned off
Map
Map – Add Parallax – Adds a parallax layer to the selected map; keep in mind, parallax values may become offset
Map – Add/Remove Map Variable – Adds or removes an map variable
Map – Change Background Color 1 – Changes the background color 1 of the selected map
Map – Change Background Color 2 – Changes the background color 2 of the selected map
Map – Change Cloud Density – Changes the density of the clouds on the selected map
Map – Change Cloud Maximum Opacity – Changes the maximum opacity of clouds on the selected map
Map – Change Cloud Maximum Speed – Changes the maximum speed of clouds on the selected map
Map – Change Cloud Minimum Opacity – Changes the minimum opacity of clouds on the selected map
Map – Change Cloud Minimum Speed – Changes the minimum speed of clouds on the selected map
Map – Change Cloud Sprite 1 – Changes the first sprite used for clouds on the selected map
Map – Change Cloud Sprite 2 – Changes the second sprite used for clouds on the selected map
Map – Change Cloud Sprite 3 – Changes the third sprite used for clouds on the selected map
Map – Change Fog Color – Changes the color of the fog on the selected map
Map – Change Fog Start Distance – Changes the fogs start distance for the selected map
Map – Change Fog Visibility Distance – Change the visibility distance of the fog on the selected map
Map – Change Map Gravity – Changes the acceleration of gravity of the selected map
Map – Change Map Layer Color – Changes the color of a map at the specified layer (axis depends on camera)
Map – Change Map Music – Changes which music the selected map uses
Map – Change Map Shadow Color – Changes the color of tile shadows on the selected map
Map – Change Parallax Color – Changes the color of a parallax in a map
Map – Change Parallax Sprite – Changes the sprite of a parallax in a map
Map – Change Rain Density – Changes the density of rain on the selected map
Map – Change Rain Maximum Opacity – Changes the maximum opacity of rain on the selected map
Map – Change Rain Maximum Speed – Changes the maximum speed of rain on the selected map
Map – Change Rain Minimum Opacity – Changes the minimum opacity of rain on the selected map
Map – Change Rain Minimum Speed – Changes the minimum speed of rain on the selected map
Map – Change Rain Sprite – Changes the sprite used for rain on the selected map
Map – Change Rain/Cloud Scale – Changes the scale of rain and clouds on the selected map
Map – Change Sun Color – Changes the color of the sun on the selected map
Map – Change Tile – Changes a single tile on the selected map to another one
Map – Change Wind Direction – Changes the direction of wind on the selected map
Map – Create Actor – Creates a completely new actor based off an actor template
Map – Enable/Disable Free Camera – Enables or disables the camera being free from the edge of the map
Map – Force Process of Map – Changes whether a map should be entirely processed regardless of camera focus
Map – Map Variable Operation – Changes the value of a map variable
Map – Play Sprite – Plays a sprite at a certain point on a map
Map – Remove Parallax – Removes a parallax layer from the selected map; keep in mind, parallax values may become offset
Map – Reset Map – Resets a map back to its default settings
Map – Spawn Actor – Spawns an actor based off another actor
Map – Spawn Item – Spawns an item at a certain point on the map
Map – Spawn Light – Spawns a light based off another light
Map – Spawn Zone – Spawns a zone based off another zone
Map – Switch Tile-Set – Switches one tile-set on the map to another
Map – Switch Tile – Switches all of one tile on the map to another one
Map – Turn On/Off Alarm – Turns the alarm on or off. When the alarm is on the enemy is always aware of the player
Map – Turn On/Off Fog – Turns the fog on or off
Map – Unload Map – Unloads the selected map after any of its scripts involved have finished executing
Member
Member – Change Experience – Changes the amount of experience a party member has
Member – Change Experience – Changes the amount of experience a party member has
Member – Change Level – Changes the level of a party member
Member – Change Level – Changes the level of a party member
Member – Change Name – Changes the display name of the selected party member
Member – Change Name – Changes the display name of the selected party member
Member – Join/Leave Party – Adds or removes a party member to or from the party
Member – Join/Leave Party – Adds or removes a party member to or from the party
Member – Learn/Unlearn Magic – Gives a party member new magic or removes magic already learned
Member – Learn/Unlearn Magic – Gives a party member new magic or removes magic already learned
Message Box
