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It would be really handy if there was an option to retrieve the X, Y & Z locations of projectiles in the ‘Use Value’ section.
As of now, the only way to do so is to spawn an actor (With a name-creating script that ensures no contradictions) and manually script their physics and trajectories which exponentially increases the time to add and tailor them into a project, as well as the fact it puts way more strain on the game’s performance depending on the projectile’s complexity.
Retrieve projectile/bullet coordinates
isnt that the the trace collision stuff is?
I submitted it before, “return position of items as use-value”, u just need to upvote it