multiplayer split screen on speparate maps.
id like my game to have local multiplayer where the players can be on separate maps.
Make Games. No Coding.
id like my game to have local multiplayer where the players can be on separate maps.
Doing this would allow us to save on memory when making our games. Models could then share a texture instead of using many textures.
as far as i can tell 001 uses forward dynamic lights and having more than 2-4 lights on screen start to seriously affect the FPS. however defefred dynamic lights should allow us more lights with less loss in frames.
would love parallax style skybox’s that actually work with first person mode. either that or at least the option to have further control over the environment background. amount colors used in gradient, adjust gradient center, ect…)
id like to be able to run my game in a modern resolution but still have it render at retro resolutions. (for the added pixel effect.) link is example. https://external-preview.redd.it/cQacWIElPizAPvcuuDE6_OWuRfTSkkKIqxkfTWa8dzs.png?auto=webp&s=1b7396dcf511562512fe95f6d82deaad33f8fe34
i would like line sweeps/collisions that can be called independent of each other..
i’d like to be able to define the shapes of my zone by placing vertices . the basic version is pretty limited in use atm. on the left default, on the right example.
I’d like a trigger event for when the player changes maps.
i’d like to duplicate and rename my project for easier version control.
so if i wanted to call a script on frame 3 of my attack animation i could.