Items
- 17More Holding PointsCurrently, the engine only allows for up to 4 different holding points, which in the past were made for weapon/shield use. But when it comes down to it, allowing for more holding points could allow f... Read more...
- 137Retrieve projectile/bullet coordinatesIt would be really handy if there was an option to retrieve the X, Y & Z locations of projectiles in the 'Use Value' section. As of now, the only way to do so is to spawn an actor (With a name-cr... Read more...
- 2an option for items as "exploding area "an option like slashing area but for projectile based weapons, which can make bigger aoe, to creating grenade, rocket, bomb, and such things
- 2improvements for items: 1-return position 2-exploding area1-return position of items as use-value 2-an option as exploding area or damage area for some items like rocket - grenade - bomb, to create larger area of effect on hit/result
- 16Dynamic Collision- Items/WeaponsIt would be incredibly useful if it was possible to set collision data for melee items or weapons and have it based and change in real-time depending on where the relative holding points are in the us... Read more...