Author: epsilon017

Adjustable Play Speeds for Custom Poses

I’d like for there to be a way to adjust how quickly a pose runs through it’s animation via scripting/variables. Since I have been using custom poses to display different slashing animations for the same weapon, it would be greatRead more

Shared Graphics Across Animation Poses

Basically, the way I do my sprites in my project is to break down various sections of the sprite into separate animations. (i.e. for human bodies, the head, torso, and limbs are all kept in their own animation sequences.) TheRead more

Make Collisions Visible

During testing, it would be nice if we had the ability to make collision areas appear around their respective sprites. For sprites that have obscure collision shapes, it would make it easier to figure out how well the collisions areRead more