While there is the option to have a continuously-running script to change the map gravity to whatever's meant to be the desired default, it would be nice if there was a game setting or something that ... Read more...
Currently, 3d models in 001 have an overall gloss/specular if you've gloss/specular applied to your model.
There is no current support for gloss or specular maps, ensuring the engine knows WHAT and ... Read more...
Right now, anything related to map construction and tiles is based on a 32x32 pixel grid. While this is fine for intermediate/advanced pixel artists, this simply is not friendly to beginners and peop... Read more...
I'm sure someone has brought this up somewhere already, but is it possible at all to add another Upper or Lower Tile layer that could be used for adding more detail to maps? Or perhaps another ground ... Read more...