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Pretty much what’s on the label, can we have an option within this events that cause a character to walk while still facing the same direction?
Option to have “Walk to” Event NOT alter facing direction
Make Games. No Coding.
Pretty much what’s on the label, can we have an option within this events that cause a character to walk while still facing the same direction?
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These events have a direction option. You can use “Actor(“relate”).Direction” so the actor essentially keeps their initial direction throughout the movement.