The light placement tool does not allow you to place lights below 48 px on the Z layer, you have to make that adjustment in the light editor. It’s slightly irritating since I like to use low walls for theRead more
I’m creating enemies in a pseudo-3D game that are meant to phase through the floor/walls; like ghosts and sandworms. While I can technically use the lower object tiles to achieve what I’ve set out to do, the engine unfortunately doesn’tRead more
Title pretty much says it all. While we have the ability to change the position, height, width, and font size of our text fields, there is apparently NO ability to change the spacing in-game. And so, it’d be great ifRead more
While there is the option to have a continuously-running script to change the map gravity to whatever’s meant to be the desired default, it would be nice if there was a game setting or something that could determine the defaultRead more
When creating a new table, it always defaults to putting a 0 in each cell. While I understand this would be desirable for tables/scripts that are reliant on numerical variables, there are times when I just want a completely blankRead more
Right now, anything related to map construction and tiles is based on a 32×32 pixel grid. While this is fine for intermediate/advanced pixel artists, this simply is not friendly to beginners and people who wanna make simple sprites. While itRead more
I would like to request the ability to zoom in on an interface through scripts, in a similar fashion to how zooming on a map works. With this, it would be quicker to adjust the screen size to fit inRead more
Currently, the engine only allows for up to 4 different holding points, which in the past were made for weapon/shield use. But when it comes down to it, allowing for more holding points could allow for some interesting sprite ideas;Read more
If we could alter the opacity of a camera’s view, it could allow for some awesome/trippy visual effects. My vision is that one would be able to layer multiple cameras on top of each other, and then lower the opacityRead more
For a P2P network connection, it would be nice to have the ability to bring up a server list, so players can connect to a host that they specifically want to play with. If this is already possible, then it’dRead more