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I’d like for there to be a way to adjust how quickly a pose runs through it’s animation via scripting/variables.
Since I have been using custom poses to display different slashing animations for the same weapon, it would be great to be able to adjust the pose speed to the weapon, and any other instance where varying speeds can apply.
Adjustable Play Speeds for Custom Poses


This is doable for most animations through the built-in systems or events that already exist. Weapon use speed is determined by the item’s use speed, and walking speed can be changed through “Change Walking Animation Scale” event, and all other instances can utilize the “Play Custom Pose” event.
If you use the “Play Custom Pose” event you can specify a time for how fast it should play.
If this isn’t what you are requesting could you perhaps clarify?
What I’m requesting is to be able to run through all the frames at a faster pace. So for example, if I decided to have a few separate attack poses, I’d like to be able to check the actor’s current weapon speed and then run through each frame within the pose accordingly; not just have a duration for how long I’d like to be *in* the pose.