Message Box – Set Last Input Text – Changes the previously inputted text
Message Box – Set Last Selected Choice Number – Sets the last selected choice to a selected number. 0 to n-1 where n is the number of choices
Message Box – Set Message Box Done – Changes if the message box has been completed or not
Music
Music – Change Volume – Changes how loud a song is
Music – Lock/Unlock Music – Changes if the music stays the same when the map is changed
Music – Memorize Music – Saves the music that is currently playing
Music – Play Memorized Music – Plays the music that was last memorised. This includes volume, pitch and position
Music – Play Music – Plays a song at a different volume or pitch
Music – Seek Music – Jumps to a certain point in a song
Music – Stop Music – Stops the music that is currently playing
Music – Stop Specific Music – Stops a specific song that is playing
Music – Wait for Music – Pauses a script until the music stops playing
Player
Player – Add Control – Adds a new control (Controls are global to your game and will persist across saves and reloads)
Player – Add/Remove Experience – Changes the amount of experience a party member has
Player – Change Controlled Member – Changes which party member is currently controlled
Player – Change Money – Changes how much money an actor has
Player – Change Points – Changes how many points an actor has
Player – Change To Next/Prev Controlled Member – Changes the controlled party member to the next or previous one
Player – Remove Control – Removes an existing control (Controls are global to your game and will persist across saves and reloads)
Player – Simulate Control – Simulates pressing a control without the user doing it themselves
Player – Wait for Control – Pauses a script until the selected control(s) are pressed
Screen
Screen – Change Distance – Changes the pixel distance of the camera from the focus location when in 3D perspective
Screen – Change Focus Offset – Changes the focus offset of the selected field
Screen – Change FOV – Changes the field of view angle of the camera
Screen – Change Horizontal Orbit – Changes the horizontal (left/right) angle of the camera
Screen – Change Planar Roll – Changes the roll angle of the camera
Screen – Change Vertical Angle – Changes the vertical (up/down) angle of the camera
Screen – Change View – Changes the camera to one of five views
Screen – Change Visual Range – Changes the visual rendering pixel distance
Screen – Change Zoom – Changes the camera’s zoom multiplier (default is 1.0)
Screen – Fade In – Fades the screen in
Screen – Fade Out – Fades the screen to the set color
Screen – Flash Screen – Flashes the screen a certain number of times for a set duration
Screen – Force Focus on Actor – Forces the camera to focus on an actor
Screen – Force Focus on Map – Forces the camera to focus on a map
Screen – Hide Screen Sprite – Hides a sprite that is being directly displayed
Screen – Lock/Unlock Camera – Locks or unlocks the camera from moving
Screen – Pan Camera – Moves the camera to a certain place on the map
Screen – Return Camera – Returns the camera to its last focussed actor
Screen – Shake Screen – Shakes the camera back and forth a number of times for a set duration
Screen – Show Screen Sprite – Shows a sprite at a specified screen location
Screen – Show/Hide HUD – Show or hide the HUD interface
Screen – Start Flashing Screen – Flashes the screen until scripted to stop
Screen – Start Shaking Screen – Starts shaking the screen back and forth until scripted to stop
Screen – Stop Flashing Screen – Stops the flashing of the screen
Screen – Stop Shaking Screen – Stops the screen from shaking
Screen – Wait for Camera – Waits for the camera to stop moving
Shop
Shop – Set Previous Shop Transaction Successful – Sets the last transaction to successful
Shop – Set Shop Done – Sets the shop to done
Sound / Music
Sound / Music – Load/Unload Sound/Music – Loads or unloads sound resources to memory
Sound
Sound – Play Sound At Location – Plays a sound at a specific location on a map
Sound – Play Sound – Plays a sound at a certain volume and pitch
Speaker
Speaker – Change Sound – Changes which sound is played by the speaker
Speaker – Position Speaker – Positions a speaker on a map
Speaker – Turn On/Off Speaker – Turns a speaker on or off
Sprite
Sprite – Load/Unload Sprite – Loads or unloads sprites to memory
Steam
Steam – Award Steam Achievement – Awards a specific Steam achievement for the current user; see Steamworks documentation for details
Steam – Set Steam Statistic – Sets a specific Steam statistic for the current user; see Steamworks documentation for details
System
System – Actor Collision Branch – Checks to see if an actor is colliding with a solid object. Depending on if it’s true or false it will take one of two paths
