Specular/Gloss maps

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Currently, 3d models in 001 have an overall gloss/specular if you’ve gloss/specular applied to your model.
There is no current support for gloss or specular maps, ensuring the engine knows WHAT and WHERE on the model should be glossy, as opposed to the current entire model being glossy.

Specular/Gloss maps

One thought on “Specular/Gloss maps

  • January 31, 2026 at 2:00 pm
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    You can now use normal maps to get pretty close to that effect.

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