001 Game Creator – Open Dev Kit Expands Even Further + Major Documentation Improvements!

A brand-new Open Dev Kit update is about to be released, bringing some major new functionality and improvements across the editor, rendering pipeline, scripting systems, and workflow tools. Alongside that, we’ve also rolled out significant performance improvements for both the 001 Game Creator and Open Dev Kit online documentations to make browsing, searching, and learning much smoother than before.

To celebrate the upcoming update, 001 Game Creator is also now available at 75% off, with all DLCs discounted by 20% until May 25th!

Documentation & Website Improvements

Over the past few weeks, we’ve continued refining both the 001 Game Creator and Open Dev Kit web experience, with a strong focus on documentation accessibility, organization, and overall performance.

For 001 Game Creator, the Events and Use Values wiki sections received major backend and structural improvements to significantly improve browsing responsiveness and navigation speed. These pages contain some of the largest and most heavily referenced portions of the documentation, so improving their usability was a major priority. This should make searching through events, use-values, and scripting functionality far smoother, especially for larger development workflows.

Meanwhile, the Open Dev Kit documentation also received a broad wave of optimizations and refinements across the board. Navigation, loading behavior, readability, and overall responsiveness have all been improved, making it easier than ever to explore the rapidly expanding library of Open Dev Kit functionality and tools.

As both engines continue to grow, improving the learning experience and documentation ecosystem remains one of our highest priorities.
Open Dev Kit Public Update
This newest upcoming Open Dev Kit release will deliver one of the biggest collections of workflow and rendering improvements yet.

One of the most significant additions is the ability to convert Lua code back into graphical script nodes, allowing developers to freely move between textual scripting and visual scripting workflows. This opens the door for far more flexible collaboration and experimentation while greatly improving iteration speed for complex systems. Script editing and navigation also received major usability upgrades through new advanced search specifiers, dimming filters for easier node tracking, and improved filtering behavior across API, resource, and script windows.

Rendering and visual fidelity also took a substantial leap forward. The engine now supports SDR/HDR camera controls, bloom effects, camera blurring effects, normal maps, emissive maps, and specular maps across both 2D and 3D assets. New shadow softness and shadow bias options provide more natural lighting results, while projected image lighting allows for highly creative effects such as stained-glass lighting and patterned shadows. We’ve also added support for 3D extruded text, complete with adjustable mesh detail smoothing for cleaner curves and more stylized interfaces.

The editor itself became dramatically more capable thanks to the addition of translation, rotation, and scaling gizmos, new terrain elevation editing tools for heightmaps, expanded tile drawing functionality including line/fill/spray tools, custom tile paint brush workflows, and a brand-new built-in graphics editor. Scene and sprite editing workflows are now substantially faster and more intuitive overall.

On the engine side, Open Dev Kit now includes initial implementations for both an Android editor and Android APK building functionality, laying important groundwork for future mobile development support. We also added support for importing 001 Game Creator tile-set resources, helping strengthen compatibility and workflows between both engines.

AI and advanced systems also continue to evolve rapidly. OpenAI integration now supports streamed responses and request cancellation, while the new MultiArray type introduces powerful multidimensional interpolation systems useful for heightmaps, lookup tables, lattices, gradient maps, and other advanced data structures. Meanwhile, support for Jolt Character and CharacterVirtual controllers greatly simplifies handling ramps, stairs, and character movement for 3D projects.

Rounding out the update are dozens of additional workflow improvements and conveniences, including image-based GUI themes, thumbnail previews for image and sprite parameters, project locking support (including shared projects), improved polymorphism handling through the new Pointer Type function, automatic project loading options, and several new hologram primitives including torus, geosphere, cone, ellipse, and ellipsoid shapes.

Altogether, this update represents another huge leap forward for Open Dev Kit’s usability, flexibility, and technical capabilities.

Check out the full change-log here:
https://opendevkit.com/news/2026-05-11/major-upcoming-terrain-heightmaps-bloom-hdr-rendering-android-support-more/

May Sale

Until May 25, you can grab 001 Game Creator at a 75% discount and all its DLC kits for 20% off! Whether you’re just starting your game development journey or expanding an existing project with additional content packs and tools, this is a fantastic opportunity to jump in and save big.

https://001gamecreator.com/product/001-game-creator/

001 Game Creator – Open Dev Kit Expands Even Further + Major Documentation Improvements!