collision
- 3Non-Solid Floors/WallsI'm creating enemies in a pseudo-3D game that are meant to phase through the floor/walls; like ghosts and sandworms. While I can technically use the lower object tiles to achieve what I've set out ... Read more...
- 2collisions determine location of impactjust some few examples for this feature: we can specify damage types for head-shot and body parts easier, or creating much better physic based games like what i showed on attachment
- 16Dynamic Collision- Items/WeaponsIt would be incredibly useful if it was possible to set collision data for melee items or weapons and have it based and change in real-time depending on where the relative holding points are in the us... Read more...
- 101Make Collisions VisibleDuring testing, it would be nice if we had the ability to make collision areas appear around their respective sprites. For sprites that have obscure collision shapes, it would make it easier to figur... Read more...