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Make Games. No Coding.

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BoardTag-169-Items

Items

  • 17
    More Holding Points
    5 years ago
    Elric
    open0
    Currently, the engine only allows for up to 4 different holding points, which in the past were made for weapon/shield use. But when it comes down to it, allowing for more holding points could allow f... Read more...
    Itemssprites
  • 137
    Retrieve projectile/bullet coordinates
    6 years ago
    clorent
    open2
    It would be really handy if there was an option to retrieve the X, Y & Z locations of projectiles in the 'Use Value' section. As of now, the only way to do so is to spawn an actor (With a name-cr... Read more...
    Itemsuse value
  • 2
    an option for items as "exploding area "
    6 years ago
    Mirza-92-155
    open0
    an option like slashing area but for projectile based weapons, which can make bigger aoe, to creating grenade, rocket, bomb, and such things
    area of effectexploding areaItems
  • 2
    improvements for items: 1-return position 2-exploding area
    6 years ago
    Mirza-92-155
    declined1
    1-return position of items as use-value 2-an option as exploding area or damage area for some items like rocket - grenade - bomb, to create larger area of effect on hit/result
    exploding areaItemsreturn position
  • 16
    Dynamic Collision- Items/Weapons
    6 years ago
    clorent
    open0
    It would be incredibly useful if it was possible to set collision data for melee items or weapons and have it based and change in real-time depending on where the relative holding points are in the us... Read more...
    collisionEQUIPMENTItemsWEAPONS
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