System – Actor Created Branch – Checks to see if an actor has been created
System – Actor Loop – Plays a script for every actor located within a map
System – Actor Template Branch – Checks to see if the selected actor is a specific actor template. Each selected template will have its own path and the last path is if it’s none of the selected templates
System – Actor Touching Actor Branch – Checks to see if an actor is colliding with another actor
System – Advanced Message Box – Displays set text and specified choices based on advanced options. Missing font characters will appear as ? – Edit fonts in Font Editor
System – Allow Name Change – Allows the player to change the party member’s name
System – Chance Branch – Chooses a path based on the set probability. Depending on if the set probability is chosen or not it takes one of two paths
System – Collection Contains Branch – Checks to see if a collection has a certain value. Depending on if it contains the value or not it will take one of two paths
System – Collection Count Branch – Checks to see if a collection has a certain amount of entries. Depending on if it has the set amount of entries or not it will take one of two paths
System – Collection Loop – Plays a script for every line in a collection
System – Comment – Performs no action; can be used to explain certain functions to other developers
System – Comparison Branch – Compares the expression to the value. Depending on if it’s true or false it will take one of two paths
System – Condition Branch – Returns whether a value is true (1) or false (0)
System – Connect to Game Server – Connects to a hosted game server where the client and server can exchange network messages
System – Control Branch – Checks to see if the control(s) is/are pressed. Depending on if it’s pressed or not it will take one of two paths
System – Control Turret – Take control of a turret
System – Control Vehicle – Take control of a vehicle
System – Copy Collection – Copies a collection and pastes it into another
System – Delay – Prevents a script from continuing for a set amount of time
System – Difference Branch – Checks to see if the two values are within the set difference. Depending on if it isn’t within the difference or it’s within the difference it will take one of two paths
System – Direction Branch – Checks to see if the expression is between the start and end directions. Depending on if it’s between them or not it will take one of two paths
System – Door Action – Used in ‘Door Code’ system trigger. Opens the desired door
System – Endless Loop – Continues to repeat the script(s) inside until an ‘Exit Loop’ event is used
System – Equipment Branch – Checks to see what equipment the selected actor has equipped in a certain equipment area. Depending on if it’s equipped or not it will take one of two paths
System – Exit Loop – Used namely with the ‘Endless Loop’ event to exit a loop
System – Exit Script – Forces the script to stop and exit completely
System – Field Loop – Plays a script for every field located within an interface
System – Fully Exit Script Tree – Forces the script and every script that called this script to stop and exit completely
System – Input Box – Displays set text and allows saving of text to a variable
System – Interface Loop – Plays a script for every interface in the project
System – Item Held Branch – Checks to see if the actor has the set quantity of an item. Depending on if it’s equal to/greater than or less than the set quantity it will take one of two paths
System – Item/Magic Usage Branch – Checks to see how and where the selected item(s) or magic can be used. Depending on if it has the selected usage(s) or not it will take one of two paths
System – Light Loop – Plays a script for every light located within a map
System – Line Collision Branch – Checks to see if anything is colliding along a line. Depending on if it collides or not it takes one of two paths
System – Line Sweep Branch – Performs a collision line sweep to determine the exact location and actor involved in a regular line collision accessible by ‘Line Collision/Sweep Actor’ and ‘Line Sweep X/Y/Z’ use values. Depending on if it collides or not it takes one of two paths
System – Map Loaded Branch – Checks to see if the specified map has been created
System – Map Loop – Plays a script for every map in the project
System – Message Box – Displays set text and specified choices. Multiple choices have their own paths. Missing font characters will appear as ? – Edit fonts in Font Editor
System – Multi-Comparison Branch – Checks to see if the expression is equal to up to ten different values
