Lightmaps support for 3d models
Add support for multi texture blending to make possible using pre rendered lightmaps on 3d models. (https://en.wikipedia.org/wiki/Lightmap)
Make Games. No Coding.
Add support for multi texture blending to make possible using pre rendered lightmaps on 3d models. (https://en.wikipedia.org/wiki/Lightmap)
Particle generation currently has a start and an end phase for each particle where to define changes over the particle’s life. Having a middle phase would ensure more possibilities and graphical enanchements or unique behaviours.
It could be used to make pre-rendered background work more precisely, by letting the engine know what pixels should be rendered upon the actors and what beneath.
Right now it is possible to animate a sprite’s position, scale rotation and other parameters, this creates keyframes that unfortunately are not visible in the pose timeline. It would be cool to have a better interaction with this aspect ofRead more
It would make easier managing conversations between different npcs.
Add a smoother movement transition when using the Pan Camera event with delay.
Add an event to change existing parallax layer parameters like you do when creating a new one.
Add a scripted trigger to change display method like: Enable/Disable: Fullscreen, Windowed, Borderless Fullscreen