Author: clorent

More diverse sprite layer function

Adding things like the ability to select which layers play selected animations, letting different sprite layers play different custom poses individually, and retrieving the co-ordinates of specific layers as a ‘Use Value’ would greatly increase graphical and mechanical potential. ItRead more

Retrieve projectile/bullet coordinates

It would be really handy if there was an option to retrieve the X, Y & Z locations of projectiles in the ‘Use Value’ section. As of now, the only way to do so is to spawn an actor (WithRead more

Dynamic Collision- Items/Weapons

It would be incredibly useful if it was possible to set collision data for melee items or weapons and have it based and change in real-time depending on where the relative holding points are in the using actor’s animation. AsRead more