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separate exported package to different files
for medium to large projects, it isn’t really nice/good that updates size are high (exactly same) as complete package, specially when we just changed some codes and wanna update our game without touched assets
well, if engine export package to separate files something like “music – sprites – tilesets – codes” and such (not all things just to one file “data.1rc”), so an option as “update” export/build would be easy to implement and it’s really better/nicer
an option as “update” export/build, instead of packaging same size again (all things just to one file “data.1rc”)