animation
- 1Add Sounds as Part of Animation Sequencer For SpritesBasically, I just want it to be made so that you can assign sounds to your sprite's poses via the sequencer, so that your character's sprite automatically plays those sounds when they perform that pos... Read more...
- 1"Before Weapon Action" scriptThis would be a snippet delaying the 'use weapon' action, allowing for events to happen for both computer and human controlled actors beforehand. An example would be allowing an enemy to telegraph b... Read more...
- 1Change Parallax SpeedA lot of other settings can be changed on the fly here. Being able to change the parallax scroll speed would be handy for easing in and out of parallax scenes like elevators and anywhere else you want... Read more...
- 1More diverse sprite layer functionAdding things like the ability to select which layers play selected animations, letting different sprite layers play different custom poses individually, and retrieving the co-ordinates of specific la... Read more...
- 1add "walking & shooting" animation to default posesif we had a proper way for setting up "walking & shooting" animation pose, it would be nice
- 10Make possible to see and select animation keyframes in sprite editorRight now it is possible to animate a sprite's position, scale rotation and other parameters, this creates keyframes that unfortunately are not visible in the pose timeline. It would be cool to have a... Read more...
- 4"Loop From..." sequence type - SpritesIt would be insanely useful if there was an option to change where an animation loops to and from, meaning that you if you picked a range of 3 to 4 for example, you would have the sequence play out as... Read more...