Thank you for your interest in beta testing 001 Game Creator! Your name: Your email: A user submits a bug report, how would you respond under these circumstances? You received a bug report from a user with little to no information about what the bug is about. You received a bug report that you cannot reproduce on your end. Please answer the following based on creating maps using 001 Game Creator. What aspects should you exercise caution in while designing a relatively large map? How would you optimize a map that’s densely packed with tiles and sprites most of which will not be within the player’s reach? Please answer the following based on scripting in 001 Game Creator. How would you go about scripting a system that plays back a different footstep sound effect depending on the ground tile that a character is walking on? How would you script a day/night cycle that corresponds to the player’s real-world time? How would you build a script that replaces a particular word/string on every element of a collection with a different one? How would you build custom event that combines together the inventories of X party members with a Y quantity upper limit for every item (e.g. 99) You will be presented with a few theoretical technical bugs. Assume we have no knowledge of the issue, fill out a bug report by describing what the issue is, why you think it is happening, and outline in detail the steps you took which led to the triggering of the above odd behavior(s). After placing a light on a map, you try to increase its Sharpness all the way up to 100. Then after confirming the change you notice a weird visual glitch where some tiles are not being properly lit in an "every other tile" pattern which also seems to not be 100% consistent with itself. After setting the Party's Money value to the highest possible amount, you click Edit Actor in order to do a few changes there as well. Coming back to this window you notice that every segment apart from “Party" has disappeared, and the Money value has reverted back to what it previously was. After deleting a few Statistics and Areas of Equipment, you notice that in the Actor window the "Base Statistics" and "Equipment" segments are acting as though there are more elements than there appear to be, therefore being partially cut even though there aren't enough to warrant a scrollbar that you could utilize to scroll down and reveal more of them. Do you have any prior experiences in a line of work similar to this? If yes then could you provide some references to past projects you were involved in?