Add Sounds as Part of Animation Sequencer For Sprites

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Basically, I just want it to be made so that you can assign sounds to your sprite’s poses via the sequencer, so that your character’s sprite automatically plays those sounds when they perform that pose instead of having to force it to play through script events. I find it VERY impractical that the only way to get sound effects to play for specific animations (i.e. the character screaming when they perform an attack) is to call them through a separate scripted event. Just as you can add graphics to an animation as frames, you should also be able to add sounds as frames and control how long they play for. If you also want a sound to play in it’s entirety, regardless of how long it’s frame plays for, that should also be an option that can be ticked as well, in case your animation involves more than one sound and you just want to control the amount of delay between them.

Add Sounds as Part of Animation Sequencer For Sprites

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