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By default, 001 will always resize/rotate a Sprite from its centre. An added option to the Sequence Editor, to allow users to set a specific pivot point of a Sprite, would be extremely beneficial – as right now if you want to resize or rotate a Sprite a specific way in-game, you have to use a bunch of maths to try and re-position the Sprite and it can get needlessly complicated, very quickly. If the user hasn’t set a pivot point, 001 will continue to use the centre of the Sprite by default. If a pivot point is set however, 001 will instead use that as the point in which a Sprite is resized/rotated from.
Pivot Point For Sprites


yeh, it’s good FR, upvoted
Mike, pls consider changing pivot point on running time, this way we can make advanced physic based games less harder (or do-able in cases which are already impossible)