Author: Mirza-92-155

dynamic shadow

currently shadows are static, it would be good if lighting system have dynamic shadow too (if it’s not expensive on performance)

more “shortcuts” for engine editor (IDE)

for example if we pressed “V”, automatically it select “pointer” (selection tool), if pressed “space”, open up “map properties”, or “D” for draw, and same for parallax window – actor templates – sprite editor, and so on it will reallyRead more

collisions determine location of impact

just some few examples for this feature: we can specify damage types for head-shot and body parts easier, or creating much better physic based games like what i showed on attachment

key binding (controls) window directly in-game

by this ability, we can customize that window and create our style ui for it to better matching to our games (my mean is about that controls window inside “input option” of “startup menu”)