System – Multi-Control Branch – Checks to see if any of the selected controls are being pressed. Each selected control will have its own path and the last path is if nothing is pressed
System – Numeric Loop – Loops a script by increasing a variable until the ending value is reached
System – Once Branch – The first time this event runs it will take the left path. Every other time it runs it will take the right path
System – Pre-Load Map – Pre-loads the selected map. Useful for loading several maps at the beginning of a game to reduce loading screens
System – Purchased Branch – Checks whether a product has been purchased yet
System – Query Webpage into Table – Query a webpage’s content formed with JSON into a table
System – Query Webpage into Variable – Query a webpage’s content directly into a variable
System – Quit Game – Turns the game off completely
System – Raise Script Error – Used with a ‘Custom Event’ to produce a script error when incorrect parameters are entered
System – Random Branch – Randomly picks a path to take every time it runs
System – Random Probabilities Branch – Generates random possibilities based on probability weight
System – Range Branch – Checks to see if the expression is between the minimum and maximum values. Depending on if it’s less than the minimum value, between the two values or greater than the maximum value it will take one of three paths
System – Repeat Loop – Repeats the script(s) inside for a set amount of times
System – Return Value – Returns the selected value. Used in damage scripts, custom events and any other script that needs to return a value
System – Reverse Numeric Loop – Loops a script by decreasing a variable until the ending value is reached
System – Save Game Exists Branch – Checks to see if a saved game exists in a certain slot. Depending on if it’s existent or not it will take one of two paths
System – Show Inn – Shows the ‘Inn’ interface, used to heal all player statistics. Depending on if a transaction is made or not it will take one of two paths
System – Show Shop – Shows the ‘Shop’ interface, used to purchase items. Depending on if the transaction is successful or not it takes one of two paths
System – Speaker Loop – Plays a script for every speaker located within a map
System – Sub Script – Used to contain and organise large scripts into one event. Double-click to enter the sub script
System – Switch Branch – Checks to see if the switch is on or off. Depending on if it’s on or off it will take one of two paths
System – Switch Operation – Changes the state of a switch. This can be used with the ‘Switch Branch’ event to determine its state
System – Table Axis Loop – Plays a script for every element in a defined axis inside the table
System – Table Loop – Plays a script for every element in a table
System – Timer/Spawn Loop – Plays a script for every timer/spawn located within a map/interface
System – Times Branch – Takes the left path for the amount of times specified. After that it will take the right path
System – Variable Operation – Changes a variable to the set value based on the operator used
System – Walk to Location – Moves the actor to a specific destination on the map. Depending on if the actor is able to walk to the destination or not it will take one of two paths
System – Zone Loop – Plays a script for every zone located within a map
Table
Table – Clear Table – Removes all entries inside the selected table
Table – Delete Table Row – Removes an entire row or column from the table
Table – Edit Element of Table – Edits the value of an element inside a table
Table – Fill Table – Fills the table with the selected data based on co-ordinates
Table – Reset Table – Removes all elements inside the table and sets its size to invalid
Table – Resize Table – Resizes the selected table
Table – Sort Table – Sorts a row or column inside a table
TileSet
TileSet – Load/Unload Tile-Set – Loads or unloads tile-sets to memory
Timer/Spawn
Timer/Spawn – Change Elapsed Time – Sets the time the timer/spawner has been running
Timer/Spawn – Change Initial Delay – Change the initial time before the first tick/spawn
Timer/Spawn – Change Interval – Change the time between ticks/spawns
Timer/Spawn – Change Player Proximity – Changes the distance the player must be timer for it to start
Timer/Spawn – Change Total Expected Ticks/Spawns – Changes the amount of times an actor will be spawned
Timer/Spawn – Reset Timer/Spawn – Restarts a timers/spawners ticks
Timer/Spawn – Start/Stop Timer/Spawn – Starts or stops a timer or spawner
Zone
Zone – Delete Zone – Removes a zone from the map
Zone – Enable/Disable Blocking of Zone – Enables or disables the zone from blocking
Zone – Enable/Disable Zone – Enables or disables the zone from triggering
Zone – Position Zone – Re-positions a zone on a map