Pivot Point For Sprites

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By default, 001 will always resize/rotate a Sprite from its centre. An added option to the Sequence Editor, to allow users to set a specific pivot point of a Sprite, would be extremely beneficial – as right now if you want to resize or rotate a Sprite a specific way in-game, you have to use a bunch of maths to try and re-position the Sprite and it can get needlessly complicated, very quickly. If the user hasn’t set a pivot point, 001 will continue to use the centre of the Sprite by default. If a pivot point is set however, 001 will instead use that as the point in which a Sprite is resized/rotated from.

Pivot Point For Sprites

2 thoughts on “Pivot Point For Sprites

  • May 17, 2020 at 1:45 pm
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    Mike, pls consider changing pivot point on running time, this way we can make advanced physic based games less harder (or do-able in cases which are already impossible)

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