| Feature List |
|---|
| Game Editor |
| Powerful Editor edit maps, sprites, items and other things in a WYSIWYG editor |
| Maps paint in any axis, hear/view real-time effects, run scripts to build a map |
| Interfaces flexible and dynamic interface editing with support for switching platforms |
| Scripting everything can be done in either a graphical scripter or textual scripter, without one method being any better than the other |
| Maps |
| Flexible Tile-Sets up to 255 tile-sets per tile layer per map, with up to 1024 tiles, horizontal/vertical flipping, liquid forming, terraformations between terrain types, randomized-variability, … |
| Parallax Foregrounds and Backgrounds multi-layered, with auto and manual panning |
| Weather rain, snow, clouds |
| Global Lighting day and night transitioning |
| Multi-Floor commonly used for platformer games |
| Real-Time Lighting multiple sources with colour, radius, direction and flickering options |
| Real-Time Audio multiple speaker with radius, volume, direction and noise options |
| Actors and Objects |
| Characters customizable clothing, tile and point paths, equipment, weapons, inventory, … |
| Vehicles customizable colors and styles, configurable acceleration, max/min velocity and turning speed |
| Artificial Intelligence action-based enemy-seeking, range maintaining, weapon-usage, friend/foe consideration and party assistance |
| Templates parent and child templates for actors to build a data-driven game |
| Dynamic Triggers talked, seen, touched, attacked, hurt, while/when value, shown/hid, … |
| Doors simple system to produce doors with little effort |
| Pick-Ups and Treasure Chests easy-to-use system to place items throughout map |
| Zones |
| Dynamic Triggers activated, touched, entered/left, … |
| Blocking complete or conditional blocking dependant on actor type |
| Linking simple teleported linking between maps |
| Items and Magic |
| Clothing per-body clothing options |
| Effects visual and auditory effects on use, target, impact and projectile |
| Ammunition ammo, clip size and reloading systems |
| Melee hand-to-hand combat with damage area |
| Projectile ranged-based combat with speed, range, accuracy, heat-seeking and damage options |
| Statistics equipment, impact and cost effects to character’s statistics |
| Interfaces |
| Fields flexible data-driven objects used to display text, numbers, graphics, effects, frames, buttons, toggles, camera regions and other UI elements |
| HUD easy-to-setup heads-up-displays to show health, lives, equipment and other elements |
| Platforms quickly switch between platforms to view and make modifications in other platforms |
| Mouse, Keyboard and Gamepad/Joystick |
| Input Sets organization of controls for context-specific gameplay elements |
| Control Combinations series of controls to be inputted by player to perform an action |
| Cursor Customization uses any effect (graphic, particle effect or sequenced animation) |
| Mouse x/y-axis, left, middle, right and 5 other auxiliary buttons |
| Keyboard access to the current state of all keys, with support for native mobile keyboards |
| Multiple Gamepads access to all axes, point-of-views, throttles and buttons for multiple gamepads/joysticks |
| Point-and-Click triggers on actors, zones and fields with cursor and button used option; “Walk to Closest Location” event for user-friendly path-finding |
| Multi-Finger Gestures triggers when performing gestures using a mouse or fingers on handheld devices |
| Gameplay |
| Graphical Scripting user-friendly, supporting branching and nesting |
| Text-Based Scripting internally-used and not required |
| Custom Events creating events that can be called by other scripts |
| Variables and Switches simple global, local or static elements that can store gameplay features |
| Collections and Tables containing elements in a linear or tabular format |
| Loops iterate or repeat something based on values |
| Branches many branch types used to split game logic depending on conditions |
| Timers allowing events to happen every iteration |
| Spawning simple spawning of actors and fields |
| Built-In shops, inns, message boxes, input boxes, code boxes and other built-in and customizable functionality |
| Cameras |
| Panning directly pan to a location desired |
| Camera View Fields multi-player split-screen, picture-in-picture and layering of maps |
| 3D Rotation perspective and orthogonal, allowing first-person, third-person, 45o and other views |
| Views switching between front, top, angled and other views for varied genres |
| Physics |
| Particle Effects speed, location, rotation, color and other factors that can be varied |
| Basic Actor Forces push, slide |
| Momentum moving platforms with stacked actors |
| Vehicles acceleration, max/min velocity, turn Speed, … |
| Collision Shapes rectangular prism (AABB/OBB), polygonal prism (Polyhedron), sphere, capsule, ramp |
| Resources |
| Sprites one, two, four and eight directions with flexible frames, resolutions and auto-flipping/rotating |
| Effects particle effects, animation sequences |
| Tile-Sets per-tile animation, collision, shadow and terraformation options |
| Audio max repeat count, context and pitch/volume variance options |
| Fonts bold, italic, underline, anti-aliasing/outlining/hollow styles, language control, shaded colors; all of which can be modified as a regular graphic |
| Graphics |
| 2D Graphic File Formats BMP, PNG, JPEG, GIF, TIFF, TGA, … |
| 3D Model File Formats FBX, OBJ, 3DS, DXF, X, DAE, … |
| Font File Formats customizable graphic from source FON, TTF |
| Audio |
| Sound Filters pitch/speed variance/shifting, volume control, panning |
| Music Layers allowing layering of multiple sources of streamed music |
| 3D Positional Sound Stereo, 5.1/7.1 Surround Sound |
| Audio File Formats MIDI, MP3, WAV, OGG, WMA, AIFF, … |
| Testing |
| Game Debugger windows to access cheats, inputs, delayed events, statistics, objects, files, variables, collections, tables, players, logs, screens and executed triggers |
| Script Debugger step through graphical scripting when errors or breakpoint events are hit |
| Watch halt game when a certain condition is met |
| Special Commands fast-forward |
| Device Emulators individual emulators to simulate the experience of different devices (iOS, Android) with altered inputs and screen scaling that considers your monitor size and resolution |
| Device Testing remotely connect to physical mobile devices over wi-fi |
| Game Distribution |
| Hosted on this Web-Site Community ratings, screenshots, statistics |
| Hosted on your Own Web-Site EXE installer or ZIP archive |
| Ability to Sell (PC) marketing not provided |
| Publishing to iOS and Android Stores publishing details are not available at this time |
| Expanding |
| Web-Page Retrieval PHP, CGI, ASP, JSP, … |
| Raw File Editing TXT, DAT |
| Miscellaneous |
| Parental Controls word censor, resource restrictions |
| Customer Support direct e-mail for technical questions |
| Removed Standard Start-Up Menu instantly start game without starting window, with events that can be used to change game options |
| Removed Advertisements in return for financial support |
| Early-Access to Upcoming Features usually months in advance |
| Requesting Features many considered and implemented within weeks |
| Development Discussions discussions surrounding features being worked on |
001 Game Creator
Make Games. No Coding.
0
Total
$0.00
