Author: Ceriux

deferred dynamic lights.

as far as i can tell 001 uses forward dynamic lights and having more than 2-4 lights on screen start to seriously affect the FPS. however defefred dynamic lights should allow us more lights with less loss in frames.

first person skybox’s

would love parallax style skybox’s that actually work with first person mode. either that or at least the option to have further control over the environment background. amount colors used in gradient, adjust gradient center, ect…)

set/change render resolution

id like to be able to run my game in a modern resolution but still have it render at retro resolutions. (for the added pixel effect.) link is example. https://external-preview.redd.it/cQacWIElPizAPvcuuDE6_OWuRfTSkkKIqxkfTWa8dzs.png?auto=webp&s=1b7396dcf511562512fe95f6d82deaad33f8fe34

Vertex based zones

Vertex based zones

i’d like to be able to define the shapes of my zone by placing vertices . the basic version is pretty limited in use atm. on the left default, on the right example.

Duplicate Project

i’d like to duplicate and rename my project for easier version control.