It would be incredibly useful if it was possible to set collision data for melee items or weapons and have it based and change in real-time depending on where the relative holding points are in the using actor’s animation. As of now the only way to make dynamic hit-boxes for attacks is to either: manually check specific pixels upon the item’s use condition, or use different invisible projectiles with scary geometric shapes and odd timing, or even add a temporary actor with the right hit-box.
It’s hard to do and it’s an intimidating wall of script to write out which could be easily avoided.
For games that require precise attacks that can match animations well visually and work in sequence it would be lovely if on the Items/Equipment Menu if it was possible to add a shape for an item’s collision much like adding the solid areas of tiles and decorations.
For Example: an actor performs a swinging animation with the items collision moving real time when a different actor collides with the moving item’s hit-box it triggers the items script.
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Dynamic Collision- Items/Weapons