Right now, anything related to map construction and tiles is based on a 32x32 pixel grid. While this is fine for intermediate/advanced pixel artists, this simply is not friendly to beginners and peop... Read more...
By default, 001 will always resize/rotate a Sprite from its centre. An added option to the Sequence Editor, to allow users to set a specific pivot point of a Sprite, would be extremely beneficial - as... Read more...
Currently, the engine only allows for up to 4 different holding points, which in the past were made for weapon/shield use. But when it comes down to it, allowing for more holding points could allow f... Read more...
Adding things like the ability to select which layers play selected animations, letting different sprite layers play different custom poses individually, and retrieving the co-ordinates of specific la... Read more...
Not sure if this would be tough to add at this point, but it would be cool to be able to place Text down in the Image Editor to make text overlays and images, edit the styling of logos and text, or ju... Read more...
It would be insanely useful if there was an option to change where an animation loops to and from, meaning that you if you picked a range of 3 to 4 for example, you would have the sequence play out as... Read more...
During testing, it would be nice if we had the ability to make collision areas appear around their respective sprites. For sprites that have obscure collision shapes, it would make it easier to figur... Read more...