Areas of Equipment are used to determine what an Item is categorised as, so that is can be equipped by an Actor without interfering with Items of a different Area of Equipment.
By default, projects will start with 6 areas of equipment: Weapon, Magic, Shield, Armour, Helmet and Accessory.
General
Add Area of Equipment – creates a new Area of Equipment.
Display Name – is used to identify the Area of Equipment in the editor.
Scripting ID – is used to identify the Area of Equipment through scripting.
Graphic – sets an optional 32×32 pixel graphic to represent the Area of Equipment.
Holding Point – sets the Holding Point that the Area of Equipment will use. Holding Points are set in the Sprite editor and are used to specify where on a Sprite an Item will be displayed/held from.