Shared Graphics Across Animation Poses

41
6 years agoopen0

Basically, the way I do my sprites in my project is to break down various sections of the sprite into separate animations. (i.e. for human bodies, the head, torso, and limbs are all kept in their own animation sequences.)

The idea behind this is to be able to use the same exact images across all poses for the given sprite, and only use the Sequence Editor to express the poses; therefore, making it so the sprites only ever have to be drawn once.

What’s tiring about this is that I want to be able to have a TON of different poses for each sprite, but this means I have to copy/paste the graphic X amount of times for each pose; sometimes even changing each animation’s Render Priority, for when I decide to add/edit how the sprite’s layer onto each other.

*NOW FOR THE ACTUAL FEATURE REQUEST*

I know this is kind of a niche request, but it would be swell if there could somehow be an option to make it so a sprite’s graphics and render priorities could be edited across all of the sprite’s poses in one go. Like, if I alter an image, or change a Render Priority in the *Walking* pose, then it would make the same changes in the *Slashing*, *Idle*, etc… Poses, along with any custom poses.

Shared Graphics Across Animation Poses

Leave a Reply