physic
- 2collisions determine location of impactjust some few examples for this feature: we can specify damage types for head-shot and body parts easier, or creating much better physic based games like what i showed on attachment
- 2add a physic engine like box2D (or any other API/Extension), or improve it by urselfcurrently the physic feature is a half-life ability, my mean is, it isn't same like when other engines saying we have physic feature, also if it comes with something like ragdoll in unity to creating... Read more...